Commit Graph

509 Commits

Author SHA1 Message Date
megamage
323c97bb3b *Update spell target selection code.
--HG--
branch : trunk
2008-12-20 19:33:03 -06:00
megamage
55ef3bca2a *Update visibility only once per update.
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branch : trunk
2008-12-20 17:42:40 -06:00
megamage
b7be6cb6da *Fix build.
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branch : trunk
2008-12-20 14:10:53 -06:00
megamage
5fd5da0123 *Do not allow player to reset instance when he is in instance.
*Fix build bug in the last commit.

--HG--
branch : trunk
2008-12-20 13:01:41 -06:00
megamage
dd7f4e92b2 *Merge with 551.
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branch : trunk
2008-12-20 12:30:17 -06:00
megamage
f52a5a6dc7 *Fix a bug that stealth causes nearby players lag.
--HG--
branch : trunk
2008-12-20 12:27:55 -06:00
Blaymoira
622930c35a *Updated Phase Hunter script. - by Anubiss
*Fix the bug in attumen. - by Anubiss
*Added: support for quest 10198. - by nofantasy
*Remove macro for instance BM and use function instead to determine random mini boss. - by nofantasy
*Replace old npc-script with areatrigger-script (also solve crash-issue) to teleport player. - by nofantasy
*Cleaned up Tidewalker script.

--HG--
branch : trunk
2008-12-20 19:10:00 +01:00
megamage
41e27a9b40 *Fix a bug that Illidan script causes crash.
*Fix 541_characters.sql. By Anubisss.

--HG--
branch : trunk
2008-12-20 10:42:00 -06:00
TrullyONE
dbbfe36cb0 *Build fix. Missing initialization of new static variable added.
--HG--
branch : trunk
2008-12-20 11:16:20 +02:00
megamage
ac9e2ac6d2 *Update relocation notify code. Only notify units within max visible distance.
*Delete a duplicated config option.

--HG--
branch : trunk
2008-12-19 23:31:02 -06:00
megamage
d7c37e157a *Fix a bug that causes crash when player data is corrupted. By Rognar.
--HG--
branch : trunk
2008-12-19 22:46:18 -06:00
megamage
8545728daa *Fix the bug that frostbite cannot be broken by damage.
--HG--
branch : trunk
2008-12-19 22:31:59 -06:00
megamage
7c5a88fdf7 *Fix glancing damage calculation.
*Fix double threat spells: remove mind blast and earth shock, add frost shock.

--HG--
branch : trunk
2008-12-19 20:23:34 -06:00
megamage
e4836ca85f *Some clean up of spell target selection.
--HG--
branch : trunk
2008-12-19 18:31:46 -06:00
megamage
a6847b336f *Merge Mangos to 6717. Source: Mangos.
*Major change: update arena code.
(The commit message of the last rev was wrong. But HG does not allow me to rollback.)

--HG--
branch : trunk
2008-12-19 16:43:34 -06:00
megamage
400f7b8596 *Temp fix for crash caused by AV creature. Need to find a way to allow summoned creatures to use RandomMovement.
--HG--
branch : trunk
2008-12-19 16:05:13 -06:00
Blaymoira
cebaa3a703 *Updated Onyxia script - original patch by Moandor
*Fix the crash in dark_portal script - by nofantasy
*Updated TideWalker script - now use proper spell for summons and for other abilites

--HG--
branch : trunk
2008-12-19 21:45:22 +01:00
megamage
2027e1918c *Try to fix the bug that some -AP spells increase players' AP.
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branch : trunk
2008-12-19 10:03:00 -06:00
TrullyONE
c27ef3542b *Prevents creature skipping next waypoint after Waypoint Movement is reset.
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branch : trunk
2008-12-19 12:14:31 +02:00
TrullyONE
222999c225 *Fixed creature initialize movement at respawn. Loot and tagging - correct set of dynamic flags.
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branch : trunk
2008-12-19 05:02:51 +02:00
MeanMachine
a1c00a8dc5 Fixed (hopefully) the compile error with gcc.
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branch : trunk
2008-12-19 02:24:08 +02:00
shadowu@mail.bg
51f0c70b7e *Movement Generators standardization.
- bool GetDestination(&x,&y,&z) added to all movement generators.(it is used by update of players view distance)
- Fixed when creature entering in combat not count this as StoppedByPlayer.
- Random Movement Generator - added support for creating custom spawndist during the game.
- Random Movement Generator - Db spawndist is checked only at initialize(NOT in each sellect of random location).
- Added Random Movement to motion master - it can be called now by MoveRandom(spawndist) e.g. for use in SD2.
- Home and Random movements no more using RespawnCoords(Home Position has implemented)
- Fixed bug when creature is moving on path and enter combat, after that returns to spawn position.
-Typo fix in Confused Movement Generator

--HG--
branch : trunk
2008-12-19 00:37:40 +02:00
megamage
058db69e07 *Fix build in Windows.
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branch : trunk
2008-12-18 14:20:38 -06:00
megamage
f4afde50e0 *Temp fix for the crash bug of uldaman script. This script is bugged and needs big fix.
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branch : trunk
2008-12-18 10:12:24 -06:00
megamage
d97133571a *Fix the display of aura charge/stack.
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branch : trunk
2008-12-18 09:51:45 -06:00
megamage
0f1f748138 *Fix build in Linux.
*Fix a bug of bloodboil. By Anubisss.

