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/*
 * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef ACORE_GAMEOBJECTAIFACTORY_H
#define ACORE_GAMEOBJECTAIFACTORY_H

#include "FactoryHolder.h"
#include "GameObjectAI.h"

typedef FactoryHolder<GameObjectAI, GameObject> GameObjectAICreator;

struct SelectableGameObjectAI : public GameObjectAICreator, public Permissible<GameObject>
{
    SelectableGameObjectAI(std::string const& name) : GameObjectAICreator(name), Permissible<GameObject>() { }
};

template<class REAL_GO_AI>
struct GameObjectAIFactory : public SelectableGameObjectAI
{
    GameObjectAIFactory(std::string const& name) : SelectableGameObjectAI(name) { }

    GameObjectAI* Create(GameObject* go) const override
    {
        return new REAL_GO_AI(go);
    }

    int32 Permit(GameObject const* go) const override
    {
        return REAL_GO_AI::Permissible(go);
    }
};

typedef GameObjectAICreator::FactoryHolderRegistry GameObjectAIRegistry;

#define sGameObjectAIRegistry GameObjectAIRegistry::instance()

#endif