Commit Graph

540 Commits

Author SHA1 Message Date
Peter Keresztes Schmidt
6c7837f947 Core/Unit: Make HandleEmoteCommand typesafe (#25249)
* Scripts/ScarletMonastery: Fix wrong emote during Headless Horseman encounter

* Scripts/HoR: Fix wrong emote during escape event

* Core/Unit: Make improve type safety of HandleEmoteCommand

Change argument type to the expected enum type Emote

* Scripts/CoS: Use SetUInt32Value to set UNIT_NPC_EMOTESTATE

UNIT_NPC_EMOTESTATE is no flag field
2020-08-15 15:29:43 +02:00
Giacomo Pozzoni
7cf122fc2a Core/Misc: Fix static analysis issues (#25178) 2020-07-31 22:53:13 +02:00
Giacomo Pozzoni
deceb11b5f Log sync db queries in World::Update() loop (#25174)
* Core/Misc: Log sync queries on critical path

* Fix build

* Rename

* Fix warning

* Fix no-pch

* Change WarnAboutSyncQueries() to be header-only
2020-07-30 21:42:27 +02:00
Carbenium
1131229ee9 Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0);
to
TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime = 0s);
2020-07-26 23:30:32 +02:00
Carbenium
c39eb9b504 Core/Misc: Use std::chrono overload of Creature::DespawnOrUnsummon 2020-07-26 22:17:36 +02:00
Peter Keresztes Schmidt
e6e5775be8 Build: Enable -Wimplicit-fallthrough on clang (#25056)
* Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fallthroughs

Related: #25006

* Misc: Add some missing breaks (no-ops) to satisfy clang

Related: #25006
Closes #25055

* Build: Enable -Wimplicit-fallthrough on clang

Closes #25006
2020-07-18 20:43:16 +02:00
Giacomo Pozzoni
5eb742ee6a Core/Metric: Log Map::Update() times (#25067)
* Core/Metric: Log Map::Update() times

* Add more performant version to reduce allocations when metrics are disabled

* Linux build fix

* Add metric stopwatch version that doesnt let users forget to _END it

* Fix linux build

* Code cleanup

* Add Map updates panel to General dashboard

* Add "Recent events" panel to General dashboard

* Apply latest codestyle changes

Co-authored-by: Shauren <shauren.trinity@gmail.com>
2020-07-18 00:52:01 +02:00
Peter Keresztes Schmidt
ddf16ae4d9 Misc: Remove some unneeded/duplicated includes (#25051) 2020-07-16 14:14:01 +02:00
Peter Keresztes Schmidt
202fd41389 Core/Misc: Replace boost::optional with std::optional (#25047)
C++17 is already mandatory, so it's a safe thing to do
2020-07-15 10:22:29 +02:00
Peter Keresztes Schmidt
c92950b3e1 Core/DataStores: Update DBC field names to generated ones (#24999) 2020-07-12 15:36:55 +02:00
Shauren
0468c70dfe Core/Maps: Implemented getting area id from gameobject spawns
Yes, you can now spawn LK platform anywhere and it will treat you as inside Icecrown Citadel

(cherry picked from commit 42f9deb21e)
2020-06-27 20:23:30 +02:00
jackpoz
54c701cf0d Core/Common: Replace ASSERT(false, "...") with ABORT_MSG("...") 2020-06-26 23:37:52 +02:00
Peter Keresztes Schmidt
b210bb3713 Core/Misc: Replace Trinity::make_unique with std (#24869)
(cherry picked from commit bab5fd87a3)
2020-06-23 18:03:16 +02:00
Giacomo Pozzoni
4e1dbd1cf8 Log number of Creatures and GameObject per map (#24809)
* Shared/Metric: Allow to specify tags in metrics

* Core/Metric: Log number of Creatures and GameObject per map

* Apply feedback

* Codestyle changes

* Codestyle changes

* Remove whitespace

* Update Grafana dashboards to v7.0.3

* Fix missing filter on realm

* Include Creatures and Gameobjects in Maps dashboard

* Show instances with a different color
2020-06-20 00:04:01 +02:00
NoName
5bbab32793 Core/Maps: fix respawn times for manual respawns (#24571)
by joshwhedon
2020-05-05 21:09:50 +02:00
Shauren
9407f9bdfa Core/Misc: Improve assert message with more detail 2020-04-21 10:50:42 +02:00
Giacomo Pozzoni
4f33fd3932 Core/Pooling: Remove respawn times from the database when despawning a pool (#24422)
* Core/Pooling: Remove respawn times from the database when despawning a pool

Remove respawn times from the database when despawning a pool. This is needed when a Game Event ends but there are still some respawn times saved in the database.

