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Core/Misc: Fix typo in SendAuthWaitQue method name (#25887)
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@@ -735,7 +735,7 @@ void WorldSession::Handle_Deprecated(WorldPacket& recvPacket)
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, GetOpcodeNameForLogging(static_cast<OpcodeClient>(recvPacket.GetOpcode())).c_str(), GetPlayerInfo().c_str());
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}
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void WorldSession::SendAuthWaitQue(uint32 position)
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void WorldSession::SendAuthWaitQueue(uint32 position)
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{
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if (position == 0)
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{
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@@ -1299,7 +1299,7 @@ void WorldSession::InitializeSessionCallback(CharacterDatabaseQueryHolder const&
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if (!m_inQueue)
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SendAuthResponse(AUTH_OK, true);
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else
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SendAuthWaitQue(0);
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SendAuthWaitQueue(0);
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SetInQueue(false);
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ResetTimeOutTime(false);
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@@ -480,7 +480,7 @@ class TC_GAME_API WorldSession
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bool Update(uint32 diff, PacketFilter& updater);
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/// Handle the authentication waiting queue (to be completed)
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void SendAuthWaitQue(uint32 position);
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void SendAuthWaitQueue(uint32 position);
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void SendFeatureSystemStatus();
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@@ -465,7 +465,7 @@ bool World::RemoveQueuedPlayer(WorldSession* sess)
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// update position from iter to end()
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// iter point to first not updated socket, position store new position
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for (; iter != m_QueuedPlayer.end(); ++iter, ++position)
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(*iter)->SendAuthWaitQue(position);
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(*iter)->SendAuthWaitQueue(position);
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return found;
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}
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