Scripts/DM: moved Prototype Reaper heroic visbility to database and updated damage values of all bosses

This commit is contained in:
Ovahlord
2019-01-12 01:35:06 +01:00
parent c10779a3aa
commit f46a3032ba
3 changed files with 9 additions and 5 deletions

View File

@@ -0,0 +1,8 @@
UPDATE `creature_template` SET `DamageModifier`= 90 WHERE `entry`= 48936;
UPDATE `creature_template` SET `DamageModifier`= 8 WHERE `entry` IN (48957, 48958);
UPDATE `creature_template` SET `DamageModifier`= 120 WHERE `entry`= 48939;
UPDATE `creature_template` SET `DamageModifier`= 18 WHERE `entry` IN (48940, 49674);
UPDATE `creature_template` SET `BaseAttackTime`= 1000, `flags_extra`= 2048 WHERE `entry` IN (47296, 48940, 49674);
UPDATE `creature_template` SET `DamageModifier`= 30 WHERE `entry`= 48943;
UPDATE `creature_template` SET `DamageModifier`= 90 WHERE `entry`= 49541;
UPDATE `creature` SET `spawnMask`= 2 WHERE `guid`= 376150;

View File

@@ -74,7 +74,7 @@ uint32 randomSlagSpells[] =
SPELL_SUMMON_MOLTEN_SLAG_1,
SPELL_SUMMON_MOLTEN_SLAG_2,
SPELL_SUMMON_MOLTEN_SLAG_3,
SPELL_SUMMON_MOLTEN_SLAG_4,
SPELL_SUMMON_MOLTEN_SLAG_4
};
enum Events

View File

@@ -207,10 +207,6 @@ class instance_deadmines : public InstanceMapScript
if (!GetData(DATA_FOE_REAPER_INTRO) && creature->isDead())
creature->Respawn();
break;
case NPC_PROTOTYPE_REAPER:
if (!instance->IsHeroic())
creature->SetVisible(false);
break;
case NPC_MOLTEN_SLAG:
if (Creature* reaper = GetCreature(DATA_FOE_REAPER_5000))
reaper->AI()->JustSummoned(creature);