* Remove respawn time of active pool objects even if they are not spawned
2020-04-11 14:07:57 +02:00
Giacomo Pozzoni
3def52c1c4 Core/Logs: Log full guid instead of just low guid, part 2 2020-04-05 19:10:58 +02:00
Giacomo Pozzoni
468ecb7252 Core/Logs: Log full guid instead of just low guid 2020-04-05 19:10:57 +02:00
Shauren
635b8d52d5 Core/DBLayer: Prevent committing transactions started on a different database
(cherry picked from commit f6e2b8cdc1)

# Conflicts:
#	src/server/bnetserver/REST/LoginRESTService.cpp
#	src/server/database/Database/DatabaseWorkerPool.cpp
#	src/server/database/Database/DatabaseWorkerPool.h
#	src/server/database/Database/Implementation/HotfixDatabase.h
#	src/server/database/Database/MySQLConnection.h
#	src/server/database/Database/Transaction.cpp
#	src/server/database/Database/Transaction.h
#	src/server/game/Achievements/AchievementMgr.cpp
#	src/server/game/Achievements/AchievementMgr.h
#	src/server/game/AuctionHouse/AuctionHouseMgr.cpp
#	src/server/game/AuctionHouse/AuctionHouseMgr.h
#	src/server/game/BattlePets/BattlePetMgr.cpp
#	src/server/game/BattlePets/BattlePetMgr.h
#	src/server/game/BlackMarket/BlackMarketMgr.cpp
#	src/server/game/BlackMarket/BlackMarketMgr.h
#	src/server/game/Entities/Creature/Creature.cpp
#	src/server/game/Entities/Item/Item.cpp
#	src/server/game/Entities/Item/Item.h
#	src/server/game/Entities/Player/CollectionMgr.cpp
#	src/server/game/Entities/Player/CollectionMgr.h
#	src/server/game/Entities/Player/Player.cpp
#	src/server/game/Entities/Player/Player.h
#	src/server/game/Garrison/Garrison.cpp
#	src/server/game/Garrison/Garrison.h
#	src/server/game/Groups/Group.cpp
#	src/server/game/Guilds/Guild.cpp
#	src/server/game/Guilds/Guild.h
#	src/server/game/Guilds/GuildFinderMgr.cpp
#	src/server/game/Handlers/BlackMarketHandler.cpp
#	src/server/game/Handlers/CalendarHandler.cpp
#	src/server/game/Handlers/CharacterHandler.cpp
#	src/server/game/Handlers/MailHandler.cpp
#	src/server/game/Handlers/PetHandler.cpp
#	src/server/game/Handlers/PetitionsHandler.cpp
#	src/server/game/Mails/Mail.cpp
#	src/server/game/Pools/PoolMgr.cpp
#	src/server/game/Quests/QuestObjectiveCriteriaMgr.cpp
#	src/server/game/Quests/QuestObjectiveCriteriaMgr.h
#	src/server/game/Scenarios/InstanceScenario.cpp
#	src/server/game/Server/WorldSession.cpp
#	src/server/game/Server/WorldSession.h
#	src/server/game/Spells/SpellHistory.cpp
#	src/server/game/Support/SupportMgr.cpp
#	src/server/game/Tools/PlayerDump.cpp
#	src/server/scripts/Commands/cs_misc.cpp
2020-03-31 13:42:01 +00:00
Shauren
fe1003bdbd Core/DBLayer: Prevent using prepared statements on wrong database
(cherry picked from commit e8e89f58fb)

