ariel-
084cb60ede
Core/Entities: rename ItemPrototype to ItemTemplate
2016-08-10 10:13:36 +02:00
ariel-
60bf76a9c9
Update ItemPrototype.cpp, codestyle and indentation cleanup
2016-08-10 10:13:14 +02:00
Aokromes
7f357ef3d5
Core/Items: Move Item::GetSkill to ItemPrototype::GetSkill
...
Also moved some methods of ItemPrototype to .cpp
Thanks to Yehonal for the original patch
2016-08-10 10:11:25 +02:00
Aokromes
fecaa647c6
Core/Misc: Moved RealmList to shared
2016-08-10 09:43:37 +02:00
Aokromes
c9d63c3cb0
Core: Removed Whitespaces
2016-08-10 09:29:13 +02:00
Aokromes
d9ec21ad5c
Compile fix (at least on linux) travis is still unhappy
2016-08-10 09:15:42 +02:00
Aokromes
1657f0f52d
remove incorrect code
2016-08-10 09:14:10 +02:00
Naios
efa3d00ebf
Core/Scripting: Fix acquiring of references between script swaps
...
* Delay unloading of shared libraries to the next update tick
to prevent crashes in the destructor of the last referenced
script instance.
* Closes #17557
2016-08-10 09:05:43 +02:00
Naios
a354feb48b
Core/EventProcessor: Check whether an event was aborted before aborting it.
...
* Fixes an assertion introduced in commit 1ad73212dc .
* Use itr = std::unordered_map<...>::erase for updating the iterator.
2016-08-10 09:05:17 +02:00
Naios
80d77dfb46
Core/EventProcessor: Wait for non deletable events to get deletable.
...
* Immediate deletion caused issues with the SpellEvent,
so we delete it at one of the next update ticks now.
* Only affects the unforced cancellation of events.
* Ref #16675
2016-08-10 09:04:55 +02:00
Naios
4065ba87c6
Core/Scripting: Don't force event cancellation when swapping creatures.
...
* EventProcessor::KillAllEvents(force = false) should only be used
by the EventProcessor.
2016-08-10 09:04:38 +02:00
Naios
b64cddabaf
Build: Throw a fatal error when the SCRIPTS variable isn't a valid option.
...
* Catches issues early that are caused through a wrong configuration.
(cherry picked from commit 2b97b32d81 )
2016-08-10 09:04:13 +02:00
Naios
d4e76b75dc
Core/Common: Add the linkage type to the version string
...
* Add platform strings for intel and apple
* Remove usage of underscore uppercase identifiers because
those are reserved for the compiler.
* Requested by Aokromes
(cherry picked from commit afa0bac669 )
2016-08-10 09:03:50 +02:00
Aokromes
9264bfaf86
Core/Game: Remove some unnecessary export macros
2016-08-10 09:03:10 +02:00
Naios
a682a01270
Core/Common: Move the query callback header to the database project
...
* Also renames the header to it's correct name QueryCallback
2016-08-10 08:59:35 +02:00
Naios
c4e7dcc04d
Core/Scripting: Kill pending unit events when swapping AI's
2016-08-10 08:58:56 +02:00
Naios
2cd46f6f05
Core/Utilities: Inherit env vars when starting external processes
2016-08-10 08:58:38 +02:00
Naios
176f3f1a87
Core/Common: Fix a std::string -> char* -> std::string conversion
...
* Thanks jackpoz for noticing
2016-08-10 08:58:09 +02:00
Naios
2ec212fdd1
Core/Scripting: Use the systems temporary path for caching shared libs
...
* Disables the shared library caching on platforms completely which
never block files on usage (like linux).
2016-08-10 08:57:12 +02:00
Naios
7a827fe435
Core/Cryptography: Move the SHA1 calculate helper to the SHA1 header
2016-08-10 08:56:37 +02:00
Naios
8289ed64d6
Core/Scripting: Add the info how much time the system took to reload
2016-08-10 08:56:11 +02:00
Naios
7da338e282
Core/Scripting: Change the INFO logger of the hotswap system to enabled
2016-08-10 08:55:43 +02:00
Naios
b7ca3ad47d
Core/Scripting: Improve the error message when the script reloader fails to create a cache entry
...
(cherry picked from commit 8fa52860ab )
2016-08-10 08:55:12 +02:00
Naios
d1e5084c27
Core/Scripting: Fix a typo in b970a684
2016-08-10 08:54:52 +02:00
Naios
65feb528e5
Core/Scripting: Wait until the debugger is detached before rebuilding scripts.
...
* Thanks Shauren for the IsDebuggerPresent() hint.
2016-08-10 08:54:26 +02:00
Naios
3c4f4a9473
Core/Worldserver: Correct the default comment of HotSwap.EnableReCompiler
...
* Thanks jackpoz for noticing
2016-08-10 08:54:03 +02:00
Naios
9eab8427cc
Core/Scripting: Fix detection of source changes when using inotify.
...
* This fixes the source change detection in linux.
* Also simplifies the detection of observed modules
* Fixes the script rebuilding on linux
* Escape windows paths to (maybe) fix paths with spaces (#16947 )
2016-08-10 08:53:38 +02:00
Naios
273ee4f87f
Core/Scripting: Fix an assertion which was triggered at lazy unloading
...
