Tools/MMaps: Fix strange paths in Blackfathom Deeps

Increase the agent height by x2 to reduce the chance of having underground mmap layers wrongly picked by recast.

(cherry picked from commit 3b0a89a2ea)
This commit is contained in:
jackpoz
2020-02-26 21:06:39 +01:00
committed by Shauren
parent 414edbc5f6
commit 2f30a9986c

View File

@@ -997,8 +997,14 @@ namespace MMAP
{
// Blade's Edge Arena
case 562:
// This allows to walk on the ropes to the pillars
config.walkableRadius = 0;
break;
// Blackfathom Deeps
case 48:
// Reduce the chance to have underground levels
config.ch *= 2;
break;
default:
break;
}