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path: root/src/game/Loot/LootMgr.cpp
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-rw-r--r--src/game/Loot/LootMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Loot/LootMgr.cpp b/src/game/Loot/LootMgr.cpp
index 3d5d4f73ae..f1f2875dcf 100644
--- a/src/game/Loot/LootMgr.cpp
+++ b/src/game/Loot/LootMgr.cpp
@@ -869,7 +869,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
{
if (!l.items[i].is_looted && !l.items[i].freeforall && l.items[i].conditions.empty() && l.items[i].AllowedForPlayer(lv.viewer))
{
- uint8 slot_type;
+ uint8 slot_type = 0;
if (l.items[i].is_blocked) // for ML & restricted is_blocked = !is_underthreshold
{