Commit Graph

67 Commits

Author SHA1 Message Date
Nay
32b2fccf33 Scripts/Misc: Script Romantic Picnic Basket
- Fix achievement "Lonely?"
- Added spell_holiday.cpp for spells related with holidays scripts
- Closes #5116
❤️
2012-02-08 03:07:21 +00:00
kaelima
233d891952 Scripts/Achievements:
- Move achievement Shocking! to appropriate boss script instead of instance script.
- Split the polarity spellscript into two and move to proper boss file
- Fixed a typo in Loatheb's spore achievement.
2012-01-11 17:21:03 +01:00
kiper
8299627ed9 Update headers for 2012. HAPPY NEW YEAR!!! 2012-01-01 00:32:13 +01:00
Shauren
2ff1c28c4c Scripts/Icecrown Citadel
* The Lich King
2011-10-05 20:48:34 +02:00
Rochet2
a0a22ecbc8 Scripts/Commands: Added .dev command to show <Dev> tag in nickname 2011-09-21 11:35:29 -03:00
Shocker
bdba5cd900 Core/Commands: Move .gps to command scripts and add .wpgps command, used for generating partial SQL queries for pathing 2011-06-29 16:36:54 +03:00
kaelima
bdc75eb856 Ruby Sanctum:
- Scripted General Zarithrian
- Flame walls will now open after killing saviana and baltharus
- Fixed savianas timers
- Fixed some typos (baltarhus -> baltharus)
2011-06-04 14:41:45 +02:00
kaelima
c143319b05 Ruby Sanctum:
- Scripted Saviana Ragefire
- Moved Baltharus the Warborn's clone from smartai to cpp (this because they share healthpool with Baltharus the Warborn, witch cant be done with SAI)
2011-05-30 14:36:19 +02:00
click
7e49fa92f0 Scripts/World: Update WorldBoss scripts for the Emerald Dragons (Ysondre, Emeriss, Taerar and Lethon) + create base "Emerald Dragon" AI
(They are still WIP, so do not consider them "workable" unless you are willing to report issues).
2011-05-30 04:12:07 +02:00
kaelima
df619d8da1 Ruby Sanctum:
* Added Ruby Sanctum instance script
* Scripted Baltharus the Warborn
2011-05-28 16:10:57 +02:00
Lopin
18c016a890 Scripts/Ulduar:
* Added script for Freya encounter
* Cleaned up instance script
* Cleaned up teleporter script
* Fixed typo in Hodir script

Signed-off-by: Lopin <Lopin@TwinStar.cz>
2011-05-21 14:36:29 +02:00
Shauren
0ab5cdef2e Scripts/Icecrown Citadel:
* Added Valithria Dreamwalker script
* Fixed Mutated Abomination on heroic mode at Professor Putricide
* Fixed saving heroic attempts to db
2011-05-20 22:20:11 +02:00
Lopin
9a7720e184 Scripts/Ulduar: Add script for Hodir encounter. 2011-05-19 15:09:06 +02:00
neuro_999
cd70ff40e2 Scripts/RazorfenKraul: Fix force field before boss Agathelos the Raging
Closes #712
2011-05-15 17:34:57 +07:00
Supabad
7f73962c91 Core/Scripts: Fix compile. 2011-04-22 21:47:04 +02:00
Supabad
3a2fb99f1f Core/BlackrockSpire: add support for non-PCH compile
also add instance files to scriptloader
2011-04-15 10:36:47 +02:00
Supabad
dc8fd3cbc3 Ulduar/Mimiron: add spell script for Proximity mines 2011-04-06 11:35:38 +02:00
Manuel
21a2c56af3 Scripts/Eye of Eternity: Implemented script for Malygos encounter, please report any issue you find.
Thanks for the help to Machiavelli and Shauren.

Signed-off-by: Manuel <manue.l@live.com.ar>
2011-03-26 21:36:06 -03:00
Shauren
2f79b0f266 Core: Removed all double (and more) empty lines 2011-03-21 10:52:14 +01:00
Shauren
bf8e88c0b8 Scripts/Icecrown Citadel: Implemented traps after Deathbringer Saurfang 2011-02-08 17:54:40 +01:00
Shauren
dc1b02d35d Scripts/Icecrown Citadel: Added Sindragosa script 2011-02-07 17:21:44 +01:00
Manuel
187f34248d Scripts/Oculus: Implemented AI for Boss Ley-Guardian Eregos.
Signed-off-by: Manuel <manue.l@live.com.ar>
2011-01-26 16:57:59 -03:00
Manuel
76e4b6dda4 Core/Scripts/Oculus: Implemented AI for boss Varos Cloudstrider <Azure-Lord of the Blue Dragonflight>.
Signed-off-by: Manuel <manue.l@live.com.ar>
2011-01-20 12:37:41 -03:00
Manuel
5cf76896eb Core/Battleground: Implemented blizzlike script for Isle of Conquest, written by gyullo and me, based on Socolin's and Josh's patch -BIG THANKS TO THEM-
Anyway the map is not yet playable, there are issues not related with the script.

