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Core/Misc: Apply fatigue when flying too
Fix #22856
(cherry picked from commit a76d01278a)
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@@ -26006,9 +26006,6 @@ int32 Player::NextGroupUpdateSequenceNumber(GroupCategory category)
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void Player::ProcessTerrainStatusUpdate(ZLiquidStatus status, Optional<LiquidData> const& liquidData)
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{
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if (IsFlying())
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return;
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// process liquid auras using generic unit code
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Unit::ProcessTerrainStatusUpdate(status, liquidData);
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