Commit Graph

16584 Commits

Author SHA1 Message Date
Shauren
28da58ea8b Core/Misc: Fixed -Wcast-function-type warning 2019-04-29 08:45:26 +02:00
jackpoz
4da12422eb Core/MMaps: Revert PATHFIND_INCOMPLETE handling change in ChaseMovementGenerator in 386b5a6fd9 since the current hp reset code in Creature::Update() will reset the hp of bosses as soon as CanNotReachTarget() is true. In case of boss mechanics like Abub'Rekhan at Naxx where the boss throws the player in the air, a PATHFIND_INCOMPLETE path is returned.
The code in Creature::Update() should be modified to wait a few seconds before resetting the hp. PATHFIND_NOPATH / PATHFIND_INCOMPLETE don't really mean that the Creature can't attack the player anyway either.

# Conflicts:
#	src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp
2019-04-29 08:44:37 +02:00
Ovahlord
eefa94a5fe Core/Creatures: refactored sparring handling and added all data for 85% health sparring 2019-04-28 23:18:48 +02:00
Ovahlord
ab5be76899 Scripts/MH: fixed remaining parts for quest 'Return of Baron Geddon' 2019-04-28 21:47:46 +02:00
Ovahlord
cd55e1742b fixed build² 2019-04-27 21:17:02 +02:00
jackpoz
a730e17a37 Core/Commands: Fix .cheat god command letting you die
Fix .cheat god command still letting you die with Area Aura like Slime near Thaddius, broken since 777b287dff

# Conflicts:
#	src/server/game/Entities/Unit/Unit.cpp
2019-04-27 21:09:46 +02:00
jackpoz
0020ea9f92 Core/Maps: Fix crash caused by setActive(false) called after DespawnOrUnsummon()
Fix crash caused by WorldObject::setActive(false) called after WorldObject::DespawnOrUnsummon() happening because the WorldObject would be set as not active but then Map::RemoveFromActiveHelper() would not be called because of not being in world anymore.
Whenever setActive() gets desync'd with what Map actually contains a rare crash would happen since Map only reads a few values of the active WorldObject, making it hard to reproduce. If this happens again some ASSERT calls should be added (or a check in Map::RemoveFromMap() could be added about if the WorldObject is in Map::m_activeNonPlayers container).
2019-04-27 21:08:52 +02:00
Ovahlord
1681889fdd Fixed build 2019-04-27 21:05:48 +02:00
Ovahlord
5258dc74d1 Core/Spells: do not allow root auras to bypass the root movement data for creatures when getting removed 2019-04-27 20:10:03 +02:00
Ovahlord
1c7a520095 Revert "Core/SmartAI: Remove duplicate OnReset() call"
This reverts commit 73345b0d7f.
2019-04-27 17:38:06 +02:00
Ovahlord
3d08987773 Core/Creatures: reduced a difference between 434 and 335 2019-04-27 17:36:41 +02:00
Ovahlord
528427bf5f DB/GB: added more waypoints and formation data to Grim Batol creatures 2019-04-27 15:22:15 +02:00
Killyana
22e34861bd Core: Restore reset in EscortAI::InitializeAI (#23197)
Closes  #23008
2019-04-26 18:59:11 +02:00
Ovahlord
d9c809d828 Core/SAI: more cherrypick followups 2019-04-26 18:58:58 +02:00
Treeston
1f15fe5096 oops, now it builds (and a bonus refactor that annoyed me)
# Conflicts:
#	src/server/game/AI/SmartScripts/SmartAI.cpp
#	src/server/game/AI/SmartScripts/SmartAI.h
#	src/server/game/AI/SmartScripts/SmartScript.cpp
#	src/server/game/AI/SmartScripts/SmartScript.h
2019-04-26 18:56:31 +02:00
Ovahlord
28b33663e7 Core/SAI: cherry pick followup 2019-04-26 18:52:38 +02:00
Treeston
99a2c24116 Scripts/SmartAI: Forward invoker to invoked action list actions. Also JustAppeared -> InitializeAI.
# Conflicts:
#	src/server/game/AI/SmartScripts/SmartScript.h
2019-04-26 18:51:19 +02:00
Treeston
7c025ee803 Core/AI: EscortAI init logic moved from JustAppeared to InitializeAI. There are no escort NPCs using compatibility mode anymore, so this is equivalent.
As a result, inheriting scripts calling Start in on-create hooks (like JustSummoned) will now work properly again.

Tagging #20310.

# Conflicts:
#	src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
2019-04-26 18:49:47 +02:00
sirikfoll
73345b0d7f Core/SmartAI: Remove duplicate OnReset() call
It is already called for every creature in SmartAI::InitializeAI(), removing the one from SmartAI::JustAppeared to keep as much as possible of the old behavior, because JustAppeared is called on the next tick after InitializeAI

Closes #20881
Closes #20771
2019-04-26 18:46:55 +02:00
Ovahlord
e5d59d5f98 Core/Object: Range check (#23179) (ported commit: 32e1de39a2) 2019-04-26 18:41:31 +02:00
jackpoz
738aa92782 Core/Spells: Adjust range checks to GameObject targets 2019-04-26 18:01:19 +02:00
jackpoz
85bf4daf45 Core/Spells: Adjust range checks to GameObject targets 2019-04-26 18:01:12 +02:00
jackpoz
d99de4db33 Core/Spells: Add range checks to GameObject targets
Close #23062
Patch by robinsch
2019-04-26 18:01:05 +02:00
jackpoz
5ef08fa5e8 Core/GameObject: Code cleanup
(cherry picked from commit 16a154c4e8)
2019-04-26 17:53:43 +02:00
Killyana
b7f63b29a0 Core/GameObject: Remove summoned gobs properly from the map without effecting other cases
Ref 0e8e3828f4
Ref #23115

