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https://github.com/azerothcore/azerothcore-wotlk.git @ 2025-12-25T18:01:01Z
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Commit message (
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Author
4 days
fix(Core/SAI): implement response for ranged mode on interrupt (#24175)
killerwife
7 days
feat(Core/SAI): Implement SMART_ACTION_SET_ANIM_TIER (#24143)
killerwife
2025-12-10
fix(Core/SAI): Remove Invoker in SMART_EVENT_EVENT_PHASE_CHANGE (#24051)
Vanna White
2025-12-02
fix(Core/SAI): SMARTCAST_COMBAT_MOVE prevents movement on successful cast (#2...
blinkysc
2025-11-24
fix(Core/SAI): Allow game objects to use load grid (#23881)
daobashun
2025-11-14
fix(docs/license): use GPLv2 as MaNGOS-based project (#23655)
Francesco Borzì
2025-11-12
fix(Core/SmartAI): startup warnings unused params (#23551)
sogladev
2025-10-28
SmartAI: Fix npcs not waypointing when offset is too big (#23453)
killerwife
2025-10-26
feature(SmartAI/Movement) - Unify waypoint systems (#23251)
killerwife
2025-10-24
fix(Core/Scripts): Fix the wrong run in npc_escortAI (#23293)
killerwife
2025-10-14
fix(Core/Unit): rework Walk/Run mode (#22988)
killerwife
2025-10-13
refactor(Core): DespawnOrUnsummon (#23141)
天鹭
2025-10-12
refactor(Core): Make ObjectGuid const (#23170)
天鹭
2025-10-09
fix(DB/Script/Gundrak) Improve Drakkari Rhino bridge event. (#23144)
Rocco Silipo
2025-09-27
fix(Core/SAI): Fix crash when using SMART_TARGET_INSTANCE_STORAGE in … (#23...
Andrew
2025-09-23
fix(Core/SAI): idle casters (#23005)
killerwife
2025-09-20
feat(Core/SAI): enhance movement actions with force destination option (#22974)
Yehonal
2025-09-15
feat(Core/SAI): Implement delay option to SMART_ACTION_TALK (#22918)
Andrew
2025-09-11
feat(Core/Conditions): Implement CONDITION_AI_DATA and support for st… (#22...
Andrew
2025-09-04
fix(Core/SAI): Fix crash in SMART_TARGET_OWNER_OR_SUMMONER (#22789)
Andrew
2025-09-02
fix(Core/SAI): Remove combat flag on evade for SAI-scripted charmed u… (#22...
Andrew
2025-08-20
fix(Core/SAI): GameObject smart_script based on GUID (#22710)
iThorgrim
2025-08-19
refactor(Core): Improve readability (#22691)
天鹭
2025-08-12
fix(Core/SAI): Force SMC creatures to resume chasing victims once in… (#22...
Andrew
2025-08-09
feat(Core/Grids): Remove WorldObject separation in grid containers (#22595)
Takenbacon
2025-06-27
fix (Core/SmartScript) Improve SMART_ACTION_START_CLOSEST_WAYPOINT. (#22364)
Rocco Silipo
2025-06-26
fix(CORE/SAI): Properly Implement START_CLOSEST_WAYPOINT (#22256)
Vanna White
2025-06-24
refactor(Core/AI): rename FarthestTargetSelector to RangeSelector (#22026)
Tereneckla
2025-06-22
fix(Core/SAI): Exclude GMs for player target/event (#22345)
Kitzunu
2025-06-17
fix(core/SMART_EVENT_LINK) - Seperation and clarification of "not found or in...
Ryan Turner
2025-06-07
fix(Core/SAI): Don't try to reposition SMC creatures while moving (fi… (#22...
Andrew
2025-05-05
refactor(Core/AI) don't add currentTarget to the front of the SelectTargetLis...
Tereneckla
2025-04-26
fix(SmartAI): Ensure immediate combat engagement (#21854)
blinkysc
2025-02-12
feat(Core/Unit): Add SpellSchoolMask info to the DamageDealt() hook (#21411)
Andrew
2025-02-01
feat(Core/SAI): implement SMART_ACTION_DISABLE_REWARD (#21105)
Kitzunu
2025-02-01
refactor(Core/ObjectMgr): Change GetAcoreString from char const* to s… (#21...
Kitzunu
2025-01-16
refactor(Core/SmartScripts): Clean up validation logic by replacing A… (#21...
Kitzunu
2024-12-12
feat(Core/SAI): Implement SMART_ACTION_DISMOUNT (206) (#20899)
Andrew
2024-12-01
feat(Core/SAI): Add pet variable to SMART_TARGET_INVOKER_PARTY (#20804)
Kitzunu
2024-11-24
feat(Core/SmartAI): add startup error for non existent SmartAI entries (#20694)
sudlud
2024-11-20
feat(Core/SmartAI): introduce new `SMART_EVENT_IS_IN_MELEE_RANGE` (#20575)
Jelle Meeus
2024-11-13
refactor(src/server/game): optimise imports (#20541)
Francesco Borzì
2024-11-12
feat(Core/WorldState): improved WorldState scripting (#20141)
Jelle Meeus
2024-11-10
chore(Core/Creature): Fix typo (#20510)
Andrew
2024-11-10
fix(Core/SAI): Don't try to reposition Rooted inhabit type creatures (#20504)
Andrew
2024-10-24
fix(Core/SAI): rooted check blocks vehicles from casting quest credit (#20283)
@cgrahamseven
2024-10-22
fix(Core/SmartAI) : use explicit stack DS for ProcessAction instead of recurs...
Dan Costinas
2024-10-01
refactor(src/server/game/AI): remove unused imports (#20095)
Francesco Borzì
2024-09-21
chore(Core/Misc): Some cleanup (#19970)
Kitzunu
2024-09-03
refactor(Core): Make more use of helpers. (#19835)
Benjamin Jackson
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