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/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SCRIPT_OBJECT_ALL_CREATURE_SCRIPT_H_
#define SCRIPT_OBJECT_ALL_CREATURE_SCRIPT_H_
#include "ScriptObject.h"
class AllCreatureScript : public ScriptObject
{
protected:
AllCreatureScript(const char* name);
public:
// Called from End of Creature Update.
virtual void OnAllCreatureUpdate(Creature* /*creature*/, uint32 /*diff*/) { }
// Called just before the level of the creature is set.
virtual void OnBeforeCreatureSelectLevel(const CreatureTemplate* /*cinfo*/, Creature* /*creature*/, uint8& /*level*/) { }
// Called from End of Creature SelectLevel.
virtual void OnCreatureSelectLevel(const CreatureTemplate* /*cinfo*/, Creature* /*creature*/) { }
/**
* @brief This hook runs after add creature in world
*
* @param creature Contains information about the Creature
*/
virtual void OnCreatureAddWorld(Creature* /*creature*/) { }
/**
* @brief This hook runs after remove creature in world
*
* @param creature Contains information about the Creature
*/
virtual void OnCreatureRemoveWorld(Creature* /*creature*/) { }
/**
* @brief This hook runs after creature has been saved to DB
*
* @param creature Contains information about the Creature
*/
virtual void OnCreatureSaveToDB(Creature* /*creature*/) { }
/**
* @brief This hook called when a player opens a gossip dialog with the creature.
*
* @param player Contains information about the Player
* @param creature Contains information about the Creature
*
* @return False if you want to continue, true if you want to disable
*/
[[nodiscard]] virtual bool CanCreatureGossipHello(Player* /*player*/, Creature* /*creature*/) { return false; }
/**
* @brief This hook called when a player selects a gossip item in the creature's gossip menu.
*
* @param player Contains information about the Player
* @param creature Contains information about the Creature
* @param sender Contains information about the sender type
* @param action Contains information about the action id
*
* @return False if you want to continue, true if you want to disable
*/
[[nodiscard]] virtual bool CanCreatureGossipSelect(Player* /*player*/, Creature* /*creature*/, uint32 /*sender*/, uint32 /*action*/) { return false; }
/**
* @brief This hook called when a player selects a gossip with a code in the creature's gossip menu.
*
* @param player Contains information about the Player
* @param creature Contains information about the Creature
* @param sender Contains information about the sender type
* @param action Contains information about the action id
* @param code Contains information about the code entered
*
* @return True if you want to continue, false if you want to disable
*/
[[nodiscard]] virtual bool CanCreatureGossipSelectCode(Player* /*player*/, Creature* /*creature*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/) { return false; }
// Called when a player accepts a quest from the creature.
[[nodiscard]] virtual bool CanCreatureQuestAccept(Player* /*player*/, Creature* /*creature*/, Quest const* /*quest*/) { return false; }
// Called when a player selects a quest reward.
[[nodiscard]] virtual bool CanCreatureQuestReward(Player* /*player*/, Creature* /*creature*/, Quest const* /*quest*/, uint32 /*opt*/) { return false; }
// Called when a CreatureAI object is needed for the creature.
[[nodiscard]] virtual CreatureAI* GetCreatureAI(Creature* /*creature*/) const { return nullptr; }
//Called Whenever the UNIT_BYTE2_FLAG_FFA_PVP Bit is set on the creature
virtual void OnFfaPvpStateUpdate(Creature* /*creature*/, bool /*InPvp*/) {}
};
#endif
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