Core/Movement: Fixed PathGenerator::GetNavTerrain returning ground instead of water in fatigue area

This commit is contained in:
Ovahlord
2018-04-21 16:29:10 +02:00
parent ad08555888
commit b49bb2fccd

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@@ -653,6 +653,7 @@ NavTerrain PathGenerator::GetNavTerrain(float x, float y, float z)
if (liquidStatus == LIQUID_MAP_NO_WATER)
return NAV_GROUND;
data.type_flags &= ~MAP_LIQUID_TYPE_DARK_WATER;
switch (data.type_flags)
{
case MAP_LIQUID_TYPE_WATER: