Ovahlord
37fae4e57a
Core/Player: fixed a warning
2020-01-27 11:26:36 +01:00
Ovahlord
2dd295a603
Core/Spells: updated MSG_CHANNEL_START to packet class and fixed its heal prediction
2020-01-27 11:22:30 +01:00
Ovahlord
a72411241d
Core/Players: simplified mount capability update checks and removed a unneeded call uppon changing liquid status
2020-01-27 09:49:26 +01:00
Wyrserth
e410c3498b
Core/SAI: add param3 to SMART_ACTION_CALL_TIMED_ACTIONLIST to allow it to override a currently running actionlist.
2020-01-27 03:23:38 +01:00
Ovahlord
65145b375a
Core/Players: fixed an ancient typo in 34b3617184
...
thx to Artamedes for noticing
2020-01-26 16:34:56 +01:00
Ovahlord
a1c415c658
Core/Spells: implement power cost level scaling
2020-01-26 16:04:42 +01:00
Ovahlord
28b3ae6946
Core/Items: 603b71d2a7 followup. Simplified checks
2020-01-26 08:49:13 +01:00
Ovahlord
69f74c726d
Core/Datastores: load all item enchantment fields instead of only the first three
2020-01-26 07:42:27 +01:00
Ovahlord
603b71d2a7
Core/Items: fixed handling of Heirloom item stat distribution
2020-01-26 07:41:51 +01:00
Ovahlord
ee41e6260d
Scripts: dropped unused scripts from Halls of Origination and fixed remaining startup errors
2020-01-26 03:18:03 +01:00
Ovahlord
ede6b8caf0
Core/Creatures: fixed a db loading typo that was causing creatures to not have any creature type
2020-01-26 02:07:01 +01:00
Ovahlord
45b69eb3a4
Core/Gossips: fixed a typo that was causing scripted gossip menus to show wrong icon ids
2020-01-25 16:09:04 +01:00
Ghaster
97a727749a
Core/PacketIO: convert all authentication related packets to packet class ( #26 )
2020-01-25 15:44:56 +01:00
Ovahlord
fcb79fee07
Core/Datastores: updated DBC structure names to generated member format
2020-01-25 12:36:32 +01:00
Artamedes
4f5e13e01f
Remove duplicate include ( #27 )
2020-01-24 09:52:16 +01:00
Ovahlord
cf430ce61a
Core/Movement: merge 335 feedback changes for interrupt handing
2020-01-22 20:42:02 +01:00
Ovahlord
7f3a2084d1
Core/Movement: restore strict aura interrupt behaivior for players
2020-01-22 09:47:39 +01:00
Ovahlord
11f9219c8e
Core/Movement: improved random movement to come closer to retail behaivior
2020-01-22 08:48:06 +01:00
Ovahlord
266e2f1895
Core/Spells: defined unknown field in spell start and spell go packet struct
2020-01-21 22:26:46 +01:00
Ovahlord
42f2042279
Core/AI: removed a completely useless and braindead enum
2020-01-21 19:46:25 +01:00
Ovahlord
2374163cbb
Core/Spells: make Travis happy
2020-01-21 06:54:43 +01:00
Ovahlord
ec3ff7f085
Scripts/SFK: corrected a timer check that was preventing Baron Ashbury from casting Asphyxiate
2020-01-21 06:05:04 +01:00
Ovahlord
744ac00469
Core/Spells: converted SMSG_SPELL_START and SMSG_SPELL_GO to packet class
2020-01-21 06:03:02 +01:00
Ghaster
2587802100
Core/Packets: convert CMSG_ENUM_CHARACTERS and SMSG_ENUM_CHARACTERS_R… ( #24 )
...
* Core/Packets: convert CMSG_ENUM_CHARACTERS and SMSG_ENUM_CHARACTERS_RESULT to packet class
* Cleanup some excessive large spaces
* These entire spaces must be purged
* Order members by type size and alphabetical
* Change TaggedPosition into Position
2020-01-19 23:17:26 +01:00
Ovahlord
05fcab82d8
Core/Spells: corrected implementation of SPELL_AURA_BLOCK_SPELL_FAMILY and implement trigger cast flag to ignore blocked spells
2020-01-18 16:21:17 +01:00
Ovahlord
221ed21ed2
Core/Units: applied feedback from TC pull request for aura interrupt checkups
2020-01-18 16:13:29 +01:00
Ovahlord
b306111498
Scripts: re-organize Scarlet Enclave and Gilneas script files to reduce build time
2020-01-16 05:30:00 +01:00
Ovahlord
d4c12df4a7
Core/Misc: make travis happy
2020-01-16 05:17:47 +01:00
Ovahlord
b210320df0
Core/Spells: unify successful spell cast and interrupt AI hooks into one helper with different cast results to reduce duplicate code
...