(cherry picked from commit 9db64666dc)

# Conflicts:
#	src/server/game/Entities/GameObject/GameObject.cpp
2019-04-26 17:53:36 +02:00
Killyana
00a2de63ad Core/GameObject: Delete summoned gobs and DestroyForNearbyPlayers gobs spawned with negative spawn time once the gob is deactivated
(cherry picked from commit 0e8e3828f4)
2019-04-26 17:51:20 +02:00
Ovahlord
ee69943717 Core/Movement: ported time synchronization (commits: 975f1e364a and 50d32fe493) 2019-04-26 16:48:09 +02:00
Ovahlord
433bd5a1bb Scripts/BWD: use sniffed exit coordinate for passenger ejection and initial work on Nefarian's heroic intro 2019-04-22 19:36:16 +02:00
Ovahlord
6af3c166a0 Scripts/ZG: added some passive react states to Shadow of Hakkar, Spirit of Hakkar, Jin'do the Godbreaker and Gurubashi Shadow 2019-04-20 23:21:49 +02:00
Ovahlord
4626c426b9 Core/Spells: fixed remaining Soulburn mechanics 2019-04-18 22:37:07 +02:00
Ovahlord
cfe347824f Scripts/MH: corrected the summon destination coordinates for Emerald Flameweaver 2019-04-18 15:15:29 +02:00
Ovahlord
c73b56ec5d Core/Spells:
* updated Infusion of Light proc entry to Cataclysm
* fixed Seals of Command proc
2019-04-16 20:25:17 +02:00
Ovahlord
f2049d5f0d Core/Spells: updated Beacon of Light to Cataclysm 2019-04-16 19:32:16 +02:00
Ovahlord
3fb3ed2954 Scripts/BWD: fixed Magmaw's health sharing aura stacking and cleaned up some obsolete code 2019-04-16 15:14:18 +02:00
Ovahlord
319b019080 Core/Spells: Holy Power decay timer will now be reset when getting a charge of holy power 2019-04-16 15:05:00 +02:00
Ovahlord
463c2d9045 Core/Spells: fixed two more startup errors 2019-04-14 12:55:23 +02:00
jackpoz
237901719a Core/MMaps: Fix crash added in 386b5a6fd9
# Conflicts:
#	src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp

* fixed cherrypick conflicts
2019-04-14 12:27:49 +02:00
Shauren
2fb644344d Core/Dep: Boost 1.70 compatibility
(cherry picked from commit bcda8dd742)

# Conflicts:
#	src/server/authserver/Main.cpp
#	src/server/shared/Realm/RealmList.cpp
#	src/server/shared/Realm/RealmList.h
2019-04-14 12:18:33 +02:00
Ovahlord
aa62a9c75f Core/Movement: solve cherrypick conflicts 2019-04-14 12:15:11 +02:00
jackpoz
5cb3e69e1e Core/MMaps: Simplify d182e5f7e7 and handle PATHFIND_INCOMPLETE in ChaseMovementGenerator as "cannot reach the target"
# Conflicts:
#	src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp
2019-04-14 12:13:59 +02:00
jackpoz
6552a00208 Core/MMaps: Fallback to shortcut for flying units if Detour returned an incomplete path.
Fallback to shortcut for flying units if Detour returned an incomplete path. This is needed when a flying unit should fly to the floor below to reach the target, but since Recastnavigation doesn't support "jumping down" the unit would not find a path to the target.
2019-04-14 12:12:15 +02:00
Ovahlord
fa07b45655 Scripts/BWD: more work on Magmaw encounter 2019-04-13 22:14:14 +02:00
Ovahlord
9d1a0b85f4 Core/Spells: use a more reliable check for personal gnoll summons 2019-04-13 13:20:17 +02:00
Ovahlord
682db83528 Core/Transports: do not teleport players via opcode when the transport is still on the same map. The client handles that on his own 2019-04-11 20:36:34 +02:00
Ovahlord
f0204840b2 Scripts/GameObjects: fixed visuals for Firework gameobjects 2019-04-09 20:00:19 +02:00
Ovahlord
ba49cac3aa Scripts/Events: implement Whack-a-Gnoll minigame 2019-04-09 19:22:32 +02:00
Ovahlord
9ed6c68809 Scripts: removed a debug message 2019-04-08 16:46:58 +02:00
Ovahlord
02aa503856 Scripts/Events: fixed Darkmoon Deathmatch gate and implement Ring Toss mini event 2019-04-08 16:45:53 +02:00
Ovahlord
b636ae9517 Core/Spells: use StartPower field from UnitPowerBarEntry to determine start amount of energy for SPELL_AURA_ENABLE_ALT_POWER 2019-04-08 15:02:36 +02:00
Ovahlord
0dd39d87bb Core/Vehicles: charmed units will now get their idle movement paused to avoid players riding vehicles losing control over it because the idle movement is blocking player movement 2019-04-08 06:34:36 +02:00