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Scripts/DM: moved Prototype Reaper heroic visbility to database and updated damage values of all bosses
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@@ -74,7 +74,7 @@ uint32 randomSlagSpells[] =
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SPELL_SUMMON_MOLTEN_SLAG_1,
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SPELL_SUMMON_MOLTEN_SLAG_2,
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SPELL_SUMMON_MOLTEN_SLAG_3,
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SPELL_SUMMON_MOLTEN_SLAG_4,
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SPELL_SUMMON_MOLTEN_SLAG_4
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};
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enum Events
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@@ -207,10 +207,6 @@ class instance_deadmines : public InstanceMapScript
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if (!GetData(DATA_FOE_REAPER_INTRO) && creature->isDead())
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creature->Respawn();
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break;
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case NPC_PROTOTYPE_REAPER:
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if (!instance->IsHeroic())
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creature->SetVisible(false);
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break;
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case NPC_MOLTEN_SLAG:
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if (Creature* reaper = GetCreature(DATA_FOE_REAPER_5000))
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reaper->AI()->JustSummoned(creature);
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