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/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SCRIPT_OBJECT_MOVEMENT_SCRIPT_H_
#define SCRIPT_OBJECT_MOVEMENT_SCRIPT_H_
#include "Object.h"
#include "ScriptObject.h"
#include <vector>
enum MovementHook
{
MOVEMENTHOOK_ON_PLAYER_MOVE,
MOVEMENTHOOK_END
};
class MovementHandlerScript : public ScriptObject
{
protected:
MovementHandlerScript(const char* name, std::vector<uint16> enabledHooks = std::vector<uint16>());
public:
//Called whenever a player moves
virtual void OnPlayerMove(Player* /*player*/, MovementInfo /*movementInfo*/, uint32 /*opcode*/) { }
};
#endif
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