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Core/Quests: Display quest objective explore completion message
- Game client should show an on-screen message for explored quest objectives (AreaExploredOrEventHappens) when the objective has been completed.
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@@ -16257,9 +16257,7 @@ void Player::AreaExploredOrEventHappens(uint32 questId)
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q_status.Explored = true;
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m_QuestStatusSave[questId] = QUEST_DEFAULT_SAVE_TYPE;
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// if we cannot complete quest send exploration succeded (to mark exploration on client)
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if (!CanCompleteQuest(questId))
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SendQuestComplete(qInfo);
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SendQuestComplete(qInfo);
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}
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}
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if (CanCompleteQuest(questId))
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