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/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ServerScript.h"
#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"
void ScriptMgr::OnNetworkStart()
{
CALL_ENABLED_HOOKS(ServerScript, SERVERHOOK_ON_NETWORK_START, script->OnNetworkStart());
}
void ScriptMgr::OnNetworkStop()
{
CALL_ENABLED_HOOKS(ServerScript, SERVERHOOK_ON_NETWORK_STOP, script->OnNetworkStop());
}
void ScriptMgr::OnSocketOpen(std::shared_ptr<WorldSocket> socket)
{
ASSERT(socket);
CALL_ENABLED_HOOKS(ServerScript, SERVERHOOK_ON_SOCKET_OPEN, script->OnSocketOpen(socket));
}
void ScriptMgr::OnSocketClose(std::shared_ptr<WorldSocket> socket)
{
ASSERT(socket);
CALL_ENABLED_HOOKS(ServerScript, SERVERHOOK_ON_SOCKET_CLOSE, script->OnSocketClose(socket));
}
bool ScriptMgr::CanPacketSend(WorldSession* session, WorldPacket const& packet)
{
ASSERT(session);
if (ScriptRegistry<ServerScript>::ScriptPointerList.empty())
return true;
WorldPacket copy(packet);
CALL_ENABLED_BOOLEAN_HOOKS(ServerScript, SERVERHOOK_CAN_PACKET_SEND, !script->CanPacketSend(session, copy));
}
bool ScriptMgr::CanPacketReceive(WorldSession* session, WorldPacket const& packet)
{
if (ScriptRegistry<ServerScript>::ScriptPointerList.empty())
return true;
WorldPacket copy(packet);
CALL_ENABLED_BOOLEAN_HOOKS(ServerScript, SERVERHOOK_CAN_PACKET_RECEIVE, !script->CanPacketReceive(session, copy));
}
ServerScript::ServerScript(const char* name, std::vector<uint16> enabledHooks)
: ScriptObject(name, SERVERHOOK_END)
{
// If empty - enable all available hooks.
if (enabledHooks.empty())
for (uint16 i = 0; i < SERVERHOOK_END; ++i)
enabledHooks.emplace_back(i);
ScriptRegistry<ServerScript>::AddScript(this, std::move(enabledHooks));
}
template class AC_GAME_API ScriptRegistry<ServerScript>;
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