Commit Graph

520 Commits

Author SHA1 Message Date
Machiavelli
16df950fdb Merge branch 'master' of github.com:TrinityCore/TrinityCore 2011-12-19 11:14:26 +01:00
leak
7052fbf5cc Core/DBLayer: Convert callback queries to prepared statements 2011-12-18 20:56:38 +01:00
Shocker
f3c6904096 Core/Quests: Fix exploits with banked quest items while trying to complete quests 2011-12-18 16:24:10 +02:00
Machiavelli
829be0b82b Core/Netcode: Re-enqueue packets with STATUS_LOGGEDIN requirement that are sent before the server recognizes the player as logged in. They will be processed later.
Fixes #208
Fixes #1434
Fixes #2338
2011-12-16 15:36:03 +01:00
Nay
af5474c959 Core/Petitions: Fix a typo in a sql query (d59c5e627f) 2011-12-15 21:30:11 +00:00
Spp
d59c5e627f Fix warnings 2011-12-15 11:12:15 +01:00
Machiavelli
203d4a4952 Core/Commands: Show time left until shutdown in .server info. (Aokromes' Suggestions)--; 2011-12-14 13:42:57 +01:00
Venugh
7e43bae94e Core/Server: Fix typo from previous commit. 2011-12-11 16:02:37 +01:00
Machiavelli
c7cdd786fe Core/Vehicles: In CMSG_ATTACKSWING check if current vehicle seat flags permit attacking before updating standstate etc. Client also checks this.
Furthermore, removed incorrect vehicle_seat_flag_b definition and added an unknown vehicle_seat_flag that was found in the client.
2011-12-11 14:44:58 +01:00
Shocker
d4921e0f25 Core/Misc: Small english fix 2011-12-10 20:05:51 +02:00
kaelima
39be215811 Core/Protocol: Add debug output when receiving auction house packets. 2011-12-10 16:26:04 +01:00
kaelima
100bcd6aec Core/Protocol: Fixed unprocessed tail data for opcodes CMSG_QUEST_POI_QUERY, CMSG_SHOWING_HELM, CMSG_SHOWING_CLOAK and CMSG_AUCTION_LIST_BIDDER_ITEMS. 2011-12-10 13:42:22 +01:00
Nay
5a4636c145 Core|DB/Quests: Rename and re-order fields in quest_template table, for the sake of consistency
Order should match SMSG_QUEST_QUERY_RESPONSE
2011-11-26 03:00:06 +00:00
kaelima
a919265623 Core/DB: Fix character creation in Player::SaveToDB.
And some misc comments/whitespaces
2011-11-26 01:53:44 +01:00
Machiavelli
72675d55d8 Core/DBLayer: Use prepared statements in Player::SaveToDB. Also split the function up between an INSERT part (new character creation) and UPDATE part (existing character). 2011-11-25 15:14:00 +01:00
Shauren
358b33239a Core: Fixed remaining C6246: Local declaration of 'x' hides declaration of the same name in outer scope. from previous commit 2011-11-23 19:17:33 +01:00
megamage
98be413ce0 Clean up very some confusing MapManager functions (create/find map/base map). 2011-11-23 12:45:59 -05:00
Spp
99ad58233b Core/Opcodes: Change status of CMSG_MOVE_SET_COLLISION_HGT_ACK to Unhandled to kill spam log 2011-11-22 13:26:54 +01:00
Machiavelli
367122dd62 Core/Packets: Allow CMSG_MOVE_SET_COLLISION_HGT_ACK to be received from the client (currently unhandled) 2011-11-22 06:02:53 +01:00
Shauren
6cd78a520a Core/World
* Update character name cache after player rename
* Add character name data for characters loaded with PlayerDump

Closes #3653
Closes #3970
2011-11-16 10:31:38 +01:00
megamage
07cf71fdd4 Some cleanup of add/remove to/from map. 2011-11-11 17:50:26 -05:00
Shocker
c2a2a4f713 Merge pull request #3872 from Bootz/master
Codestyle clean-up
2011-11-09 02:31:18 -08:00
megamage
462a2b9876 Change more ace_guard to trinity_guard 2011-11-08 10:48:49 -05:00
Bootz
d1334624da Core: Codestyle clean-up
"pl"->"player"

 Note: codestyle methods needs maintained, Player* player.
still to do properly clean-up chat.cpp.
2011-11-07 11:18:00 -06:00
Bootz
f75ec5ba2b Core: Codestyle clean-up
"plr"->player

