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/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SCRIPT_OBJECT_AUCTION_HOUSE_SCRIPT_H_
#define SCRIPT_OBJECT_AUCTION_HOUSE_SCRIPT_H_
#include "ScriptObject.h"
#include <vector>
enum AuctionHouseHook
{
AUCTIONHOUSEHOOK_ON_AUCTION_ADD,
AUCTIONHOUSEHOOK_ON_AUCTION_REMOVE,
AUCTIONHOUSEHOOK_ON_AUCTION_SUCCESSFUL,
AUCTIONHOUSEHOOK_ON_AUCTION_EXPIRE,
AUCTIONHOUSEHOOK_ON_BEFORE_AUCTIONHOUSEMGR_SEND_AUCTION_WON_MAIL,
AUCTIONHOUSEHOOK_ON_BEFORE_AUCTIONHOUSEMGR_SEND_AUCTION_SALE_PENDING_MAIL,
AUCTIONHOUSEHOOK_ON_BEFORE_AUCTIONHOUSEMGR_SEND_AUCTION_SUCCESSFUL_MAIL,
AUCTIONHOUSEHOOK_ON_BEFORE_AUCTIONHOUSEMGR_SEND_AUCTION_EXPIRED_MAIL,
AUCTIONHOUSEHOOK_ON_BEFORE_AUCTIONHOUSEMGR_SEND_AUCTION_OUTBIDDED_MAIL,
AUCTIONHOUSEHOOK_ON_BEFORE_AUCTIONHOUSEMGR_SEND_AUCTION_CANCELLED_TO_BIDDER_MAIL,
AUCTIONHOUSEHOOK_ON_BEFORE_AUCTIONHOUSEMGR_UPDATE,
AUCTIONHOUSEHOOK_END
};
class AuctionHouseScript : public ScriptObject
{
protected:
AuctionHouseScript(const char* name, std::vector<uint16> enabledHooks = std::vector<uint16>());
public:
// Called when an auction is added to an auction house.
virtual void OnAuctionAdd(AuctionHouseObject* /*ah*/, AuctionEntry* /*entry*/) { }
// Called when an auction is removed from an auction house.
virtual void OnAuctionRemove(AuctionHouseObject* /*ah*/, AuctionEntry* /*entry*/) { }
// Called when an auction was succesfully completed.
virtual void OnAuctionSuccessful(AuctionHouseObject* /*ah*/, AuctionEntry* /*entry*/) { }
// Called when an auction expires.
virtual void OnAuctionExpire(AuctionHouseObject* /*ah*/, AuctionEntry* /*entry*/) { }
// Called before sending the mail concerning a won auction
virtual void OnBeforeAuctionHouseMgrSendAuctionWonMail(AuctionHouseMgr* /*auctionHouseMgr*/, AuctionEntry* /*auction*/, Player* /*bidder*/, uint32& /*bidder_accId*/, bool& /*sendNotification*/, bool& /*updateAchievementCriteria*/, bool& /*sendMail*/) { }
// Called before sending the mail concerning a pending sale
virtual void OnBeforeAuctionHouseMgrSendAuctionSalePendingMail(AuctionHouseMgr* /*auctionHouseMgr*/, AuctionEntry* /*auction*/, Player* /*owner*/, uint32& /*owner_accId*/, bool& /*sendMail*/) { }
// Called before sending the mail concerning a successful auction
virtual void OnBeforeAuctionHouseMgrSendAuctionSuccessfulMail(AuctionHouseMgr* /*auctionHouseMgr*/, AuctionEntry* /*auction*/, Player* /*owner*/, uint32& /*owner_accId*/, uint32& /*profit*/, bool& /*sendNotification*/, bool& /*updateAchievementCriteria*/, bool& /*sendMail*/) { }
// Called before sending the mail concerning an expired auction
virtual void OnBeforeAuctionHouseMgrSendAuctionExpiredMail(AuctionHouseMgr* /*auctionHouseMgr*/, AuctionEntry* /*auction*/, Player* /*owner*/, uint32& /*owner_accId*/, bool& /*sendNotification*/, bool& /*sendMail*/) { }
// Called before sending the mail concerning an outbidded auction
virtual void OnBeforeAuctionHouseMgrSendAuctionOutbiddedMail(AuctionHouseMgr* /*auctionHouseMgr*/, AuctionEntry* /*auction*/, Player* /*oldBidder*/, uint32& /*oldBidder_accId*/, Player* /*newBidder*/, uint32& /*newPrice*/, bool& /*sendNotification*/, bool& /*sendMail*/) { }
// Called before sending the mail concerning an cancelled auction
virtual void OnBeforeAuctionHouseMgrSendAuctionCancelledToBidderMail(AuctionHouseMgr* /*auctionHouseMgr*/, AuctionEntry* /*auction*/, Player* /*bidder*/, uint32& /*bidder_accId*/, bool& /*sendMail*/) { }
// Called before updating the auctions
virtual void OnBeforeAuctionHouseMgrUpdate() { }
};
#endif
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