Core/Misc: Apply fatigue when flying too

Fix #22856

(cherry picked from commit a76d01278a)
This commit is contained in:
jackpoz
2019-05-04 19:36:00 +02:00
committed by Shauren
parent 19ce65c01b
commit eb25fbd485

View File

@@ -26006,9 +26006,6 @@ int32 Player::NextGroupUpdateSequenceNumber(GroupCategory category)
void Player::ProcessTerrainStatusUpdate(ZLiquidStatus status, Optional<LiquidData> const& liquidData)
{
if (IsFlying())
return;
// process liquid auras using generic unit code
Unit::ProcessTerrainStatusUpdate(status, liquidData);