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credit message. (#23961)
Co-authored-by: Shauren <shauren.trinity@gmail.com>
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Co-authored-by: Munzeria <Munzeria@dontemailme.lol>
Co-authored-by: sudlud <sudlud@users.noreply.github.com>
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spell_group_stack_rules (#23346)
Co-authored-by: treeston <treeston.mmoc@gmail.com>
Co-authored-by: Trisjdc <trisjdc@gmail.com>
Co-authored-by: QAston <none@none>
Co-authored-by: ariel- <ariel-@users.noreply.github.com>
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Co-authored-by: Jelle Meeus <sogladev@gmail.com>
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(#23617)
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Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
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Co-authored-by: sudlud <sudlud@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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for clarity (#22750)
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than a class. (#22282)
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damage value (#22206)
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Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
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Co-authored-by: sudlud <sudlud@users.noreply.github.com>
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Co-authored-by: IntelligentQuantum <IntelligentQuantum@ProtonMail.Com>
Co-authored-by: Ludwig <sudlud@users.noreply.github.com>
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mod etc. (#21272)
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OnSpellCancel) (#21149)
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* Initial commit for localized motd
* Rename function that created world packages
* Update to satisfy code check
* Update code to accomodate localized motd
* Update command to support multiple optionales & adjusted db
* Code cleanup
* Update sql name
* Fix codestyle issues
* Remove hardcoded schema
* Add check for valid player in reload command
* Update to better code style
* Add missing include
* Fix redundant code usage
* Add missing include
* Remove sql files and create new rev sql files
* Address minor code reviews
* Fix code style
* Update code to address code revisions.
- Remove two unused functions
- Remove map
- Use available function to resolve LocaleConstant
* Fix code style
* Add check for base motd and update locale to DEFAULT_LOCALE
* Code docs
* Removed some docs, readd defaultd motd formatting
* Fix oversight in variable declaration
* Code style fix
* Update code based on code review
* ready for merge
* Fix set motd command due to changes to DEFAULT_LOCALE
* Fix CI
* Fix trailing whitespace
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Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
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Add hook for applying weapon damage
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* implement world state script
based on
https://github.com/cmangos/mangos-wotlk/commit/0b87ca9d9edf2d4752a3c0f8e9cf85c6689ca861
Co-authored-by: killerwife <killerwife@gmail.com>
* refactor to use onleave and onenter instead of spell_area
allows players to right click remove adal's buff
* add MapMgr.h
* refactor: use condition enum instead of uint32, prefix WORLD_STATE where needed
* remove lock from WorldState::Update
sWorldState->Update() is only called from World::Update
* remove unsafe SmartAI action of setWorldState
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Co-authored-by: killerwife <killerwife@gmail.com>
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* refactor(src/common|server): remove unused import (big part 1)
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: attempt to fix damn linkin error
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* fix(Core/AllMapScript) Update structure to use CALL_ENABLED_HOOKS
* fatal error: no template named 'vector' in namespace 'std'
* fix build
Co-authored-by: Anton Popovichenko <anton.popovichenko@mendix.com>
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Co-authored-by: Anton Popovichenko <anton.popovichenko@mendix.com>
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* remove weird blanks
* update if
* ) ) to ))
* missed some ) )
* now switch
* .
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scripts (#19643)" (#19951)
This reverts commit db7183a5737646773a2f240f01b5891c1e4a4fe8.
*wrongly use to catch sigsegv
*null check isn't necessary: https://en.cppreference.com/w/cpp/memory/new/operator_delete
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* feat(Battlegrounds): make it compatible with custom arena type
* fix(BattlegroundQueue.cpp): ignore bg for arena condition
* feat(Scripting): add OnQueueUpdateValidity hook
* fix: codestyle
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mod-arena-replay compatibility (#19856)
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* Init.
* Reword.
* Update codestyle script.
Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* Add gameobject type ID check, reorder checks.
* Add helper/codestyle check for unit type.
* `IsUnit()` -> `IsCreature()`
* Add `IsUnit()` method.
* Use type mask.
https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
* Replace instances of `isType` with `IsUnit`.
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Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
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* playerTalentsHook
* oeps :#
* :#
* does this work?
* make reference
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Co-authored-by: Amy Fang <amy@cavemail.ddns.net>
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(#19643)
* chore(Debug/Scripting): improve debug errors during script unloading
* add the script name to increase debug informations and ensure to derefence script pointers
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* refactor(src/common): remove unused imports
* fix: build
* chore: fix build
* chore: size_t -> std::size_t
* chore: fix fuckup from previous commit
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build with std::size_t
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
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- to me this hook should obviously provide an option to overwrite
the InstanceScript pointer
- this is e.g. beeing used by mod-eluna (but currently broken)
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commands. (#19081)
* Fix CanExecuteCommand only being executed on command failure.
* Updated for style guide.
* Removed pointless hook call.
* Modified the name of the hook to better reflect function and moved the call to trigger for non-existent commands.
* Updated to OnTryExecuteCommand because Foe has a special place in my heart.
* Forgot to change these 2 areas.
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