summaryrefslogtreecommitdiff
path: root/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
AgeCommit message (Expand)Author
2025-11-26fix(Scripts/AhnKahet): fix Jedoga Shadowseeker's ritual not starting (#23921)sogladev
2025-11-14fix(docs/license): use GPLv2 as MaNGOS-based project (#23655)Francesco Borzì
2025-10-31fix(Core/Spells): only include the targets size for some GroundEffects (#23478)Tereneckla
2025-10-24fix(Core/Scripts): Fix the wrong run in npc_escortAI (#23293)killerwife
2025-10-14fix(Core/Unit): rework Walk/Run mode (#22988)killerwife
2025-10-13refactor(Core): DespawnOrUnsummon (#23141)天鹭
2025-10-03fix(Core/Unit): add Dual Wield 'auto' to improve scripting (#23078)sogladev
2025-09-23fix(Scripts/AzjolNerub): Fix Anubarak impale sequence (#22717)Andrew
2025-09-14feat(Core/AI): Allow preventing health check events while casting (#22897)Andrew
2025-08-09feat(Core/Grids): Remove WorldObject separation in grid containers (#22595)Takenbacon
2025-02-24feat(Core/Scripting): Implement ScheduleEnrageTimer() helper (#21597)Andrew
2024-12-02feat(Core/Scripting): Implement SetAutoAttackAllowed() to disable aut… (#20...Andrew
2024-11-23fix(Core/Creature): Don't call reset if still in combat (#20675)Andrew
2024-11-11feat(Core/Scripting): Implement SetInvincibility() to prevent creatur… (#20...Andrew
2024-10-09fix(Core/Scripts): Further improve the ScheduleHealthCheck() function (#20163)Andrew
2024-09-25fix(Core/Unit): fix Dual Wield for more creatures, CREATURE_FLAG_EXTRA_USE_OF...Jelle Meeus
2024-08-31fix(Core/AI): remove an unused variable in ScriptedAI (#19816)Grimdhex
2024-08-26refactor(Core/BossAI): Improve the ScheduleHealthCheck() code (#19743)Andrew
2024-08-25refactor(Core/Object): adds consistency in the use of type object check (#19671)Grimdhex
2024-06-26fix(Core/AI): Don't set boss state to none if already complete (#19139)Andrew
2024-06-16fix(Core/AI): Fix bosses being stuck IN_PROGRESS if despawnonevade fl… (#19...Andrew
2024-03-30fix(Scripts/BossAI): add optional variable to BossAI class to make sure the b...Dan
2024-02-27fix(Core/Creature): Prevent combat movement disabled creatures from r… (#18...Andrew
2023-11-26refactor(Scripts/BlackTemple): Modernize Najentus boss script (#17871)Andrew
2023-11-20feat(Core/AI): Implement ScheduleTimedEvent() helper (#17813)Andrew
2023-11-12feat(Core/Scripts): Prevent the inherited TaskScheduler from updating… (#17...Andrew
2023-08-28refactor(Core): remove unused imports (#17094)Francesco Borzì
2023-04-09feat(Core/Scripts): Allow scheduling multiple hp checks at once for i… (#15...Skjalf
2023-03-04feat(Core/AI): Implement ScheduleHealthCheckEvent() for events that fire … ...Skjalf
2023-02-13refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15...Kitzunu
2023-02-11feat(Core/AI): Update the BossAI scheduler in the parent class (#14952)Skjalf
2023-02-05feat(Core/Unit): Combat pulse (#14792)Maelthyr
2023-02-04fix(Core/Creature): Fix bosses with hard reset flag not respawning an… (#14...Skjalf
2023-01-26feat(Core/AI): Move TaskScheduler to BossAI class (#14757)Skjalf
2022-11-12refactor(Core/ScriptedAI): few improvements with threat methods (#13146)Maelthyr
2022-10-25fix(Scripts/Temple of AhnQiraj): Slime Toxin clouds should despawn 10… (#13...UltraNix
2022-09-25refactor(Core/Combat): Code style and improvement of ThreatMgr (#12992)Maelthyr
2022-09-21fix(Core/TempleOfAhnQiraj): Viscidus (#12956)Angelo Venturini
2022-06-13refactor(Core/Unit): minor changes for the combat system (#11904)Maelthyr
2022-05-18Core/Combat: rename getThreatMgr() to GetThreatMgr() (#11758)Maelthyr
2022-05-17refactor(Core/Combat): implement compatiblity layer for ResetAllThreat() (#11...Maelthyr
2022-04-15feat(Core/Maps): AreaBoundary (#10525)IntelligentQuantum
2022-03-30feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227)Kitzunu
2022-01-27refactor(Core/Logging): switch to fmt style for LOG_ (#10366)Kargatum
2022-01-24feat(Core/Time): Implement saparated manager for game time (#8630)Kargatum
2022-01-13refactor(Core/Misc): isEmpty to IsEmpty (#10011)Kitzunu
2021-12-28feat(Core/AI): convert `SelectAggroTarget` to enum class (#9893)Kargatum
2021-11-22refactor(Core/Misc): headers cleanup (#9259)Kargatum
2021-11-12fix(Scripts/BlackrockSpire): Urok Doomhowl - improvements: (#9067)UltraNix
2021-11-02fix(Scripts/BlackrockSpire): Rend Blackhand improvements (#8826)Skjalf