Note: codestyle methods needs maintained, Player* player.
2011-11-07 11:06:39 -06:00
Yelvann
75edf63341 Revert commit ab023e8 (Add GM tag to gms in Who)
Closes #3783
2011-11-03 18:10:11 +01:00
megamage
e3fa04823d Use TRINITY_GUARD to replace ACE_GUARD. ASSERT(false) if failed to acquire the lock. 2011-10-31 17:25:12 -04:00
megamage
c9c5c2a355 Use read/write thread mx guard instead of general guard for HashMapHolder. 2011-10-21 17:29:09 -04:00
kaelima
be0b2fcf97 Core/Grid:
- Simplified CellArea calculation (Original author: SilverIce)

- Removed unused code in Cell class (Original author: SilverIce)

- Improve some Visit functions.
2011-10-19 17:40:44 +01:00
megamage
c29ff41001 Rename some classes in grid system.
Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
2011-10-18 10:53:34 -04:00
Spp
e3f8588a22 Minor changes here and there:
- Cosmetic changes
- 'Engrish fix'
- Initialization of some vars
- Remove some not needed includes
2011-10-18 14:59:23 +02:00
Spp
b5e8a192b1 Core/Calendar: Send map raid reset only once
Also some minor changes here and there
2011-10-18 14:23:08 +02:00
Spp
ee69fc940e Core/Items: Split SetSoulboundTradeable in two functions (Set and Clear)
Note: this is mostly for clarify action being done: ClearSoulboundTradeable better than SetSoulboundTradeable(..., ..., false)
2011-10-18 10:44:45 +02:00
kaelima
3fd58b7b30 Core/Group: Fix recent issues with displaying group members on minimap.
Update GroupMemberOnlineStatus enum (creds to TOMRUS)
Also fix reduant GetVehicle() check in BuildPartyMemberStatsChangedPacket
2011-10-11 23:09:49 +02:00
megamage
8ce5177f74 Pass low guid instead of guid to DeleteCharaceterNameData.
Thanks to Studioworks for pointing out.
2011-10-10 18:03:19 -04:00
megamage
3ba22d0d06 Rename Map::Add to Map::AddToMap, Map::Remove to Map::RemoveFromMap for better management. 2011-10-10 17:39:34 -04:00
megamage
d156e066cf Rename "SetPosition" to "UpdatePosition".
Replace CreatureRelocation in scripts with new Creature::SetPosition.
2011-10-10 17:08:01 -04:00
megamage
765a6f2e19 Remove duplicated code for SendNameQueryOpcode 2011-10-10 12:47:33 -04:00
megamage
45de1f01e0 Update char name data when create/delete char. 2011-10-08 16:24:07 -04:00
megamage
0bb86a3e97 Update code related to character name data.
Note: need to add/delete data when character is created/deleted.
2011-10-08 16:09:12 -04:00
megamage
1e44044a8f Merge pull request #3281 from n4ndo/master
Fix Crash in ProcessQueryCallbacks
2011-10-07 15:19:21 -07:00
Bootz
81c0a3a847 REPO: code-style clean-up
* Fixed pPlayer->player
* Fixed pCreature->creature

~DevNote: codestyle for Player should be (*player), not *plr or *p...
same goes for Creatures (*creature)... more cleaning needed.
We've way too many codestyles happening here.
2011-10-07 11:08:09 -05:00
Bootz
96d7a1e970 REPO: code-style clean-up
* Fixed pGuild->guild
* Fixed pGroup->group
* Fixed pOwner->owner
2011-10-07 10:54:53 -05:00
Shauren
cde2427cab Core/Movement: Players should not get instantly teleported to graveyard when falling under map 2011-09-30 18:40:09 +02:00
Shauren
da54fb92d5 Core/Movement: Fixed knockback visibility for other players (no more "teleport") and knockback strength from creature spells (this does not fix knocking creatures back) 2011-09-30 18:24:12 +02:00
n4ndo
49afe79ddf code style 2011-09-30 11:02:17 -05:00
n4ndo
d1370a5e0a Fix Crash in ProcessQueryCallbacks 2011-09-30 10:57:02 -05:00
Spp
b16d2245bb Cosmetic: Multiple cosmetic changes
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces

Note: Only affects files with extension "cpp" and "h" under /src/server
2011-09-29 12:43:05 +02:00
Spp
8b820baa73 Core/Battleground: Use a general solution for MSG_BATTLEGROUND_PLAYER_POSITIONS 2011-09-29 10:21:33 +02:00
Spp
9e517c963b Cosmetic: Replace "* )" with "*)" and "* /*" with "* /*" 2011-09-29 09:32:55 +02:00