# Conflicts:
#	src/server/bnetserver/REST/LoginRESTService.cpp
#	src/server/bnetserver/Server/Session.cpp
#	src/server/database/Database/DatabaseWorkerPool.cpp
#	src/server/database/Database/Implementation/HotfixDatabase.h
#	src/server/database/Database/MySQLConnection.cpp
#	src/server/database/Database/MySQLConnection.h
#	src/server/database/Database/PreparedStatement.cpp
#	src/server/database/Database/PreparedStatement.h
#	src/server/database/Database/QueryHolder.cpp
#	src/server/database/Database/SQLOperation.h
#	src/server/database/Database/Transaction.h
#	src/server/game/Accounts/BattlenetAccountMgr.cpp
#	src/server/game/Achievements/AchievementMgr.cpp
#	src/server/game/AuctionHouse/AuctionHouseMgr.cpp
#	src/server/game/AuctionHouseBot/AuctionHouseBot.cpp
#	src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
#	src/server/game/BattlePets/BattlePetMgr.cpp
#	src/server/game/Battlegrounds/ArenaTeam.cpp
#	src/server/game/BlackMarket/BlackMarketMgr.cpp
#	src/server/game/Chat/Channels/Channel.cpp
#	src/server/game/Entities/Corpse/Corpse.cpp
#	src/server/game/Entities/Creature/Creature.cpp
#	src/server/game/Entities/GameObject/GameObject.cpp
#	src/server/game/Entities/Item/Item.cpp
#	src/server/game/Entities/Pet/Pet.cpp
#	src/server/game/Entities/Player/CollectionMgr.cpp
#	src/server/game/Entities/Player/Player.cpp
#	src/server/game/Garrison/Garrison.cpp
#	src/server/game/Globals/ObjectMgr.cpp
#	src/server/game/Groups/Group.cpp
#	src/server/game/Guilds/Guild.cpp
#	src/server/game/Guilds/GuildFinderMgr.cpp
#	src/server/game/Guilds/GuildMgr.cpp
#	src/server/game/Handlers/AuctionHouseHandler.cpp
#	src/server/game/Handlers/CharacterHandler.cpp
#	src/server/game/Handlers/ItemHandler.cpp
#	src/server/game/Handlers/MailHandler.cpp
#	src/server/game/Handlers/MiscHandler.cpp
#	src/server/game/Handlers/PetitionsHandler.cpp
#	src/server/game/Handlers/SpellHandler.cpp
#	src/server/game/Handlers/TicketHandler.cpp
#	src/server/game/Loot/Loot.cpp
#	src/server/game/Mails/Mail.cpp
#	src/server/game/Maps/Map.cpp
#	src/server/game/Movement/Waypoints/WaypointManager.cpp
#	src/server/game/OutdoorPvP/OutdoorPvP.cpp
#	src/server/game/Pools/PoolMgr.cpp
#	src/server/game/Quests/QuestObjectiveCriteriaMgr.cpp
#	src/server/game/Reputation/ReputationMgr.cpp
#	src/server/game/Scenarios/InstanceScenario.cpp
#	src/server/game/Server/WorldSession.cpp
#	src/server/game/Server/WorldSocket.cpp
#	src/server/game/Spells/SpellHistory.cpp
#	src/server/game/Support/SupportMgr.cpp
#	src/server/game/Tools/PlayerDump.cpp
#	src/server/game/World/World.cpp
#	src/server/scripts/Commands/cs_account.cpp
#	src/server/scripts/Commands/cs_ban.cpp
#	src/server/scripts/Commands/cs_battlenet_account.cpp
#	src/server/scripts/Commands/cs_group.cpp
#	src/server/scripts/Commands/cs_lfg.cpp
#	src/server/scripts/Commands/cs_list.cpp
#	src/server/scripts/Commands/cs_message.cpp
#	src/server/scripts/Commands/cs_misc.cpp
#	src/server/scripts/Commands/cs_npc.cpp
#	src/server/scripts/Commands/cs_tele.cpp
#	src/server/scripts/Commands/cs_wp.cpp
#	src/server/shared/DataStores/DB2DatabaseLoader.cpp
#	src/server/shared/Realm/RealmList.cpp
2020-03-31 13:42:01 +00:00
Shauren
e10313b380 Core/Maps: Citizens of Dalaran! Raise your eyes to the skies and observe! Any non-map-default light can now be overriden!
Closes #24250
2020-03-06 17:44:10 +01:00
ForesterDev
5cfce94619 Core/DynamicInfo: rename some parameters according packet definitions (#24192) 2020-02-28 19:23:20 +01:00
Treeston
9304e496cb Core/Misc: Some refactoring, #23603 prep: (#23676)
- Split SpawnMetadata off from SpawnData
- No longer allocate Creature/Gameobject objects in ObjectGridLoader just to check their typeid and delete them afterwards

Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
2020-02-08 20:22:37 +01:00
Kelno
d0efd76c92 Core/Maps: cosmetic correction on comment (#24096) 2020-01-22 21:34:24 +01:00
xvwyh
d4ba47a76e Core/DynamicObjects: Restore the ability of DynamicObjects to be world objects which was accidentally removed in f0f4a620fb breaking Far Sight (#24046)
Fixes #17081
2020-01-14 19:42:30 +01:00
Aokromes
ed93932537 New year
Say bye bye to every year changing dates
2020-01-02 06:25:50 +01:00
jackpoz
afbc478919 Core/Map: Load the grid of TempSummons owned by Players
Ensure to load the grid of TempSummons owned by Players when the relocate to another cell
2019-12-21 16:27:46 +01:00
ccrs
06c6b30ed4 Scripts/ScarletMonastery: instance script cleanup (#23889)
Adapt InstanceScript into newer structure and style
Adapt existing boss scripts into newer structure and style
Improve existing boss related definitions

