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Scripts: fixed nopch build
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@@ -62,7 +62,6 @@ inline AI* GetBaradinHoldAI(T* obj)
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return GetInstanceAI<AI>(obj, BHScriptName);
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}
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#define RegisterBaradinHoldCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetBaradinHoldAI)
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#endif
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@@ -23,6 +23,7 @@
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#include "ObjectAccessor.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "SpellInfo.h"
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#include "SpellScript.h"
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enum Texts
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@@ -36,7 +37,7 @@ enum Texts
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SAY_BLADE_DANCE = 5,
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SAY_SLAY = 6,
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SAY_DEATH = 7,
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SAY_DISENGAGE = 8,
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SAY_DISENGAGE = 8
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};
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enum Spells
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