Core/Misc: Fix typo in SendAuthWaitQue method name (#25887)

This commit is contained in:
Jan Van Buggenhout
2021-01-18 17:35:35 +01:00
committed by GitHub
parent ec689e7908
commit a832a1fe90
3 changed files with 4 additions and 4 deletions

View File

@@ -735,7 +735,7 @@ void WorldSession::Handle_Deprecated(WorldPacket& recvPacket)
, GetOpcodeNameForLogging(static_cast<OpcodeClient>(recvPacket.GetOpcode())).c_str(), GetPlayerInfo().c_str());
}
void WorldSession::SendAuthWaitQue(uint32 position)
void WorldSession::SendAuthWaitQueue(uint32 position)
{
if (position == 0)
{
@@ -1299,7 +1299,7 @@ void WorldSession::InitializeSessionCallback(CharacterDatabaseQueryHolder const&
if (!m_inQueue)
SendAuthResponse(AUTH_OK, true);
else
SendAuthWaitQue(0);
SendAuthWaitQueue(0);
SetInQueue(false);
ResetTimeOutTime(false);

View File

@@ -480,7 +480,7 @@ class TC_GAME_API WorldSession
bool Update(uint32 diff, PacketFilter& updater);
/// Handle the authentication waiting queue (to be completed)
void SendAuthWaitQue(uint32 position);
void SendAuthWaitQueue(uint32 position);
void SendFeatureSystemStatus();

View File

@@ -465,7 +465,7 @@ bool World::RemoveQueuedPlayer(WorldSession* sess)
// update position from iter to end()
// iter point to first not updated socket, position store new position
for (; iter != m_QueuedPlayer.end(); ++iter, ++position)
(*iter)->SendAuthWaitQue(position);
(*iter)->SendAuthWaitQueue(position);
return found;
}