--HG--
branch : trunk
2008-12-18 09:44:57 -06:00
megamage
49290bf010 *Temp fix for bloodboil. (No distance check)
--HG--
branch : trunk
2008-12-17 23:51:19 -06:00
megamage
b5525b0c96 *Fix calculation of level-based spell damage.
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branch : trunk
2008-12-17 23:44:11 -06:00
megamage
dbfb8b6656 *Fix melee spell damage calculation.
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branch : trunk
2008-12-17 23:27:01 -06:00
megamage
bb415d08f8 *Fix the bug that aura charges cannot be displayed.
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branch : trunk
2008-12-17 22:07:47 -06:00
megamage
76a044e809 *Fix arcane torrent.
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branch : trunk
2008-12-17 21:39:39 -06:00
megamage
ac5bf63acd *Fix misdirection.
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branch : trunk
2008-12-17 20:07:25 -06:00
megamage
5244d4986a *Update miss chance calculation.
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branch : trunk
2008-12-17 19:32:16 -06:00
megamage
01db065ceb *Let feign death interrupt enemies' casting.
--HG--
branch : trunk
2008-12-17 18:45:54 -06:00
shadowu@mail.bg
32a9420289 *Small typo fixes. After this update leader's GUIDS in CreatureGroups must be added also as group member GUIDS.
--HG--
branch : trunk
2008-12-17 20:30:36 +02:00
megamage
a5bea67d75 *Fix a bug that dark portal script causes crash when loading (this is a temp fix).
--HG--
branch : trunk
2008-12-16 23:32:13 -06:00
shadowu@mail.bg
bf0e8489a0 *Some code cleanups and crash fixes with Waypoint Movement Generator.
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branch : trunk
2008-12-17 00:14:00 +02:00
shadowu@mail.bg
e4be94461b *Creature Groups - additional checks added.(hope it fix the crash). VC71 VC80 updated.
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branch : trunk
2008-12-16 09:39:33 +02:00
megamage
827b706028 *Fix a typo that makes no trigger can be summoned.
--HG--
branch : trunk
2008-12-15 15:38:02 -06:00
Blaymoira
3f9e5651e8 *Added HasAura check for Winter Reveler
*Moved back reverted changes in lurker  and added things for future and todo list

--HG--
branch : trunk
2008-12-15 21:43:03 +01:00
Blaymoira
9b1357a332 *Merged Scriptdev2 800
*Moved Scalding Water under function not used yet.

--HG--
branch : trunk
2008-12-15 18:54:16 +01:00
megamage
8a0ca6b6a1 *Let talents such as focused mind have effect on counterspell effects.
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branch : trunk
2008-12-15 09:55:57 -06:00
megamage
110537ffc2 *Let ticks of DOT and HOT gain caster's current bonus instead of the bonus when casted.
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branch : trunk
2008-12-15 09:43:46 -06:00
megamage
79314e0768 *Fix a bug that LoadSpellChains causes crash. By QAston.
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branch : trunk
2008-12-15 09:19:01 -06:00
shadowu@mail.bg
7ed8e2993f *Linux build fix. Added CreatureGroups.h/cpp to makefile.am.
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branch : trunk
2008-12-15 03:28:23 +02:00
QAston
42d52c1e17 *Use prev_spell data calculated on startup instead of sql column.
*Changed map structure of req spell.
*Added precalculated data for next spell in rank and last one.
*Removed duplicated rank entries for some spells and used req_spell column instead.
*Allow required spell to have required spell.

--HG--
branch : trunk
2008-12-14 23:01:02 +01:00
shadowu@mail.bg
9948e98703 *Creature formations implemented.
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branch : trunk
2008-12-15 00:07:21 +02:00
megamage
d1fc67b44e *Merge with 502.
--HG--
branch : trunk
2008-12-14 13:18:47 -06:00
megamage
f345168106 *Try to fix a bug that chain-cast far sight may cause crash.
--HG--
branch : trunk
2008-12-14 13:17:34 -06:00
Blaymoira
b8b60792aa *Implemented Scalding Water in Lurker script
*Changed c->GetInstanceData in eredar twins script
*33504 not affected by any healing bonus patch provided by eumario

--HG--
branch : trunk
2008-12-14 20:08:10 +01:00