Scripts/DM: moved Prototype Reaper heroic visbility to database and updated damage values of all bosses

This commit is contained in:
Ovahlord
2019-01-12 01:35:06 +01:00
parent c10779a3aa
commit f46a3032ba
3 changed files with 9 additions and 5 deletions

View File

@@ -74,7 +74,7 @@ uint32 randomSlagSpells[] =
SPELL_SUMMON_MOLTEN_SLAG_1,
SPELL_SUMMON_MOLTEN_SLAG_2,
SPELL_SUMMON_MOLTEN_SLAG_3,
SPELL_SUMMON_MOLTEN_SLAG_4,
SPELL_SUMMON_MOLTEN_SLAG_4
};
enum Events

View File

@@ -207,10 +207,6 @@ class instance_deadmines : public InstanceMapScript
if (!GetData(DATA_FOE_REAPER_INTRO) && creature->isDead())
creature->Respawn();
break;
case NPC_PROTOTYPE_REAPER:
if (!instance->IsHeroic())
creature->SetVisible(false);
break;
case NPC_MOLTEN_SLAG:
if (Creature* reaper = GetCreature(DATA_FOE_REAPER_5000))
reaper->AI()->JustSummoned(creature);