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Core/Movement: Fixed PathGenerator::GetNavTerrain returning ground instead of water in fatigue area
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@@ -653,6 +653,7 @@ NavTerrain PathGenerator::GetNavTerrain(float x, float y, float z)
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if (liquidStatus == LIQUID_MAP_NO_WATER)
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return NAV_GROUND;
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data.type_flags &= ~MAP_LIQUID_TYPE_DARK_WATER;
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switch (data.type_flags)
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{
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case MAP_LIQUID_TYPE_WATER:
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