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/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AreaTriggerScript.h"
#include "ALEScript.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"
bool ScriptMgr::OnAreaTrigger(Player* player, AreaTrigger const* trigger)
{
ASSERT(player);
ASSERT(trigger);
auto ret = IsValidBoolScript<ALEScript>([&](ALEScript* script)
{
return script->CanAreaTrigger(player, trigger);
});
if (ret && *ret)
{
return false;
}
auto tempScript = ScriptRegistry<AreaTriggerScript>::GetScriptById(sObjectMgr->GetAreaTriggerScriptId(trigger->entry));
return tempScript ? tempScript->OnTrigger(player, trigger) : false;
}
AreaTriggerScript::AreaTriggerScript(const char* name)
: ScriptObject(name)
{
ScriptRegistry<AreaTriggerScript>::AddScript(this);
}
bool OnlyOnceAreaTriggerScript::OnTrigger(Player* player, AreaTrigger const* trigger)
{
uint32 const triggerId = trigger->entry;
if (InstanceScript* instance = player->GetInstanceScript())
{
if (instance->IsAreaTriggerDone(triggerId))
{
return true;
}
else
{
instance->MarkAreaTriggerDone(triggerId);
}
}
return _OnTrigger(player, trigger);
}
void OnlyOnceAreaTriggerScript::ResetAreaTriggerDone(InstanceScript* script, uint32 triggerId)
{
script->ResetAreaTriggerDone(triggerId);
}
void OnlyOnceAreaTriggerScript::ResetAreaTriggerDone(Player const* player, AreaTrigger const* trigger)
{
if (InstanceScript* instance = player->GetInstanceScript())
{
ResetAreaTriggerDone(instance, trigger->entry);
}
}
template class AC_GAME_API ScriptRegistry<AreaTriggerScript>;
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