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path: root/src/server/game/Entities/Object/ObjectDefines.h
AgeCommit message (Expand)Author
2025-11-14fix(docs/license): use GPLv2 as MaNGOS-based project (#23655)Francesco Borzì
2025-09-07feat(Core/Visibility): Far visibility worldobjects (#22828)Takenbacon
2025-07-29fix(Core/Unit): Add melee leeway for auto attacks (#22566)Jelle Meeus
2024-09-11fix: default bgarenas visibility distance default value (#19938)Stefano Borzì
2023-11-12Revert Visibility Notifier changes (#17682)Kitzunu
2023-10-23fix(Core/Grid): Address bugs and performance issues introduced by visibility ...AG
2023-09-28feat(Core/Grids): Implement visibility notifier (#15919)AG
2022-07-10refactor(Core): Improve struct alignment and codestyle (#12335)Maelthyr
2022-05-23fix(Core/Spells): Improvements to Far Sight spell: (#11683)UltraNix
2021-11-17fix(Core/Objects): increase sight range of objects & correct general defau…...acidmanifesto
2021-09-30feat(License): add new headers information about license (#7941)Kargatum
2021-04-25feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)UltraNix
2021-03-17fix(Core/License): issue with old files license (#4762)Francesco Borzì
2021-02-01feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)Yehonal
2020-10-12refactor(Core/Game): restyle game lib with astyle (#3466)Kargatum
2019-12-01refactor(Core): rename namespaces and macros to acore (#2454)Viste
2018-03-12Update license links (#783)Nefertumm
2017-12-21Using TC structure allowing easier patches importingYehonal
2016-08-12Refactoring part 2 [W.I.P]Yehonal
2016-06-26converted all tabs to 4 spacesYehonal
2016-06-26First Commitv0.10.1Yehonal