I also want to thanks to QAston, linencloth, Shauren and Machiavelli to be so patient with my questions.
2011-01-09 00:00:08 -03:00
Machiavelli
957c69de83 Update copyright note for 2011.
Happy new year.
2011-01-01 15:01:13 +01:00
Machiavelli
f0d884ee20 Scripts/Ulduar: Implement script for General Vezax encounter.
Based on original patch by Lopin -- thank you!

--HG--
branch : trunk
2010-12-26 23:35:12 +01:00
Spp
e621f5fe98 Core/Dungeon Finder: Code cleanup and minor optimizations
- Extend LfgState to keep control of the state of group and players using LFG
- Move scripts to its own class and initialize only if Dungeon finder is enabled
- Updated comments to doxygen format
- Use constructor initialization list
- All variables are declared in the inner most scope
- Fix some mem leaks
- Remove no longer needed code (Cleaner)
- Normalize handler function names

--HG--
branch : trunk
2010-12-05 17:50:26 +01:00
Shauren
e0c992a8ba Scripts/Icecrown Citadel: Added script for Blood Queen Lana'Thel
Scripts/Icecrown Citadel: Fixed Invocation of Blood announcement emote for Blood Prince Council
Scripts/Icecrown Citadel: Fixed intro for Lady Deathwhisper
Scripts/Icecrown Citadel: Fixed Bone Spike for Lord Marrowgar

--HG--
branch : trunk
2010-12-03 17:47:33 +01:00
click
95e956a0b5 Core/Scripts: Convert more commands over to CommandScripts (moves gobject, honor, quest, reload, titles and wp commands to scripts) - Patch by Paradox
(Also fixes a minor visual error on GM-listings (gm ingame/gm list) when the respective user had an R in his/her name).
Closes issue 4792.

--HG--
branch : trunk
2010-11-16 21:27:25 +01:00
click
c48b74e2bb Fix typo *sigh*
--HG--
branch : trunk
2010-11-14 03:25:33 +01:00
click
61fea572ab Core/Scripts: Add missing scriptloading for tele/event commands
--HG--
branch : trunk
2010-11-14 03:05:20 +01:00
click
c374f3245a Scripts/Commands: Add tele and event commands to commandscripts system and streamlining the command selection process to ensure the correct command is run when using abbreviations
Patch by Paradox (some cleanups was needed)

--HG--
branch : trunk
2010-11-13 22:29:46 +01:00
click
e22426c7c0 Core/Scripts: Reinstate commandscripts, now with extra bling and working commands (and yes, we did test it thoroughly this time)
Thanks to Paradox for sorting the commandscripts and chanhandlers out to work as they were intentionally ment to be like.

--HG--
branch : trunk
2010-11-12 20:47:03 +01:00
click
03e4ecfbfd Core: Partial revert of rcb3188281e, rc85b35f076, r97f9a0fa3e due to missing loader implementation.
(files disabled but kept in repo, and will be fully reinstated once everything is sorted out)
Note: SQL-update-data is NOT supplied for 're-converting' to old help-system - this is after all considered a workrepo untill we tag a commit as stable!

--HG--
branch : trunk
2010-11-10 05:22:27 +01:00
Paradox
de1798e4ac Core/Scripts Part 1 of moving all commands to commandscripts
closes issue 4669
(first 5 patches rolled into 1)
Patch by Paradox

--HG--
branch : trunk
2010-11-09 10:15:35 -05:00
Spp
afb3e790de Core/Scripts: add example_commandscript as an example of how to use commandscripts to add your own commands to the core
Patch by Paradox
Closes issue 4630

--HG--
branch : trunk
2010-11-03 08:44:03 +01:00
Rat
5cb119e617 Core/AI: implemented SmartScripts System (still beta) not 100% complete
WARNING: Use scripts at own risk. You were warned.
NOTE0: creature, gameobject, areatrigger type scripts should be fully functional
NOTE1: has no effect on any core related stuff if not using any SmartScript
NOTE2: all event/action/etc descriptions can be found in SmartScriptMgr.h

