click
2d1b3ccaa1
Compile warnings fixes
2011-05-27 14:45:44 +02:00
Shauren
a644206f88
Scripts: Removed SEND_VENDORLIST and SEND_TRAINERLIST defines
2011-05-26 23:31:46 +02:00
Shauren
64adce7b8b
Scripts: Removed CAST_SUM define
2011-05-25 15:55:14 +02:00
click
59f48c9bec
Core: Clean up a lot of whitespace, and at the same time fix non-PCH building (again)
2011-05-22 17:27:56 +02:00
QAston
1121fcfb90
Core/Scripts: Remove hook GetAuraEffectTriggerTarget from CreatureAI.h
...
The hook was made for one obsolete script, which turned out to not work anyways.
2011-05-15 18:53:02 +02:00
neuro_999
cd70ff40e2
Scripts/RazorfenKraul: Fix force field before boss Agathelos the Raging
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Closes #712
2011-05-15 17:34:57 +07:00
Shauren
ecc95a8690
Core/CreatureTextMgr: Converted chat types to use values found in sniff, without any need for conversions
2011-05-13 22:44:01 +02:00
kaelima
b9d6706377
Scripts/Dustwallow Marsh: Fixed typo introduced with b82ae5ad0d
2011-05-08 19:48:33 +02:00
Shauren
551889c42f
Core: More warning fixes
2011-05-07 20:09:45 +02:00
kaelima
b82ae5ad0d
Scripts/Dustwallow Marsh: Fix quest 11174 (Corrosion Prevention)
2011-05-07 17:34:18 +02:00
kaelima
985c85f44e
Scripts/Dustwallow Marsh: Fix quest 11180 (What's Haunting Witch Hill?)
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Move some parts to SAI.
2011-05-07 17:30:17 +02:00
Shauren
d23fb7128e
Scripts/Culling of Stratholme: Fixed quest 'Dispelling Illusions'
2011-04-30 18:52:29 +02:00
leak
1003f30448
Add spaces after commas
2011-04-29 20:47:02 +02:00
click
9762c17833
Core/Buildsystem: Update copyright-headers for 2011, and adjust with the correct teamname as well.
2011-04-27 18:17:00 +02:00
Shauren
8898db8b27
Core: Corrected NULL usage, it should only be used with pointers, not integers
2011-04-23 15:53:48 +02:00
Supabad
364bb162c3
Scripts/BloodmystIsle: Add core support for quest 9667
2011-04-06 11:36:02 +02:00
Shauren
3fcb49c685
Core/Scripts: Removed double calls to InstanceScript's Initialize methods
2011-04-03 21:24:22 +02:00
Shauren
e1bacef346
Core: Removed unused functions (leftovers from sd2, was needed when scripts were built as separate dll)
2011-04-01 20:31:15 +02:00
Kaelima
8886eb2f9d
Scripts/Zalazane's Fall: Refactor some code to match coding standards
2011-03-28 00:11:28 +01:00
Nay & Kaelima
21818fb760
Scripts/Zalazane's Fall: Implement Zalazane's Fall game event.
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Note: Last quest/battle will be add soon
2011-03-27 23:52:51 +01:00
Shauren
2f79b0f266
Core: Removed all double (and more) empty lines
2011-03-21 10:52:14 +01:00
Shauren
3b343ac497
Core/Scripts: Code style cleanup in AI base classes, removed duplicate DoAction method
2011-03-19 19:41:42 +01:00
Shauren
1a4a618d81
Core/Scripts: Code style cleanup in ScriptedAI and BossAI
2011-03-19 10:54:16 +01:00
Shauren
c2c40a4750
Scripts: Removed duplicate target selection function (SelectUnit), there is only SelectTarget now
2011-03-09 21:32:04 +01:00
Shauren
4b4d3e7450
Core/Creatures: Implemented UNIT_FLAG_PASSIVE
2011-03-06 12:22:04 +01:00
Shauren
6c020c72cc
Core/SAI: Implemented Gameobject action allowing to send SMSG_GAMEOBJECT_CUSTOM_ANIM with parameter set in param1
2011-03-02 16:50:09 +01:00
Malcrom
849d50b9c2
DB/SAI: Replace core script by proper SmartAI script for quest Inoculation
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Closes #681
2011-03-01 18:33:24 +00:00
Machiavelli
5236bf4511
Fix build with scripts included
2011-02-20 21:19:32 +01:00
Machiavelli
c1445cd475
Fix build with scripts included
2011-02-20 21:07:03 +01:00
Shauren
058ef9b835
Scripts/Hyjal Summit: Cast Protection of Elune with triggered flag, should prevent failed casts
2011-01-31 11:34:16 +01:00
Machiavelli
deed0d0781
Core/General: Fix some comment style. //* to // *. Fixes certain code display errors on nano. Thanks to Aokromes for pointing out.
