ariel-
0c3e061b2b
Update boss_kelthuzad.cpp
2016-08-25 15:00:25 +02:00
treeston
b2452df995
Entities/GameObject: Expose GO rotation to scripting.
2016-08-25 15:00:12 +02:00
Aokromes
8aaea40f03
travis is lazy
2016-08-25 14:59:54 +02:00
Gustavo
3b2e9d4ca4
Core/Scripts Boss Skadi the Ruthless rework
2016-08-25 14:59:21 +02:00
Aokromes
5de3f3c59f
Core/Scripts: move npc_experience hardcoded text to DB
2016-08-25 14:59:00 +02:00
tkrokli
1c80212429
Core/Scripts: move #define to enum in boss_kalecgos.cpp
2016-08-25 14:54:11 +02:00
tkrokli
8d1a2284f5
Core/Scripts: move forge_of_souls gossip to DB
2016-08-25 14:53:46 +02:00
Gustavo
f7667cdda6
Core/Scripts Implement Pit of Saron Cavern event
2016-08-25 14:53:14 +02:00
Gustavo
49d4e22c6a
Scripts/Pet Implemented Argent Squire/Gruntling and Argent Pony Bridle
2016-08-25 14:52:56 +02:00
Aokromes
5643a150ad
Core/Misc: Compile fix
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P.S. i hate retard small branches diffs.
Very likely we miss some 6.x to 3.3.5a port on 4.3.4
2016-08-24 21:02:47 +02:00
Aokromes
67b420115c
Core/Achievements: implement ACHIEVEMENT_CRITERIA_DATA_TYPE_S_ITEM_QUALITY to check if the item with entry miscvalue1 is exactly of the quality specified in achievement_criteria_data's value1 field.
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Also ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM --> ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM
2016-08-24 20:52:01 +02:00
Aokromes
a16c5a2b2e
Core/Movement: Properly clear UNIT_STATE_MOVING when reaching chase target
2016-08-24 19:24:15 +02:00
Aokromes
99a5df07e3
Missing overrides
2016-08-24 19:23:13 +02:00
Aokromes
785bf03551
Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
2016-08-24 19:21:11 +02:00
Aokromes
332feace2c
Scripts/Naxxramas: Full Kel'thuzad rework.
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- Sniffed timers
- Sniffed spawn behavior
- Sniffed everything else
- Sniffed sniff. Mmmm
- In all seriousness though:
- Fixed P2 cast behavior, now obeys category cooldowns as intended
- Fixed P1 pathing and abomination behavior
- Fixed P1 passive minion aggro logic
- Fixed P1->P2 transition logic
- Fixed P3 guardian spawn/despawn logic
- Fixed all minions' cast behavior
- Fixed melee hitbox for Kel'thuzad, abominations, banshees and guardians
- Fixed reset behavior
- Fixed post-Sapphiron event to no longer open the KT door for a few seconds before slamming it closed again by treeston
2016-08-24 19:20:37 +02:00
roc13x
62e30175d8
whitespaces
2016-08-24 11:49:47 +01:00
roc13x
65ec46c890
Core/TB: Fix build
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Moved statics to cpp
Added gameobject rotations
2016-08-24 11:35:04 +01:00
Aokromes
0448f4e64f
Core/Datastore: Disable unused values to fix warnings
2016-08-24 11:41:31 +02:00
ariel-
9203ab1004
Core/SmartAI: fix warning reported by VS2015
2016-08-24 10:26:03 +02:00
treeston
a7c88b1d6b
Scripts/HallsOfLightning: Fix Volkhan healing.
2016-08-24 10:25:30 +02:00
tkrokli
5301e4578e
Core/Scripts: set correct unit_flags on Scarlet Mine Car ( #17844 )
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Closes #17816
2016-08-24 10:25:08 +02:00
SnapperRy
ac4ceed1da
Core/SmartAI: allow SMART_TARGET_OWNER_OR_SUMMONER to target a temporary summon's summoner, too ( #17851 )
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Core/SmartAI: allow SMART_TARGET_OWNER_OR_SUMMONER to target a temporary summon's summoner, too
2016-08-24 10:24:18 +02:00
SnapperRy
55757c0d68
Core/SmartAI: add param2 to SMART_ACTION_UPDATE_TEMPLATE, allowing to specify if creature's level should remain the same between entry updates.
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A value of 0 (default) forces the creature to keep its current level between entry updates.
Fixes #16371
2016-08-24 10:23:34 +02:00
SnapperRy
2d7dc9c9eb
Core/Event: prevent seasonal quests from resetting at server restart ( #17455 )
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Closes #16015 .
Closes #16413 .
