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/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACORE_TOTEMAI_H
#define ACORE_TOTEMAI_H
#include "CreatureAI.h"
class Creature;
class Totem;
class TotemAI : public CreatureAI
{
public:
explicit TotemAI(Creature* c);
void MoveInLineOfSight(Unit* who) override;
void AttackStart(Unit* victim) override;
void EnterEvadeMode(EvadeReason /*why*/) override;
void SpellHit(Unit* /*caster*/, SpellInfo const* /*spellInfo*/) override;
void DoAction(int32 param) override;
void UpdateAI(uint32 diff) override;
static int32 Permissible(Creature const* creature);
private:
ObjectGuid i_victimGuid;
};
class KillMagnetEvent : public BasicEvent
{
public:
KillMagnetEvent(Unit& self) : _self(self) { }
bool Execute(uint64 /*e_time*/, uint32 /*p_time*/) override
{
_self.setDeathState(DeathState::JustDied);
return true;
}
protected:
Unit& _self;
};
#endif
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