* fixed position update logic that was responsible for interrupting channeled spells because of a missing movement generator update call that was kicking in after the interrupt already happened
* improved Baron Ashburys timer layout
2020-01-16 05:01:39 +01:00
xvwyh
527064c8d6
Core/DynamicObjects: Restore the ability of DynamicObjects to be world objects which was accidentally removed in f0f4a620fb breaking Far Sight ( #24046 )
...
Fixes #17081
2020-01-14 21:03:53 +01:00
Ovahlord
175282fbb6
Core/Trainer: do not send the level requirement for class trainer spells when the player has fulfilled the level requirement to match sniff behaivior
2020-01-14 01:06:32 +01:00
Ovahlord
09ebb0ed45
Core/Creatures: removed a unused argument from CanResetTalents
2020-01-13 14:50:37 +01:00
Ovahlord
0f73f8aeed
Core/Creatures: the required level for resetting talents should be 10
2020-01-13 02:40:32 +01:00
Ovahlord
5ce44296d0
Core/Creature: fixed trainers not sending their gossips
2020-01-13 02:35:13 +01:00
Ovahlord
622ddff704
Core/Players: initialize skill fields uppon character creation as well to prevent creating naked characters
2020-01-13 00:38:53 +01:00
Ovahlord
7760d95962
Core/Creatures: backported trainer update and skill initialization
2020-01-12 23:53:35 +01:00
Ovahlord
0e60ed1682
Core/Events: allow to override holiday durations and correct Lunar Festival duration down to 2 weeks
...
* the new field must be set for every new holiday date entry to take effect if you want to override the duration of the given
2020-01-11 23:42:08 +01:00
Ovahlord
02c12f7e77
Scripts/BWD: corrected a file name
...
*thx Keader for noticing
2020-01-11 21:43:07 +01:00
Ovahlord
a592be71f7
Core/Events: avoid looking up for battlegrounds when no battleground has been linked to an active event
2020-01-11 20:16:54 +01:00
Ovahlord
a3377e273a
Core/Events: refactored battleground holiday assignments. Instead of going with shitty bitmasks we now accept plain battleground ids instead
2020-01-11 20:04:21 +01:00
Ovahlord
c88a6193f6
Scripts/SFK: rewrite Lord Godfrey encounter
...
* updated scripts to new model
* corrected timer handling
* removed unneeded script for Bloodthirsty Ghouls
* properly handle left / right cast visuals for summoning Bloodthirsty Ghouls and Pistol Barrage
* reset achievement progress on each new attempt
2020-01-11 15:03:37 +01:00
funjoker
590ad14856
Core/Spells: Allow skipping automatic removal of auras from spell_area when condition is no longer met (mostly used for cosmetic cutscenes after quest completion)
2020-01-11 03:38:28 +01:00
jackpoz
131986d1c2
Core/Misc: Replace time(nullptr) with GameTime::GetGameTime()
2020-01-11 03:30:41 +01:00
Ovahlord
d60fbb842e
Core/Movement: use better checks in GetCurrentSlot to get more reliable slot results
2020-01-10 21:09:13 +01:00
Ovahlord
8d3ce54758
Scripts/SFK: removed unneeded tabs from Lord Walden's script and restrict the clear emote state event to his intro phase only
2020-01-10 13:10:47 +01:00
Ovahlord
029b61761c
Scripts/SFK: rewrite Lord Walden encounter
...
* updated script to new model
* removed hacks
* added out of combat talk events and movement
* scripted missing abilities
2020-01-10 04:20:53 +01:00
Ovahlord
19a1566a68
Scripts/SFK: fixed a typo and do not trigger Lord Godfrey's intro when he has been defeated already
2020-01-10 01:04:58 +01:00
Ovahlord
0aa4b560df
Scripts/SFK: scripted Lord Godfrey intro events for both factions and cleaned up header file
2020-01-09 21:39:09 +01:00
Ovahlord
741dba7cdf
Scripts/SFK: reworked spawn group handling for boss related spawns and corrected some spawn group spawn id assignments for Horde spawn groups
2020-01-09 17:32:57 +01:00
Ovahlord
559d4a7fd7
Scripts: added Dragon Soul instance script to scriptloader to fix a startup error
2020-01-08 18:22:08 +01:00