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https://github.com/azerothcore/azerothcore-wotlk.git @ 2025-12-26T14:01:01Z
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ScriptedAI
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ScriptedCreature.cpp
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Author
2025-11-26
fix(Scripts/AhnKahet): fix Jedoga Shadowseeker's ritual not starting (#23921)
sogladev
2025-11-14
fix(docs/license): use GPLv2 as MaNGOS-based project (#23655)
Francesco Borzì
2025-10-31
fix(Core/Spells): only include the targets size for some GroundEffects (#23478)
Tereneckla
2025-10-24
fix(Core/Scripts): Fix the wrong run in npc_escortAI (#23293)
killerwife
2025-10-14
fix(Core/Unit): rework Walk/Run mode (#22988)
killerwife
2025-10-13
refactor(Core): DespawnOrUnsummon (#23141)
天鹭
2025-10-03
fix(Core/Unit): add Dual Wield 'auto' to improve scripting (#23078)
sogladev
2025-09-23
fix(Scripts/AzjolNerub): Fix Anubarak impale sequence (#22717)
Andrew
2025-09-14
feat(Core/AI): Allow preventing health check events while casting (#22897)
Andrew
2025-08-09
feat(Core/Grids): Remove WorldObject separation in grid containers (#22595)
Takenbacon
2025-02-24
feat(Core/Scripting): Implement ScheduleEnrageTimer() helper (#21597)
Andrew
2024-12-02
feat(Core/Scripting): Implement SetAutoAttackAllowed() to disable aut… (#20...
Andrew
2024-11-23
fix(Core/Creature): Don't call reset if still in combat (#20675)
Andrew
2024-11-11
feat(Core/Scripting): Implement SetInvincibility() to prevent creatur… (#20...
Andrew
2024-10-09
fix(Core/Scripts): Further improve the ScheduleHealthCheck() function (#20163)
Andrew
2024-09-25
fix(Core/Unit): fix Dual Wield for more creatures, CREATURE_FLAG_EXTRA_USE_OF...
Jelle Meeus
2024-08-31
fix(Core/AI): remove an unused variable in ScriptedAI (#19816)
Grimdhex
2024-08-26
refactor(Core/BossAI): Improve the ScheduleHealthCheck() code (#19743)
Andrew
2024-08-25
refactor(Core/Object): adds consistency in the use of type object check (#19671)
Grimdhex
2024-06-26
fix(Core/AI): Don't set boss state to none if already complete (#19139)
Andrew
2024-06-16
fix(Core/AI): Fix bosses being stuck IN_PROGRESS if despawnonevade fl… (#19...
Andrew
2024-03-30
fix(Scripts/BossAI): add optional variable to BossAI class to make sure the b...
Dan
2024-02-27
fix(Core/Creature): Prevent combat movement disabled creatures from r… (#18...
Andrew
2023-11-26
refactor(Scripts/BlackTemple): Modernize Najentus boss script (#17871)
Andrew
2023-11-20
feat(Core/AI): Implement ScheduleTimedEvent() helper (#17813)
Andrew
2023-11-12
feat(Core/Scripts): Prevent the inherited TaskScheduler from updating… (#17...
Andrew
2023-08-28
refactor(Core): remove unused imports (#17094)
Francesco Borzì
2023-04-09
feat(Core/Scripts): Allow scheduling multiple hp checks at once for i… (#15...
Skjalf
2023-03-04
feat(Core/AI): Implement ScheduleHealthCheckEvent() for events that fire … ...
Skjalf
2023-02-13
refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15...
Kitzunu
2023-02-11
feat(Core/AI): Update the BossAI scheduler in the parent class (#14952)
Skjalf
2023-02-05
feat(Core/Unit): Combat pulse (#14792)
Maelthyr
2023-02-04
fix(Core/Creature): Fix bosses with hard reset flag not respawning an… (#14...
Skjalf
2023-01-26
feat(Core/AI): Move TaskScheduler to BossAI class (#14757)
Skjalf
2022-11-12
refactor(Core/ScriptedAI): few improvements with threat methods (#13146)
Maelthyr
2022-10-25
fix(Scripts/Temple of AhnQiraj): Slime Toxin clouds should despawn 10… (#13...
UltraNix
2022-09-25
refactor(Core/Combat): Code style and improvement of ThreatMgr (#12992)
Maelthyr
2022-09-21
fix(Core/TempleOfAhnQiraj): Viscidus (#12956)
Angelo Venturini
2022-06-13
refactor(Core/Unit): minor changes for the combat system (#11904)
Maelthyr
2022-05-18
Core/Combat: rename getThreatMgr() to GetThreatMgr() (#11758)
Maelthyr
2022-05-17
refactor(Core/Combat): implement compatiblity layer for ResetAllThreat() (#11...
Maelthyr
2022-04-15
feat(Core/Maps): AreaBoundary (#10525)
IntelligentQuantum
2022-03-30
feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227)
Kitzunu
2022-01-27
refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
Kargatum
2022-01-24
feat(Core/Time): Implement saparated manager for game time (#8630)
Kargatum
2022-01-13
refactor(Core/Misc): isEmpty to IsEmpty (#10011)
Kitzunu
2021-12-28
feat(Core/AI): convert `SelectAggroTarget` to enum class (#9893)
Kargatum
2021-11-22
refactor(Core/Misc): headers cleanup (#9259)
Kargatum
2021-11-12
fix(Scripts/BlackrockSpire): Urok Doomhowl - improvements: (#9067)
UltraNix
2021-11-02
fix(Scripts/BlackrockSpire): Rend Blackhand improvements (#8826)
Skjalf
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