* Also fixes 2 warnings
2016-08-10 08:53:09 +02:00
Naios
785c17381c
Core/Scripting: Fix loading of spell/aurascripts
...
* Broken since 9cc97f226d
* There is still a crash when using lazy unloading which I
will fix in a later commit (this commit should fix at least
the static build and normal usage of the dynamic build).
* Closes #16948
2016-08-10 08:52:30 +02:00
Naios
a75d2b01fb
Core/Common: Capsule boost process into helper functions
...
* For easier usage, the processes output it routed
correctly to the TC logger line by line now.
* Add support for asynchronous process execution
and process termination.
2016-08-10 08:51:52 +02:00
Aokromes
e0cb17f098
Core/Shared: Converted the shared library to a shared library ,-).
...
* There is still the possibility to static link against shared.
2016-08-10 08:49:33 +02:00
Naios
0b82bc2d0d
Core/Database: Converted the database library to a shared library.
...
* There is still the possibility to static link against database.
(cherry picked from commit 6cfea2d8f7 )
2016-08-10 08:45:27 +02:00
Naios
293d51c8b0
Core/Scripting: Fix another warning when building statically
2016-08-10 08:43:32 +02:00
Naios
e23d063f5a
Core/Game: Rewrote the ScriptMgr to support script reloading.
...
* Finally this commit enables dynamic script hotswapping
and finished the PR #15671 .
* Split the storage layout to use optimized storages
for database bound and unbound scripts.
* Add several unload workers to reload scripts correctly
-> Requires further investigation.
* Fixes memory leaks in ScriptMgr when dropping invalid scripts.
* Fixes VehicleScripts
* Makes OutdoorPvP scripts reloadable
* Makes InstanceMapScripts reloadable
* Makes CommandScripts reloadable
2016-08-10 08:40:44 +02:00
Naios
3957fbf176
Core/Scripting: Fix a warning when building statically
2016-08-10 08:25:28 +02:00
Aokromes
231d680826
typo fix
2016-08-10 08:21:10 +02:00
Aokromes
384a5216fd
Core/Common: Converted the common library to a shared library.
...
* There is still the possibility to static link against common.
2016-08-10 08:19:25 +02:00
Aokromes
0a40d49839
Delete file copied instead moved.
2016-08-10 08:00:21 +02:00
Shauren
f1c84639b5
Core/Misc: Warning fixes (/W4)
...
(cherry picked from commit c9ba5ce591 )
2016-08-10 06:41:59 +02:00
Aokromes
436cdfd7c9
Core/Game: Move scheduled map scripts counter methods into MapManager
...
* Since those have nothing to do with core scripts and are
not wished inside the ScriptMgr
2016-08-10 06:40:03 +02:00
Aokromes
9078085595
Core/Scripts: Split script subdirectories into independent modules
...
* Makes it possible to define the linkage for every module
* Move the ScriptPCH into the root directory
* Changes the SCRIPTS cmake variable to a string type:
-> -DSCRIPTS=0 is -DSCRIPTS="minimal-static" now
(builds commands and spells statically)
-> -DSCRIPTS=1 is -DSCRIPTS="static" now
(builds all modules statically)
-> -DSCRIPTS="dynamic"
(builds all modules dynamically)
-> Also the default value which is provided by the SCRIPTS
variable is overwriteable through the SCRIPTS_COMMANDS,
SCRIPTS_SPELLS... variable.
2016-08-10 05:14:53 +02:00
Aokromes
4905073101
Buildsystem: Initial changes to support building with vs clang toolset
2016-08-10 04:43:29 +02:00
Naios
aece2b85da
Core/Scripts: Link the script project always statically
...
(cherry picked from commit 428908b8db )
2016-08-10 04:18:41 +02:00
Aokromes
e8e164e28f
Core/Game: Add a dynamic script reloader which reloads scripts modules on changes.
...
* is responsible for registering plain modules.
* requires compilation with the `WITH_DYNAMIC_LINKING` flag.
* requires further support of the ScriptMgr.
2016-08-10 03:29:20 +02:00
Naios
3d25c14e74
Core/Build: Enable /bigobj for most MSVC builds.
...
* exluding 32 bit when dyynamic linking is disabled.
(cherry picked from commit 183f970055 )
2016-08-10 01:34:43 +02:00
Aokromes
e27a5b7816
Core/Build: Provide an interface target for game
...
* Increases the build time because dependent projects can build
without waiting for the game project.
2016-08-10 01:22:56 +02:00
Aokromes
08341818f6
CMake: Use inherited dependencies in worldserver and authserver
2016-08-10 01:00:17 +02:00
Aokromes
7ef9b246b5
CMake: Use inherited dependencies in scripts
...
* Removes the circular dependency between game <-> scripts
2016-08-10 00:33:48 +02:00
Aokromes
b96f20c0d4
CMake: Remove the workaround for source groups below CMake 2.8.12
...
* Set the default option to hierarchical
* Add a new "hierarchical-folders" option which enables folders inside IDE's.
2016-08-09 23:49:31 +02:00
Aokromes
fee20bf1d9
typo fix
2016-08-08 22:01:10 +02:00