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/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SCRIPT_OBJECT_GROUP_SCRIPT_H_
#define SCRIPT_OBJECT_GROUP_SCRIPT_H_
#include "ObjectGuid.h"
#include "ScriptObject.h"
#include <vector>
enum GroupHook
{
GROUPHOOK_ON_ADD_MEMBER,
GROUPHOOK_ON_INVITE_MEMBER,
GROUPHOOK_ON_REMOVE_MEMBER,
GROUPHOOK_ON_CHANGE_LEADER,
GROUPHOOK_ON_DISBAND,
GROUPHOOK_CAN_GROUP_JOIN_BATTLEGROUND_QUEUE,
GROUPHOOK_ON_CREATE,
GROUPHOOK_END
};
enum RemoveMethod : uint8;
class GroupScript : public ScriptObject
{
protected:
GroupScript(const char* name, std::vector<uint16> enabledHooks = std::vector<uint16>());
public:
[[nodiscard]] bool IsDatabaseBound() const override { return false; }
// Called when a member is added to a group.
virtual void OnAddMember(Group* /*group*/, ObjectGuid /*guid*/) { }
// Called when a member is invited to join a group.
virtual void OnInviteMember(Group* /*group*/, ObjectGuid /*guid*/) { }
// Called when a member is removed from a group.
virtual void OnRemoveMember(Group* /*group*/, ObjectGuid /*guid*/, RemoveMethod /*method*/, ObjectGuid /*kicker*/, const char* /*reason*/) { }
// Called when the leader of a group is changed.
virtual void OnChangeLeader(Group* /*group*/, ObjectGuid /*newLeaderGuid*/, ObjectGuid /*oldLeaderGuid*/) { }
// Called when a group is disbanded.
virtual void OnDisband(Group* /*group*/) { }
[[nodiscard]] virtual bool CanGroupJoinBattlegroundQueue(Group const* /*group*/, Player* /*member*/, Battleground const* /*bgTemplate*/, uint32 /*MinPlayerCount*/, bool /*isRated*/, uint32 /*arenaSlot*/) { return true; }
virtual void OnCreate(Group* /*group*/, Player* /*leader*/) { }
};
#endif
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