Should make each boss more functionally reliable, but nothing new has been added
2019-10-26 23:33:30 +02:00
jackpoz
42ab6010f8 Core/Map: Move a log from ERROR to WARN
Move "Could not load MMAP" log from ERROR to WARN as 99% of times is a false positive
2019-09-21 18:05:19 +02:00
ForesterDev
07e2264964 Core/PacketIO: updated SMSG_PLAY_SOUND, SMSG_PLAY_MUSIC and SMSG_PLAY_OBJECT_SOUND (#23636)
* Core/PacketIO: SMSG_PLAY_SOUND

(cherry picked from commit 82a33c7fa8)

# Conflicts:
#	src/server/game/Battlefield/Battlefield.cpp
#	src/server/game/Battlegrounds/Battleground.cpp
#	src/server/game/Battlegrounds/BattlegroundMgr.cpp
#	src/server/game/Battlegrounds/BattlegroundMgr.h
#	src/server/game/Entities/Object/Object.cpp
#	src/server/game/Server/Packets/MiscPackets.cpp
#	src/server/game/Server/Protocol/Opcodes.cpp
#	src/server/game/Texts/CreatureTextMgr.cpp
#	src/server/game/Texts/CreatureTextMgr.h
#	src/server/scripts/Commands/cs_misc.cpp

* Update for 3.3.5

* Core/PacketIO: updated and enabled SMSG_PLAY_MUSIC

(cherry picked from commit c6718dc120)

# Conflicts:
#	src/server/game/Maps/Map.cpp
#	src/server/game/Server/Packets/MiscPackets.cpp
#	src/server/game/Server/Protocol/Opcodes.cpp
#	src/server/game/Server/Protocol/Opcodes.h
#	src/server/game/Spells/SpellEffects.cpp

* Core/Packets: added SMSG_PLAY_OBJECT_SOUND packet class

(cherry picked from commit 1272e9eea6)

# Conflicts:
#	src/server/game/Server/Packets/MiscPackets.cpp
#	src/server/game/Server/Packets/MiscPackets.h
#	src/server/game/Server/Protocol/Opcodes.cpp

* fic build

* change variable names

* fix build error field will be initialized after
2019-08-23 19:28:21 +02:00
Shauren
7ee0891b0f Warning fix 2019-08-17 22:40:50 +02:00
Shauren
3a4216fd97 Core/Map: Kill zoneId from RespawnInfo, all it did was significantly slow down startup to make one gm command faster 2019-08-17 22:30:27 +02:00
Treeston
3d4bebd8d9 Scripts/FollowerAI: Some cleanup:
- FollowerAI properly resumes follow after evading.
- Removed duplicated getters from CreatureAI (IsEscorted vs IsEscortNPC), they were used to do the same thing
- FollowerAI properly assists in combat.
- FollowerAI properly despawns if quest is abandoned.
- FollowerAI now supports dynamic respawning for escort NPCs.
2019-08-01 18:32:26 +02:00
ForesterDev
b9756de7e5 Core/PacketIO: Updated SMSG_OVERRIDE_LIGHT (#23635)
* Core/PacketIO: Updated SMSG_OVERRIDE_LIGHT

(cherry picked from commit 4c94108ba9)

