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-rw-r--r--src/server/game/Weather/Weather.cpp24
-rw-r--r--src/server/game/Weather/Weather.h15
-rw-r--r--src/server/game/Weather/WeatherMgr.cpp87
-rw-r--r--src/server/game/Weather/WeatherMgr.h21
4 files changed, 44 insertions, 103 deletions
diff --git a/src/server/game/Weather/Weather.cpp b/src/server/game/Weather/Weather.cpp
index bc22e7db66..ee4fbb85aa 100644
--- a/src/server/game/Weather/Weather.cpp
+++ b/src/server/game/Weather/Weather.cpp
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
@@ -20,16 +20,16 @@
*/
#include "Weather.h"
+#include "Map.h"
#include "MiscPackets.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "Util.h"
#include "World.h"
-#include "WorldSessionMgr.h"
/// Create the Weather object
-Weather::Weather(uint32 zone, WeatherData const* weatherChances)
- : m_zone(zone), m_weatherChances(weatherChances)
+Weather::Weather(Map* map, uint32 zone, WeatherData const* weatherChances)
+ : m_map(map), m_zone(zone), m_weatherChances(weatherChances)
{
m_timer.SetInterval(sWorld->getIntConfig(CONFIG_INTERVAL_CHANGEWEATHER));
m_type = WEATHER_TYPE_FINE;
@@ -190,6 +190,12 @@ void Weather::SendWeatherUpdateToPlayer(Player* player)
player->SendDirectMessage(weather.Write());
}
+void Weather::SendFineWeatherUpdateToPlayer(Player* player)
+{
+ WorldPackets::Misc::Weather weather(WEATHER_STATE_FINE);
+ player->SendDirectMessage(weather.Write());
+}
+
/// Send the new weather to all players in the zone
bool Weather::UpdateWeather()
{
@@ -204,7 +210,7 @@ bool Weather::UpdateWeather()
WorldPackets::Misc::Weather weather(state, m_grade);
//- Returns false if there were no players found to update
- if (!sWorldSessionMgr->SendZoneMessage(m_zone, weather.Write()))
+ if (!m_map->SendZoneMessage(m_zone, weather.Write()))
return false;
///- Log the event
diff --git a/src/server/game/Weather/Weather.h b/src/server/game/Weather/Weather.h
index 9bba945272..8f4b5c866e 100644
--- a/src/server/game/Weather/Weather.h
+++ b/src/server/game/Weather/Weather.h
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
@@ -25,6 +25,7 @@
#include "SharedDefines.h"
#include "Timer.h"
+class Map;
class Player;
#define WEATHER_SEASONS 4
@@ -63,7 +64,7 @@ enum WeatherState : uint32
class Weather
{
public:
- Weather(uint32 zone, WeatherData const* weatherChances);
+ Weather(Map* map, uint32 zone, WeatherData const* weatherChances);
~Weather() = default;
bool Update(uint32 diff);
@@ -71,6 +72,7 @@ public:
bool UpdateWeather();
void SendWeatherUpdateToPlayer(Player* player);
+ static void SendFineWeatherUpdateToPlayer(Player* player);
void SetWeather(WeatherType type, float grade);
/// For which zone is this weather?
