Core/Spells: Druid's Pounce bleeding effect will no longer be affected by diminishing returns (#349)

closes #76
This commit is contained in:
AG
2022-04-13 20:47:14 +02:00
committed by GitHub
parent 58cc1d7f3f
commit 7e343ab03b

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@@ -2577,8 +2577,8 @@ void SpellInfo::_LoadSpellDiminishInfo()
}
case SPELLFAMILY_DRUID:
{
// Pounce
if (SpellFamilyFlags[0] & 0x20000)
// Pounce - there are two spells which share the same family: the stun effect and the bleed spell. We don't want the bleed to be affected by DR
if ((SpellFamilyFlags[0] & 0x20000) && Id != 9007)
return DIMINISHING_OPENING_STUN;
// Cyclone
else if (SpellFamilyFlags[1] & 0x20)