Core/Misc: Fix typo in SendAuthWaitQue method name (#25887)

(cherry picked from commit a832a1fe90)
This commit is contained in:
Jan Van Buggenhout
2021-01-18 17:35:35 +01:00
committed by Shauren
parent 9df5eb27e0
commit dbf528be69
4 changed files with 4 additions and 4 deletions

View File

@@ -65,7 +65,7 @@ void WorldSession::SendAuthResponse(uint32 code, bool queued, uint32 queuePos)
SendPacket(response.Write());
}
void WorldSession::SendAuthWaitQue(uint32 position)
void WorldSession::SendAuthWaitQueue(uint32 position)
{
if (position)
{

View File

@@ -1173,7 +1173,7 @@ void WorldSession::InitializeSessionCallback(LoginDatabaseQueryHolder const& hol
if (!m_inQueue)
SendAuthResponse(ERROR_OK, false);
else
SendAuthWaitQue(0);
SendAuthWaitQueue(0);
SetInQueue(false);
ResetTimeOutTime(false);

View File

@@ -1042,7 +1042,7 @@ class TC_GAME_API WorldSession
bool Update(uint32 diff, PacketFilter& updater);
/// Handle the authentication waiting queue (to be completed)
void SendAuthWaitQue(uint32 position);
void SendAuthWaitQueue(uint32 position);
void SendSetTimeZoneInformation();
void SendFeatureSystemStatus();

View File

@@ -527,7 +527,7 @@ bool World::RemoveQueuedPlayer(WorldSession* sess)
// update position from iter to end()
// iter point to first not updated socket, position store new position
for (; iter != m_QueuedPlayer.end(); ++iter, ++position)
(*iter)->SendAuthWaitQue(position);
(*iter)->SendAuthWaitQueue(position);
return found;
}