2016-08-24 10:23:17 +02:00
SnapperRy
506b2a4f2a
Event/Brewfest: implement relay race ( #17603 )
2016-08-23 13:54:57 +02:00
tkrokli
efa7a0639c
Core/Scripts: npc_wormhole #define text moved to DB ( #17805 )
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Another core script hardcoded text removal:
- removed #define text from script
- added the text to gossip_menu_option
- added and renamed enum to match DB entries
- minor additional adjustments and comments
Closes #6841
2016-08-23 13:54:38 +02:00
Gustavo
83de75e31b
Improve scripts for quests Breakfast Of Champions and A Bear of an Appetite ( #17780 )
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Properly despawn the related GameObjects after use of the quest item, avoiding multiple use and summon
2016-08-23 13:54:24 +02:00
SnapperRy
1cd71ca5cd
Scripts/ArgentTournament: improve training dummy script
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Now the ranged and charge target dummies will cast their spells and behave correctly for the related quests
2016-08-23 13:54:10 +02:00
Aokromes
7bf600013b
Core/TolBarad: Remove whitespaces
2016-08-22 21:40:17 +02:00
Shauren
b1f20ced7a
Core/Creatures: Exclude despawned creatures from being found by "nearest entry" searchers
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Updates #11418
Closes #17706
2016-08-22 21:11:14 +02:00
Shauren
a3d4957150
Typo fix
2016-08-22 20:54:59 +02:00
Shauren
89a630b1e4
Dynamic linking build fix
2016-08-22 20:53:56 +02:00
ariel-
36d08ecd18
Core/Unit: removed ancient workaround changing spell caster based on triggering aura.
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Keep an eye out for those broken scripts!
Closes #17739
2016-08-22 20:53:34 +02:00
Aokromes
4433501213
Core/Misc: Fix static analysis issues
2016-08-22 14:22:56 +02:00
ariel-
a97152d592
Core/Battlefield: Cleanup of Wintergrasp script and battlefield system:
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- Standards: Moved all statics to cpps where they belong.
- Changed spawn position container from fixed size array to std::vector (not all positions were used in every case)
- Removed unused parameter teamId from Battlefield::SpawnCreature
- Removed workaround for GO rotation, added in a69cbeb
- Added rotation parameter to Battlefield:SpawnGameObject
- Added sniffed rotation to existing script spawns.
- Implemented Archavon's Log
2016-08-21 20:11:20 +02:00
mik1893
cea753e4e6
Core/Spells: Fixed spells like Shadowform, Tricks of the Trade, Misdirection getting stuck in unusable state clientside if they failed earlier because of GCD
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Closes #657
Closes #12913
Closes #17376
2016-08-21 13:16:52 +02:00
Treeston
a29913187b
Core/Spells: Fix orientation- and targeting-related issues if the creature isn't currently engaged in combat. ( #17120 )
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Also disable spell focus system for vehicle control auras.
Closes #16572
Closes #17016
2016-08-21 13:16:30 +02:00
Alan Deutscher
372ef5e5a2
Scripts: UNIT_FLAG_REMOVE_CLIENT_CONTROL no longer used as a method for preventing a unit from moving
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UNIT_FLAG_REMOVE_CLIENT_CONTROL (formerly UNIT_FLAG_DISABLE_MOVE) is a client-only feature that should not be used for NPC scripting. All applications of this flag in scripts/ have been replaced with applications/removals of the UNIT_STATE_ROOT state.
Closes #17311
2016-08-21 13:16:10 +02:00
ariel-
716ad14257
Core/Entities: fix a crash that would happen whenever a player logged back in to an ended arena battle. Thanks Nawuko for the input
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Closes #17825
2016-08-21 13:15:52 +02:00
jackpoz
58e4568c36
Core/Commands: Code cleanup
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Remove commented out code
2016-08-21 13:14:27 +02:00
Aokromes
b835800a4b
fix startup
2016-08-21 09:10:26 +02:00
Aokromes
5cbd6cfecf
compile fix, now yes.
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Never leave aokromes to try to code c++
2016-08-21 03:05:02 +02:00
Aokromes
d297f013f1
warning fixes and partial revert
2016-08-21 02:28:29 +02:00
Aokromes
3792e4ea75
missing part
2016-08-21 01:51:05 +02:00
Aokromes
32d3f380bb
more picks
2016-08-21 01:33:04 +02:00
Aokromes
faaa88a483
missing part
2016-08-21 00:55:17 +02:00
Aokromes
c68f48c9b3
Partial pick of 735606bc73 to fix compile
2016-08-21 00:52:39 +02:00
Malcrom
cadaf222e7
Core/Creatures: Implemented loading animkits from creature_addon ( #17834 )
2016-08-21 00:14:15 +02:00
SnapperRy
c2f65d822b
Core/SpellArea: only check against spell_area entries for the current quest when updating quest status
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Closes #17804
2016-08-20 18:26:31 +02:00
Shauren
a778c8033f
Core/Spells: Fixed possible null pointer dereference
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Coverity CID 1357406
(cherry picked from commit cc07a491f6 )
2016-08-20 15:54:14 +02:00