SmartScripts is a reloadable DB-Sript system, with full control for special scripting,
like escorting, following, complex combat handling, pre-stored AI templates(caster, turret, etc) and much more
with a total of 66 events, 78 actions, 22 target types, and can be easily extended

--HG--
branch : trunk
2010-10-27 21:01:47 +02:00
Spp
3fc2d414b1 Core/Dungeon Finder: Use scripts to interact between groups and LFG
--HG--
branch : trunk
2010-10-25 07:29:53 +02:00
Shauren
d03aeab9ad Scripts/Icecrown Citadel: Added Blood Prince Council script
Scripts/Icecrown Citadel: Festergut will not cast Vile Gas on melee targets if there are at least 3 (25 man: 8) ranged targets
Scripts/Icecrown Citadel: Festergut and Rotface gates will close with delay (when Putricide reaches the balcony)
Scripts/Icecrown Citadel: Replaced ASSERT(instance) with code disabling the AI if not inside instance
Core/Spells: Fixed TARGET_DEST_TARGET_RANDOM usage
Core/Scripts: Extended DamageDealt in AI to accept damage type as 3rd parameter
Scripts/Quests: Fixed quest "Unholy Infusion" (24749)

--HG--
branch : trunk
2010-10-24 21:27:02 +02:00
Shauren
9a47bc96a1 Scripts/Icecrown Citadel: Added Rotface script
Scripts/Icecrown Citadel: Corrected death speech for Stinky and Festergut
Scripts/Icecrown Citadel: Fixed Boned! achievement conditions

--HG--
branch : trunk
2010-10-09 16:50:03 +02:00
click
f0c4241ea4 Remove the accidental additions of CRLF-crap from the header updates
--HG--
branch : trunk
2010-10-07 15:35:36 +02:00
click
dd29d9e422 More copyright header updates (will this ever end?)
--HG--
branch : trunk
2010-10-07 14:50:05 +02:00
click
da5569bee6 Core/Scripts: Ensure Example and spell-scripts are loaded at all times in the AddScripts() function
--HG--
branch : trunk
2010-09-06 22:09:55 +02:00
Shauren
ae2bf64b0a Core: Fixed compile
Core/Scripts: Compile and use spell scripts always, even if SCRIPTS not defined

--HG--
branch : trunk
2010-09-06 11:51:07 +02:00
Shauren
6c3b39ac01 Scripts/Icecrown Citadel: Added Festergut script, thx Cromash for providing the base and Cyrax for sniffs
Scripts/Icecrown Citadel: Added Professor Putricide script handling ONLY Festergut related events

--HG--
branch : trunk
2010-08-30 11:36:15 +02:00
Spp
405f312918 Core: Fix more warnings
--HG--
branch : trunk
2010-08-30 15:25:15 +02:00
azazel
d952c90754 Spell Scripts:
* add new file spell_item.cpp for spells used by items (but not by quests)
* move some dummy effects of generic spells to scripts
* implement spell for quest 12937 Relief for the Fallen. Closes issue #3070

--HG--
branch : trunk
2010-08-29 22:40:23 +06:00
Shauren
7fcf55dfcc Scripts/Icecrown Citadel: Added Teleporter script
Scripts/Icecrown Citadel: Implemented achievements for Deathbringer Saurfang

--HG--
branch : trunk
2010-08-26 22:18:17 +02:00
Shauren
73d3f210a9 Scripts/Icecrown Citadel: Add script for Deathbringer Saurfang (only missing alliance outro due to need of spawning and moving a transport)
Scripts/Icecrown Citadel: Corrected Lord Marrowgar, should no longer target tanks with Bone Spike Graveyard, his Coldflame should now spread properly
Core/Scripts: Moved Lady Deathwhisper Mana Barrier handler to scripts
Core/Scripts: Allow AuraScript to prevent default effects by effect index
Core/Scripts: Added Is25ManRaid() method to ScriptedAI, obviously used to check if raid is 25man
Core/Achievements: Pass m_caster to UpdateAchievementCriteria for ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET

--HG--
branch : trunk
2010-08-21 20:50:38 +02:00
Shocker
91ebad0016 * Add support for quest 1393 (Galen's Escape), original code by przemratajczak, port by McBitter, closes issue 3463
* Fix typo in AuctionHouseHandler, thanks GriffonHeart, fixes issue 3609
* Forgotten thanks

--HG--
branch : trunk
2010-08-25 21:23:28 +03:00