# Conflicts:
#	src/server/game/Maps/Map.cpp
#	src/server/game/Server/Packets/MiscPackets.cpp
#	src/server/game/Server/Packets/MiscPackets.h
#	src/server/game/Server/Protocol/Opcodes.cpp
2019-07-25 11:08:31 +02:00
Treeston
b64834c3f5 Scripts/Commands: Adjust .list respawns to use enum iteration. Add enum iteration capability to SpawnObjectTypes. 2019-07-17 22:58:49 +02:00
Treeston
d60082ae86 Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewrite:
- Map::RemoveRespawnTime(SpawnObjectType, LowType, doRespawn) split into Map::Respawn and Map::RemoveRespawnTime, without the extra boolean
- Map::RemoveRespawnTime(RespawnInfo*) merged into Map::DeleteRespawnInfo(RespawnInfo*) and is now private
- Map::DeleteRespawnInfo(void) renamed to Map::UnloadAllRespawnInfos to properly describe what it does
- Map::ProcessRespawns now actually saves the delayed respawn time to DB if the respawn was delayed
- Map::AddRespawnInfo now takes const reference, and returns success as a boolean
- Map::AddRespawnInfo no longer offers an unused "replace" parameter
- Map::DeleteRespawnInfo no longer offers a variety of unused private overloads
- Map::SaveRespawnTime no longer offers a tantalizing writeDB parameter. Parameter is now called "startup" to properly describe what it does.
- Map::SaveRespawnInfoDB now takes RespawnInfo reference instead of all the various fields. Still public because compatibility mode. QQ.
- Map::GetWorldObjectBySpawnId sanitized
- Map::GetXRespawnTime methods sanitized to all go through Map::GetRespawnTime
2019-07-15 17:14:58 +02:00
Treeston
26440857c1 Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme prejudice. (It didn't work anyway.) 2019-07-15 15:57:04 +02:00
Treeston
374597c8e9 Core/DB: Unify creature_respawn and gameobject_respawn into a single respawn table 2019-07-14 18:49:38 +02:00
ccrs
965ec9a571 Core/Weather: 6eecb68 followup
missing IntervalTimer::Update call
2019-07-10 23:16:58 +02:00
Shauren
6eecb685ce Core/Weather: Fixed weather updates to be thread safe
(cherry picked from commit 6eb9973947)
2019-07-09 21:17:59 +02:00
Nayd
9a9af3cc5f Core/Packets: Update and enable SMSG_WEATHER
(cherry picked from commit 6f7d048765)
2019-07-09 21:17:59 +02:00
Treeston
84b7b2e08e Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implications:
- .npc respawn no longer causes stupid things to happen (Fixes #23014)
- ::DeleteFromDB methods on Creature and GameObject rewritten to be as sensible as such a colossally stupid method can ever be. They're static now.
- .npc delete and .gobj delete ported to new argument handling, and rewritten as per above. They can no longer crash the server when used in instances, too. Yay for that.
- Adjusted various dusty cobwebbed hacks around the core (why does waypoint visualization use permanent spawns *shudder*) to still work too.
2019-07-08 11:56:41 +02:00
Treeston
ded18a2690 Entities/Creature: Some asserts are now LOG_ERRORs that block spawning. Fix a group spawning bug exposed by the CoS merge. Improve some command output. 2019-07-07 19:18:32 +02:00
ccrs
953b05459a Core/Instance: add new hook & method 2019-06-29 19:24:05 +02:00
Giacomo Pozzoni
df92ceb9bc Core/Misc: Fix static analysis issues reported by Coverity Scan 2019-06-14 15:47:42 +02:00
Giacomo Pozzoni
797fba98e9 3.3.5 gameobject summoner (#23289)
* Scripts/Misc: Change IsSummonedBy(Unit*) to IsSummonedBy(WorldObject*)

* Scripts/Misc: Fix build

* Core/TempSummons: Rename GetSummoner() to GetSummonerUnit()

* Core/TempSummons: Add support to TempSummons::GetSummoner() to return GameObject too

* Fix build

* Core/TempSummons: Allow GameObject to be owner of TempSummon

* Core/TempSummons: Add support to SAI for GameObject owner of TempSummon

* Scripts/Misc: Fix no-pch build

* Core/TempSummons: Implement PR comments
2019-05-23 21:08:29 +02:00
Jeremy
9fcbd8f15d Core/Movement: Fix some undermap issues with random movement/fear/blink (#22937)
* Core/Movement:
- Only move to point if there is a path that is not a shortcut (which will make the unit move through terrain)
- Added new function to check if there is a vmap floor without search distance
- Units that can fly, are underground but far above the vmap floor will stay underground (bronze drakes in tanaris)
- Don't remove PATHFIND_SHORTCUT from path type in some cases

* Core/Object: Ignore UpdateAllowedPositionZ for flying units.

- This will make flying units go through mountains instead of going to the top and back to the bottom to reach you.

* Core/Object: Revert some changes and let MovePositionToFirstCollision deal with a position without ground

* Missing groundZ change for objects on transport

* use CanFly instead of IsFlying
2019-04-07 20:15:40 +02:00
Jozef Dúc
62f621fcd7 Check player conditions to enter instance (#23117)
Check player conditions to enter before party condition.
2019-03-17 19:52:46 +01:00
jackpoz
da19ad117e Core/MapScripts: Add support to GameObjects to SCRIPT_COMMAND_DESPAWN_SELF 2019-02-24 15:09:24 +01:00