Properly clear focused target on evade (#18992)

Closes #18095
This commit is contained in:
xinef1
2017-01-27 23:42:50 +01:00
committed by Aokromes
parent ef910ff0c6
commit accc1f32d3

View File

@@ -269,6 +269,7 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/)
me->ResetPlayerDamageReq();
me->SetLastDamagedTime(0);
me->SetCannotReachTarget(false);
me->DoNotReacquireTarget();
if (me->IsInEvadeMode())
return false;