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path: root/src/scripts/Commands/cs_gobject.cpp
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Diffstat (limited to 'src/scripts/Commands/cs_gobject.cpp')
-rw-r--r--src/scripts/Commands/cs_gobject.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/scripts/Commands/cs_gobject.cpp b/src/scripts/Commands/cs_gobject.cpp
index bbb80fb0f1..366946a0c1 100644
--- a/src/scripts/Commands/cs_gobject.cpp
+++ b/src/scripts/Commands/cs_gobject.cpp
@@ -32,29 +32,29 @@ public:
{
static std::vector<ChatCommand> gobjectAddCommandTable =
{
- { "temp", SEC_GAMEMASTER, false, &HandleGameObjectAddTempCommand, "" },
- { "", SEC_GAMEMASTER, false, &HandleGameObjectAddCommand, "" }
+ { "temp", SEC_GAMEMASTER, false, &HandleGameObjectAddTempCommand, "" },
+ { "", SEC_ADMINISTRATOR, false, &HandleGameObjectAddCommand, "" }
};
static std::vector<ChatCommand> gobjectSetCommandTable =
{
- { "phase", SEC_GAMEMASTER, false, &HandleGameObjectSetPhaseCommand, "" },
- { "state", SEC_GAMEMASTER, false, &HandleGameObjectSetStateCommand, "" }
+ { "phase", SEC_ADMINISTRATOR, false, &HandleGameObjectSetPhaseCommand, "" },
+ { "state", SEC_ADMINISTRATOR, false, &HandleGameObjectSetStateCommand, "" }
};
static std::vector<ChatCommand> gobjectCommandTable =
{
- { "activate", SEC_GAMEMASTER, false, &HandleGameObjectActivateCommand, "" },
- { "delete", SEC_GAMEMASTER, false, &HandleGameObjectDeleteCommand, "" },
- { "info", SEC_GAMEMASTER, false, &HandleGameObjectInfoCommand, "" },
- { "move", SEC_GAMEMASTER, false, &HandleGameObjectMoveCommand, "" },
- { "near", SEC_GAMEMASTER, false, &HandleGameObjectNearCommand, "" },
- { "target", SEC_GAMEMASTER, false, &HandleGameObjectTargetCommand, "" },
- { "turn", SEC_GAMEMASTER, false, &HandleGameObjectTurnCommand, "" },
- { "add", SEC_GAMEMASTER, false, nullptr, "", gobjectAddCommandTable },
- { "set", SEC_GAMEMASTER, false, nullptr, "", gobjectSetCommandTable }
+ { "activate", SEC_ADMINISTRATOR, false, &HandleGameObjectActivateCommand, "" },
+ { "delete", SEC_ADMINISTRATOR, false, &HandleGameObjectDeleteCommand, "" },
+ { "info", SEC_MODERATOR, false, &HandleGameObjectInfoCommand, "" },
+ { "move", SEC_ADMINISTRATOR, false, &HandleGameObjectMoveCommand, "" },
+ { "near", SEC_MODERATOR, false, &HandleGameObjectNearCommand, "" },
+ { "target", SEC_MODERATOR, false, &HandleGameObjectTargetCommand, "" },
+ { "turn", SEC_ADMINISTRATOR, false, &HandleGameObjectTurnCommand, "" },
+ { "add", SEC_ADMINISTRATOR, false, nullptr, "", gobjectAddCommandTable },
+ { "set", SEC_ADMINISTRATOR, false, nullptr, "", gobjectSetCommandTable }
};
static std::vector<ChatCommand> commandTable =
{
- { "gobject", SEC_GAMEMASTER, false, nullptr, "", gobjectCommandTable }
+ { "gobject", SEC_MODERATOR, false, nullptr, "", gobjectCommandTable }
};
return commandTable;
}