Core/Commands: Some porting and organizing
Moving a commands around eliminating a unnecessary file, and porting the "demorph" command
* moved the "wpgps" command into the cs_debug.cpp because it seems more fitting
* organized the "modify speed" commands into a table of their own
* moved the "gps" command into the cs_misc.cpp
* moved the "wpgps" command into the cs_debug.cpp because it seems more fitting
* organized the "modify speed" commands into a table of their own
* moved the "gps" command into the cs_misc.cpp
- Move achievement Shocking! to appropriate boss script instead of instance script.
- Split the polarity spellscript into two and move to proper boss file
- Fixed a typo in Loatheb's spore achievement.
- Scripted General Zarithrian
- Flame walls will now open after killing saviana and baltharus
- Fixed savianas timers
- Fixed some typos (baltarhus -> baltharus)
- Scripted Saviana Ragefire
- Moved Baltharus the Warborn's clone from smartai to cpp (this because they share healthpool with Baltharus the Warborn, witch cant be done with SAI)
Anyway the map is not yet playable, there are issues not related with the script.
I also want to thanks to QAston, linencloth, Shauren and Machiavelli to be so patient with my questions.
- Extend LfgState to keep control of the state of group and players using LFG
- Move scripts to its own class and initialize only if Dungeon finder is enabled
- Updated comments to doxygen format
- Use constructor initialization list
- All variables are declared in the inner most scope
- Fix some mem leaks
- Remove no longer needed code (Cleaner)
- Normalize handler function names
--HG--
branch : trunk
Scripts/Icecrown Citadel: Fixed Invocation of Blood announcement emote for Blood Prince Council
Scripts/Icecrown Citadel: Fixed intro for Lady Deathwhisper
Scripts/Icecrown Citadel: Fixed Bone Spike for Lord Marrowgar
--HG--
branch : trunk
(Also fixes a minor visual error on GM-listings (gm ingame/gm list) when the respective user had an R in his/her name).
Closes issue 4792.
--HG--
branch : trunk
(files disabled but kept in repo, and will be fully reinstated once everything is sorted out)
Note: SQL-update-data is NOT supplied for 're-converting' to old help-system - this is after all considered a workrepo untill we tag a commit as stable!
--HG--
branch : trunk
WARNING: Use scripts at own risk. You were warned.
NOTE0: creature, gameobject, areatrigger type scripts should be fully functional
NOTE1: has no effect on any core related stuff if not using any SmartScript
NOTE2: all event/action/etc descriptions can be found in SmartScriptMgr.h
SmartScripts is a reloadable DB-Sript system, with full control for special scripting,
like escorting, following, complex combat handling, pre-stored AI templates(caster, turret, etc) and much more
with a total of 66 events, 78 actions, 22 target types, and can be easily extended
--HG--
branch : trunk
Scripts/Icecrown Citadel: Festergut will not cast Vile Gas on melee targets if there are at least 3 (25 man: 8) ranged targets
Scripts/Icecrown Citadel: Festergut and Rotface gates will close with delay (when Putricide reaches the balcony)
Scripts/Icecrown Citadel: Replaced ASSERT(instance) with code disabling the AI if not inside instance
Core/Spells: Fixed TARGET_DEST_TARGET_RANDOM usage
Core/Scripts: Extended DamageDealt in AI to accept damage type as 3rd parameter
Scripts/Quests: Fixed quest "Unholy Infusion" (24749)
--HG--
branch : trunk