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Scripts/DM: moved Prototype Reaper heroic visbility to database and updated damage values of all bosses
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8
sql/updates/world/custom/custom_2019_01_12_00_world.sql
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8
sql/updates/world/custom/custom_2019_01_12_00_world.sql
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@@ -0,0 +1,8 @@
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UPDATE `creature_template` SET `DamageModifier`= 90 WHERE `entry`= 48936;
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UPDATE `creature_template` SET `DamageModifier`= 8 WHERE `entry` IN (48957, 48958);
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UPDATE `creature_template` SET `DamageModifier`= 120 WHERE `entry`= 48939;
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UPDATE `creature_template` SET `DamageModifier`= 18 WHERE `entry` IN (48940, 49674);
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UPDATE `creature_template` SET `BaseAttackTime`= 1000, `flags_extra`= 2048 WHERE `entry` IN (47296, 48940, 49674);
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UPDATE `creature_template` SET `DamageModifier`= 30 WHERE `entry`= 48943;
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UPDATE `creature_template` SET `DamageModifier`= 90 WHERE `entry`= 49541;
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UPDATE `creature` SET `spawnMask`= 2 WHERE `guid`= 376150;
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@@ -74,7 +74,7 @@ uint32 randomSlagSpells[] =
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SPELL_SUMMON_MOLTEN_SLAG_1,
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SPELL_SUMMON_MOLTEN_SLAG_2,
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SPELL_SUMMON_MOLTEN_SLAG_3,
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SPELL_SUMMON_MOLTEN_SLAG_4,
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SPELL_SUMMON_MOLTEN_SLAG_4
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};
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enum Events
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@@ -207,10 +207,6 @@ class instance_deadmines : public InstanceMapScript
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if (!GetData(DATA_FOE_REAPER_INTRO) && creature->isDead())
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creature->Respawn();
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break;
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case NPC_PROTOTYPE_REAPER:
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if (!instance->IsHeroic())
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creature->SetVisible(false);
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break;
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case NPC_MOLTEN_SLAG:
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if (Creature* reaper = GetCreature(DATA_FOE_REAPER_5000))
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reaper->AI()->JustSummoned(creature);
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