Core/Quests: Display quest objective explore completion message

- Game client should show an on-screen message for explored quest objectives
  (AreaExploredOrEventHappens) when the objective has been completed.
This commit is contained in:
xinef1
2020-02-20 02:15:00 +01:00
committed by Ovahlord
parent d28be94e4a
commit c72ee80eb7

View File

@@ -16257,9 +16257,7 @@ void Player::AreaExploredOrEventHappens(uint32 questId)
q_status.Explored = true;
m_QuestStatusSave[questId] = QUEST_DEFAULT_SAVE_TYPE;
// if we cannot complete quest send exploration succeded (to mark exploration on client)
if (!CanCompleteQuest(questId))
SendQuestComplete(qInfo);
SendQuestComplete(qInfo);
}
}
if (CanCompleteQuest(questId))