Scripts: fixed nopch build

This commit is contained in:
Ovahlord
2020-06-08 08:29:59 +02:00
parent dae1dab09d
commit 8a7d723e11
2 changed files with 2 additions and 2 deletions

View File

@@ -62,7 +62,6 @@ inline AI* GetBaradinHoldAI(T* obj)
return GetInstanceAI<AI>(obj, BHScriptName);
}
#define RegisterBaradinHoldCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetBaradinHoldAI)
#endif

View File

@@ -23,6 +23,7 @@
#include "ObjectAccessor.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "SpellInfo.h"
#include "SpellScript.h"
enum Texts
@@ -36,7 +37,7 @@ enum Texts
SAY_BLADE_DANCE = 5,
SAY_SLAY = 6,
SAY_DEATH = 7,
SAY_DISENGAGE = 8,
SAY_DISENGAGE = 8
};
enum Spells