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Diffstat (limited to 'src/server/game/Weather/Weather.h')
-rw-r--r--src/server/game/Weather/Weather.h15
1 files changed, 9 insertions, 6 deletions
diff --git a/src/server/game/Weather/Weather.h b/src/server/game/Weather/Weather.h
index 9bba945272..8f4b5c866e 100644
--- a/src/server/game/Weather/Weather.h
+++ b/src/server/game/Weather/Weather.h
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
@@ -25,6 +25,7 @@
#include "SharedDefines.h"
#include "Timer.h"
+class Map;
class Player;
#define WEATHER_SEASONS 4
@@ -63,7 +64,7 @@ enum WeatherState : uint32
class Weather
{
public:
- Weather(uint32 zone, WeatherData const* weatherChances);
+ Weather(Map* map, uint32 zone, WeatherData const* weatherChances);
~Weather() = default;
bool Update(uint32 diff);
@@ -71,6 +72,7 @@ public:
bool UpdateWeather();
void SendWeatherUpdateToPlayer(Player* player);
+ static void SendFineWeatherUpdateToPlayer(Player* player);
void SetWeather(WeatherType type, float grade);
/// For which zone is this weather?
@@ -79,6 +81,7 @@ public:
private:
[[nodiscard]] WeatherState GetWeatherState() const;
+ Map* m_map;
uint32 m_zone;
WeatherType m_type;
float m_grade;