summaryrefslogtreecommitdiff
path: root/src/server/game/Weather/WeatherMgr.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Weather/WeatherMgr.cpp')
-rw-r--r--src/server/game/Weather/WeatherMgr.cpp87
1 files changed, 13 insertions, 74 deletions
diff --git a/src/server/game/Weather/WeatherMgr.cpp b/src/server/game/Weather/WeatherMgr.cpp
index f7b98911e4..bf4bd05e74 100644
--- a/src/server/game/Weather/WeatherMgr.cpp
+++ b/src/server/game/Weather/WeatherMgr.cpp
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
@@ -20,63 +20,25 @@
*/
#include "WeatherMgr.h"
+#include "Containers.h"
+#include "DatabaseEnv.h"
#include "Log.h"
-#include "MiscPackets.h"
#include "ObjectMgr.h"
-#include "Player.h"
+#include "QueryResult.h"
+#include "Timer.h"
#include "Weather.h"
-#include "WorldSession.h"
namespace WeatherMgr
{
namespace
{
- typedef std::unordered_map<uint32, std::unique_ptr<Weather>> WeatherMap;
- typedef std::unordered_map<uint32, WeatherData> WeatherZoneMap;
-
- WeatherMap m_weathers;
- WeatherZoneMap mWeatherZoneMap;
-
- WeatherData const* GetWeatherData(uint32 zone_id)
- {
- WeatherZoneMap::const_iterator itr = mWeatherZoneMap.find(zone_id);
- return (itr != mWeatherZoneMap.end()) ? &itr->second : nullptr;
- }
- }
-
- /// Find a Weather object by the given zoneid
- Weather* FindWeather(uint32 id)
- {
- WeatherMap::const_iterator itr = m_weathers.find(id);
- return (itr != m_weathers.end()) ? itr->second.get() : 0;
- }
-
- /// Remove a Weather object for the given zoneid
- void RemoveWeather(uint32 id)
- {
- // not called at the moment. Kept for completeness
- WeatherMap::iterator itr = m_weathers.find(id);
-
- if (itr != m_weathers.end())
- m_weathers.erase(itr);
+ std::unordered_map<uint32, WeatherData> _weatherData;
}
- /// Add a Weather object to the list
- Weather* AddWeather(uint32 zone_id)
+ WeatherData const* GetWeatherData(uint32 zone_id)
{
- WeatherData const* weatherChances = GetWeatherData(zone_id);
-
- // zone does not have weather, ignore
- if (!weatherChances)
- return nullptr;
-
- Weather* w = new Weather(zone_id, weatherChances);
- m_weathers[w->GetZone()].reset(w);
- w->ReGenerate();
- w->UpdateWeather();
-
- return w;
+ return Acore::Containers::MapGetValuePtr(_weatherData, zone_id);
}
void LoadWeatherData()
@@ -105,7 +67,7 @@ namespace WeatherMgr
uint32 zone_id = fields[0].Get<uint32>();
- WeatherData& wzc = mWeatherZoneMap[zone_id];
+ WeatherData& wzc = _weatherData[zone_id];
for (uint8 season = 0; season < WEATHER_SEASONS; ++season)
{
@@ -140,27 +102,4 @@ namespace WeatherMgr
LOG_INFO("server.loading", ">> Loaded {} Weather Definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
-
- void SendFineWeatherUpdateToPlayer(Player* player)
- {
- WorldPackets::Misc::Weather weather(WEATHER_STATE_FINE);
- player->SendDirectMessage(weather.Write());
- }
-
- void Update(uint32 diff)
- {
- ///- Send an update signal to Weather objects
- WeatherMap::iterator itr, next;
- for (itr = m_weathers.begin(); itr != m_weathers.end(); itr = next)
- {
- next = itr;
- ++next;
-
- ///- and remove Weather objects for zones with no player
- // As interval > WorldTick
- if (!itr->second->Update(diff))
- m_weathers.erase(itr);
- }
- }
-
} // namespace