* Removed INTEL as a separate platform (it does not belong there)
* Removed BORLAND from known compilers list (it was never supported)
* Simplified TRINITY_PLATFORM_WINDOWS detection (_WIN32 is always defined)
* Rename revision_data.h macros that begin with a underscore
* Added processor architecture to --version string
* Added Linux distribution name to .server debug
* Fixed some revision_data.h macros missing/wrong values when regenerated during compilation
* Removed manual adding of _WIN64 macro from cmake (it is predefined internally by compiler)
* Migrate all add_definitions to target_compile_definitions
* Remove -D from preprocessor definitions added by target_compile_definitions (unneccessary, cmake strips it anyway)
* Fixed NO_BUFFERPOOL not being set on g3d if jemalloc is used
* Moved library/compiler specific compile flag settings spread all over various CMakeLists to their related library/compiler file
* Remove ancient manual link flag settings for worldserver
* Remove the usage of global flags and definitions
set through the CMAKE_CXX_FLAGS variable.
* Use cmake target compile features for setting the
CXX standard automatically.
* Make C++14 globally available in the project
* Closes#21033
(cherry picked from commit e60c1f84a7)
* Makes it possible to define the linkage for every module
* Move the ScriptPCH into the root directory
* Changes the SCRIPTS cmake variable to a string type:
-> -DSCRIPTS=0 is -DSCRIPTS="minimal-static" now
(builds commands and spells statically)
-> -DSCRIPTS=1 is -DSCRIPTS="static" now
(builds all modules statically)
-> -DSCRIPTS="dynamic"
(builds all modules dynamically)
-> Also the default value which is provided by the SCRIPTS
variable is overwriteable through the SCRIPTS_COMMANDS,
SCRIPTS_SPELLS... variable.
* Setting all compiler flags in the cache led to circular bloating of
msvc cxx parameters (was visible in console) which caused MSVC to
rebuild the whole solution even on a small CMake change.
It's not neccessary anyway to set the cxx parameters to the cache
to take effect.
* I'm not sure if the workarround is still needed for MSVC 12+.
* Cleaning the CMake cache is recommended!
* ref #15671
new behavior: elements of array 'array' will be default initialized
"If you want the new behavior, which is likely, because the array was explicitly added to the constructor's member initialization list, use the warning pragma to disable the warning. The new behavior should be fine for most users."