2011-01-16 12:23:17 +01:00
Machiavelli
d399daab59
Core/Quests: Resolve ambiguity between QUEST_STATUS_COMPLETED and rewarded state by implementing QUEST_STATUS_REWARDED. The latter is not used in the database explicitly, only in the core. This is to prevent overhead by iterating over the rewarded quests storage multiple times.
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All relevant upper level code has been updated accordingly to the best of my ability.
2011-01-13 23:06:59 +01:00
Shauren
9c0cd63e93
Core/Scripts: Added wrapper method for despawning creatures DespawnOrUnsummon
2011-01-02 21:33:37 +01:00
Machiavelli
957c69de83
Update copyright note for 2011.
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Happy new year.
2011-01-01 15:01:13 +01:00
linencloth
b150172521
Core/QuestStatus:
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- Separate rewarded quests from active quests, and store them in a new table to reduce database size
- Drop the no longer needed `rewarded` column from character_queststatus for smaller table size
- Prevent filling the database with dropped quests
- Delete useless records
- Implement queststatus save "queues" instead of states
- Minor optimizations
WARNING: Backup your database!
--HG--
branch : trunk
2010-12-26 04:16:18 +01:00
Machiavelli
385b81662a
Fix build
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--HG--
branch : trunk
2010-12-24 20:17:38 +01:00
Machiavelli
18cc4c4aba
Scripts/Orgrimmar: Remove a not finished quest script. Proper quest support will be included in a future TDB release.
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Author: Nay
--HG--
branch : trunk
2010-12-24 19:54:52 +01:00
Shauren
928443d899
Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
...
--HG--
branch : trunk
2010-12-23 23:25:44 +01:00
Shauren
0f3b9019a8
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
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--HG--
branch : trunk
2010-12-22 21:25:23 +01:00
Shauren
834285c86d
Oops, fixed compile
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--HG--
branch : trunk
2010-12-20 12:06:12 +01:00
Shauren
3fefb13bd4
Scripts/Silithus: Fixed some int -> float casts, should fix invalid coord error
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--HG--
branch : trunk
2010-12-20 12:03:23 +01:00
Shauren
e3e77aceab
Scripts/Temple of Anh'Qiraj: Fixed possible crash in mob_anubisath_sentinel
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--HG--
branch : trunk
2010-12-20 11:39:12 +01:00
Shauren
8d76329eff
Scripts/Temple of Ahn'Qiraj: Its generally not a good idea to delete stuff before using it; fixed crash
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Closes issue #4357 .
--HG--
branch : trunk
extra : rebase_source : b829284f60e2b55f8e79db72751252cc6619e59a
2010-12-19 00:27:38 +01:00
Shauren
82f45966fc
Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/HasUnitState/ClearUnitState
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Core/Vehicles: Allow the vehicle to always damage the passenger (removed unneded dbc hacks from scripts)
--HG--
branch : trunk
2010-12-17 13:43:24 +01:00
click
a7f3548259
Core: Prevent using uninitialized memory in Lazy Peon script - patch by ge0rg
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--HG--
branch : trunk
2010-12-17 05:03:25 +01:00
Anubisss
6d9029c12e
Make some cleanup.
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My thank goes to Az@zel for the code analysis.
--HG--
branch : trunk
2010-12-16 18:08:23 +01:00
Shauren
9a806e63c1
Fixed compile
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--HG--
branch : trunk
2010-12-14 16:31:01 +01:00
Shauren
314376e32c
Scripts: Fixed uninitialized variables, unreferenced parameters and virtual overrides
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--HG--
branch : trunk
2010-12-14 16:24:59 +01:00
click
2642894342
Core: Add new system for parallelizing client packet processing. Handle WorldSession updates in Map::Update() where we are safe to proceed. Patch by Ambal.
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(And clean up tabs and whitespace while rummaging around in there)
Closes issue 5084.
--HG--
branch : trunk
2010-12-13 22:37:56 +01:00
leak
6fe19b5a86
Core/Scripts: Split OnCreatureCreate() and OnGameObjectCreate() into two virtual functions each.
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Note to scripters: be aware that you will need to hook into the Remove functions if you want to do stuff at GO/creature removal.
Closes issue 5011.
--HG--
branch : trunk
2010-12-05 18:04:10 +01:00