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/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACORE_GAMEOBJECTAIFACTORY_H
#define ACORE_GAMEOBJECTAIFACTORY_H
#include "FactoryHolder.h"
#include "GameObjectAI.h"
typedef FactoryHolder<GameObjectAI, GameObject> GameObjectAICreator;
struct SelectableGameObjectAI : public GameObjectAICreator, public Permissible<GameObject>
{
SelectableGameObjectAI(std::string const& name) : GameObjectAICreator(name), Permissible<GameObject>() { }
};
template<class REAL_GO_AI>
struct GameObjectAIFactory : public SelectableGameObjectAI
{
GameObjectAIFactory(std::string const& name) : SelectableGameObjectAI(name) { }
GameObjectAI* Create(GameObject* go) const override
{
return new REAL_GO_AI(go);
}
int32 Permit(GameObject const* go) const override
{
return REAL_GO_AI::Permissible(go);
}
};
typedef GameObjectAICreator::FactoryHolderRegistry GameObjectAIRegistry;
#define sGameObjectAIRegistry GameObjectAIRegistry::instance()
#endif
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