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https://github.com/azerothcore/azerothcore-wotlk.git @ 2025-12-26T12:01:01Z
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ScriptedCreature.h
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Author
2025-11-26
fix(Scripts/AhnKahet): fix Jedoga Shadowseeker's ritual not starting (#23921)
sogladev
2025-11-14
fix(docs/license): use GPLv2 as MaNGOS-based project (#23655)
Francesco Borzì
2025-10-24
fix(Core/Scripts): Fix the wrong run in npc_escortAI (#23293)
killerwife
2025-10-14
fix(Core/Unit): rework Walk/Run mode (#22988)
killerwife
2025-10-13
refactor(Core): DespawnOrUnsummon (#23141)
天鹭
2025-09-23
fix(Scripts/AzjolNerub): Fix Anubarak impale sequence (#22717)
Andrew
2025-09-14
feat(Core/AI): Allow preventing health check events while casting (#22897)
Andrew
2025-02-24
feat(Core/Scripting): Implement ScheduleEnrageTimer() helper (#21597)
Andrew
2024-12-02
feat(Core/Scripting): Implement SetAutoAttackAllowed() to disable aut… (#20...
Andrew
2024-11-11
feat(Core/Scripting): Implement SetInvincibility() to prevent creatur… (#20...
Andrew
2024-10-09
fix(Core/Scripts): Further improve the ScheduleHealthCheck() function (#20163)
Andrew
2024-09-03
refactor(Core): Make more use of helpers. (#19835)
Benjamin Jackson
2024-08-31
fix(Core/AI): remove an unused variable in ScriptedAI (#19816)
Grimdhex
2024-08-26
refactor(Core/BossAI): Improve the ScheduleHealthCheck() code (#19743)
Andrew
2024-08-25
refactor(Scripts/TempleOfAhnQiraj): Clean up Cthun script (#19736)
Andrew
2024-07-06
feat(Core/SAI): SetData now has invoker (#19296)
Kitzunu
2024-06-16
fix(Core/AI): Fix bosses being stuck IN_PROGRESS if despawnonevade fl… (#19...
Andrew
2024-03-30
fix(Scripts/BossAI): add optional variable to BossAI class to make sure the b...
Dan
2024-02-27
fix(Core/Creature): Prevent combat movement disabled creatures from r… (#18...
Andrew
2023-11-26
refactor(Scripts/BlackTemple): Modernize Najentus boss script (#17871)
Andrew
2023-11-20
feat(Core/AI): Implement ScheduleTimedEvent() helper (#17813)
Andrew
2023-11-18
chore(Core/Misc): sort includes (#17776)
Winfidonarleyan
2023-11-14
feat(Core/AI): Add built-in `TaskScheduler` to `CreatureAI` (#17700)
KJack
2023-04-09
feat(Core/Scripts): Allow scheduling multiple hp checks at once for i… (#15...
Skjalf
2023-03-07
feat(Core/AI): Implement DoForAllSummons() function to summon lists (#15262)
Skjalf
2023-03-04
feat(Core/AI): Implement ScheduleHealthCheckEvent() for events that fire … ...
Skjalf
2023-02-13
refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15...
Kitzunu
2023-02-04
fix(Core/Creature): Fix bosses with hard reset flag not respawning an… (#14...
Skjalf
2023-01-26
feat(Core/AI): Move TaskScheduler to BossAI class (#14757)
Skjalf
2022-11-12
refactor(Core/ScriptedAI): few improvements with threat methods (#13146)
Maelthyr
2022-10-25
fix(Scripts/Temple of AhnQiraj): Slime Toxin clouds should despawn 10… (#13...
UltraNix
2022-09-21
fix(Core/TempleOfAhnQiraj): Viscidus (#12956)
Angelo Venturini
2022-04-15
feat(Core/Maps): AreaBoundary (#10525)
IntelligentQuantum
2022-02-04
feat(Core/Common): move EventMap to separated files, add support chrono (#10209)
Kargatum
2021-11-12
fix(Scripts/BlackrockSpire): Urok Doomhowl - improvements: (#9067)
UltraNix
2021-11-02
fix(Scripts/BlackrockSpire): Rend Blackhand improvements (#8826)
Skjalf
2021-10-13
feat(Core): GetDeadCreatureListInGrid helper added, for aoe loot (#8445)
acidmanifesto
2021-09-30
feat(License): add new headers information about license (#7941)
Kargatum
2021-09-16
fix(Creature/Core): Boss phased reset (#7828)
Silker
2021-05-31
refactor(Core/Misc): acore to Acore (#6043)
Kitzunu
2021-05-16
feat(Core/Random): port random system from TrinityCore (#5454)
Kargatum
2021-05-08
fix(Core/Pooling): Fixed less and less objects from pools being spawned the l...
UltraNix
2021-04-25
feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)
UltraNix
2021-04-06
fix(Core): Boss encounter disengage improvement (#4954)
Cláudio Costa
2021-03-17
fix(Core/License): issue with old files license (#4762)
Francesco Borzì
2020-12-06
refactor(Core): apply clang-tidy modernize-use-override (#3817)
Francesco Borzì
2020-10-12
refactor(Core/Game): restyle game lib with astyle (#3466)
Kargatum
2019-12-01
refactor(Core): rename namespaces and macros to acore (#2454)
Viste
2019-06-14
fix(DB/Core): Play "Lament of the Highborne" as music instead of sound (#1926)
Stoabrogga
2018-03-12
Update license links (#783)
Nefertumm
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