@@ -79,6 +81,7 @@ public:
private:
[[nodiscard]] WeatherState GetWeatherState() const;
+ Map* m_map;
uint32 m_zone;
WeatherType m_type;
float m_grade;
diff --git a/src/server/game/Weather/WeatherMgr.cpp b/src/server/game/Weather/WeatherMgr.cpp
index f7b98911e4..bf4bd05e74 100644
--- a/src/server/game/Weather/WeatherMgr.cpp
+++ b/src/server/game/Weather/WeatherMgr.cpp
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
@@ -20,63 +20,25 @@
*/
#include "WeatherMgr.h"
+#include "Containers.h"
+#include "DatabaseEnv.h"
#include "Log.h"
-#include "MiscPackets.h"
#include "ObjectMgr.h"
-#include "Player.h"
+#include "QueryResult.h"
+#include "Timer.h"
#include "Weather.h"
-#include "WorldSession.h"
namespace WeatherMgr
{
namespace
{
- typedef std::unordered_map<uint32, std::unique_ptr<Weather>> WeatherMap;
- typedef std::unordered_map<uint32, WeatherData> WeatherZoneMap;
-
- WeatherMap m_weathers;
- WeatherZoneMap mWeatherZoneMap;
-
- WeatherData const* GetWeatherData(uint32 zone_id)
- {
- WeatherZoneMap::const_iterator itr = mWeatherZoneMap.find(zone_id);
- return (itr != mWeatherZoneMap.end()) ? &itr->second : nullptr;
- }
- }
-
- /// Find a Weather object by the given zoneid
- Weather* FindWeather(uint32 id)
- {
- WeatherMap::const_iterator itr = m_weathers.find(id);
- return (itr != m_weathers.end()) ? itr->second.get() : 0;
- }
-
- /// Remove a Weather object for the given zoneid
- void RemoveWeather(uint32 id)
- {
- // not called at the moment. Kept for completeness
- WeatherMap::iterator itr = m_weathers.find(id);
-
- if (itr != m_weathers.end())
- m_weathers.erase(itr);
+ std::unordered_map<uint32, WeatherData> _weatherData;
}
- /// Add a Weather object to the list
- Weather* AddWeather(uint32 zone_id)
+ WeatherData const* GetWeatherData(uint32 zone_id)
{
- WeatherData const* weatherChances = GetWeatherData(zone_id);
-
- // zone does not have weather, ignore
- if (!weatherChances)
- return nullptr;
-
- Weather* w = new Weather(zone_id, weatherChances);
- m_weathers[w->GetZone()].reset(w);
- w->ReGenerate();
- w->UpdateWeather();
-
- return w;
+ return Acore::Containers::MapGetValuePtr(_weatherData, zone_id);
}
void LoadWeatherData()
@@ -105,7 +67,7 @@ namespace WeatherMgr
uint32 zone_id = fields[0].Get<uint32>();
- WeatherData& wzc = mWeatherZoneMap[zone_id];
+ WeatherData& wzc = _weatherData[zone_id];
for (uint8 season = 0; season < WEATHER_SEASONS; ++season)
{
@@ -140,27 +102,4 @@ namespace WeatherMgr
LOG_INFO("server.loading", ">> Loaded {} Weather Definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
-
- void SendFineWeatherUpdateToPlayer(Player* player)
- {
- WorldPackets::Misc::Weather weather(WEATHER_STATE_FINE);
- player->SendDirectMessage(weather.Write());
- }
-
- void Update(uint32 diff)
- {
- ///- Send an update signal to Weather objects
- WeatherMap::iterator itr, next;
- for (itr = m_weathers.begin(); itr != m_weathers.end(); itr = next)
- {
- next = itr;
- ++next;
-
- ///- and remove Weather objects for zones with no player
- // As interval > WorldTick
- if (!itr->second->Update(diff))
- m_weathers.erase(itr);
- }
- }
-
} // namespace
diff --git a/src/server/game/Weather/WeatherMgr.h b/src/server/game/Weather/WeatherMgr.h
index 046934d8b2..0d87a7cf4d 100644
--- a/src/server/game/Weather/WeatherMgr.h
+++ b/src/server/game/Weather/WeatherMgr.h
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
@@ -25,19 +25,12 @@
#include "Define.h"
class Weather;
-class Player;
+struct WeatherData;
namespace WeatherMgr
{
void LoadWeatherData();
-
- Weather* FindWeather(uint32 id);
- Weather* AddWeather(uint32 zone_id);
- void RemoveWeather(uint32 zone_id);
-
- void SendFineWeatherUpdateToPlayer(Player* player);
-
- void Update(uint32 diff);
+ WeatherData const* GetWeatherData(uint32 zone_id);
}
#endif