Commit Graph

9714 Commits

Author SHA1 Message Date
Shauren
8a5e7eba70 Core/Units: Fixed autoattack range
Closes #17539
2016-07-20 19:12:44 +02:00
Aokromes
0cb8e628d2 Core/Unit: Add proc cooldown to all units
It will break something?
2016-07-20 19:12:00 +02:00
treeston
a3fba746d0 Entities/Creature: Add some more std::chrono overloads 2016-07-20 18:48:17 +02:00
Aokromes
92523278b2 Core/Misc: Coding standard 2016-07-20 18:45:58 +02:00
Shauren
00cc84a51d And another typo fix 2016-07-20 18:44:49 +02:00
Shauren
6e755d05d8 Typo fix 2016-07-20 18:44:38 +02:00
Aokromes
67bb661def Core/Mmaps: Charge ignoring z position of target (#17516)
* Core/Mmaps: Charge ignoring z position of target

By cemak closes #15011
2016-07-20 18:43:45 +02:00
ariel-
b56a40436b Core/Unit: remove duplicate resist roll in Unit::MeleeSpellHitResult (#17520) 2016-07-20 18:41:30 +02:00
SnapperRy
0b62ea5f24 Core/Fishing: update fishing skill regardless of success or failure (junk items fished) (#17504) 2016-07-20 18:40:59 +02:00
Shauren
684fb69d0d Core/Spells: Fixed spell dest range check failing on 0 distance max range requirement even if standing directly on top of destination 2016-07-20 18:38:18 +02:00
SnapperRy
2e02320302 Event/Midsummer: improve pole ribbon functionality (#17464)
Event/Midsummer: improve pole ribbon functionality:

- Bunny creature should hover, which puts it in the intended position.
- Use correct visual and internal spells to handle cosmetics and timers.
2016-07-20 18:37:26 +02:00
SnapperRy
a8a8ff596d Core/Quest: do not save/load Dungeon Finder/daily/repeatable quests as completed (#17458)
* Core/Quest: do not save/load Dungeon Finder/daily/repeatable quests as completed
2016-07-20 18:33:33 +02:00
SnapperRy
5ce8886050 Core/Spell: allow use of ground mounts while swimming (#17488) 2016-07-20 18:33:07 +02:00
Aokromes
0f5b2fd792 Code/Battleground Opening a game object(banner) under absorb effects … (#17459)
* Code/Battleground Opening a game object(banner) under absorb effects in battlegrounds should result an interupt

By zwerg, closes #6222
2016-07-20 18:32:05 +02:00
Aokromes
9d7bd6ca62 Core/Misc: Even better description for logs 2016-07-20 18:30:14 +02:00
Aokromes
5e3cb9a180 Core/Misc: Better description for a log 2016-07-20 18:28:13 +02:00
Aokromes
8e2b32f55b Core/Misc: Better description for a log 2016-07-20 18:26:42 +02:00
Shauren
fa7026cee3 Core/Spells: Fixed spell range check
Closes #17060
2016-07-20 18:26:18 +02:00
Aokromes
4305129672 Core/Loading: output error when specified emote id for some quest-rel…
…ated tables is invalid (#17469)

* Core/Loading: output error when specified emote id for some quest-related tables is invalid
* Apply suggested changes (and kill whitespace)
2016-07-20 18:23:26 +02:00
jackpoz
d255975122 Core/Creature: Fix assertion triggered
Fix assertion triggered when a Creature was summoned at an invalid position with Auras loaded as Creature addons.
Fix #17415
2016-07-20 18:13:32 +02:00
Aokromes
e0cdf97dcb Core/Pet: Fix pet at rest distance (#17206)
* Core/Pet: Fix pet at rest distance

By MrSmite, closes #10865

* Update TargetedMovementGenerator.cpp
2016-07-20 18:09:40 +02:00
Aokromes
2102f40f4b Script/Quest: Improvements for quest Corrosion Prevention (27347): (#…
…17385)

- Energized! spell should target only the caster and any player around.
- Prevent trigger from gaining threat from beneficial spell casts, getting stuck in a "gaining threat but cannot attack, reset" situation.
- The Power Core Fragment near the zeppelin crash should always be active.
2016-07-20 18:09:14 +02:00
Aokromes
09b34b64e5 Core/DungeonFinder: Add new log to allow to debug some issues
By Spp- on #14331
Enable lfg.allqueued DEBUG log. It will give more detailed info.
2016-07-20 18:08:03 +02:00
Treeston
257a0b5f6f Creature/Loot: Do not display "lootable" sparkles for player even if others in the group still have quest items to be looted from creature. (#16265) 2016-07-20 18:05:51 +02:00
Keader
47a89b8dcc Core/Pet: Fixed pets dont lose auras on join arena (#17185) 2016-07-20 18:04:54 +02:00
Aokromes
f35df037b6 Core/Spells: Implement SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER 2016-07-20 18:03:54 +02:00
Aokromes
4c09550b0f another compile fix 2016-07-20 17:12:59 +02:00
Aokromes
6d86976904 compile fix 2016-07-20 17:11:09 +02:00
Aokromes
bf5db53da6 Another build fix 2016-07-20 16:53:36 +02:00
Aokromes
8a6cbf2b89 compile fix 2016-07-20 16:48:32 +02:00
Aokromes
4e31162a42 Core/Scripts: Extended SMART_ACTION_SET_INST_DATA to also set BossStates. (#16739)
Scripts/Dire Maul: Initialize boss states array so it may be called from SmartAI. (Ref #6429)
2016-07-20 16:44:24 +02:00
Alan Deutscher
7cfe75acf0 Adjustment to Player::SetViewpoint to allow for Mind Vision "hops". (#17041)
* Adjustment to Player::SetViewpoint to allow for Mind Vision "hops".

* Dynamic objects should not be a valid viewpoint for spells like Mind Vision.

* Dynamic objects should not be a valid viewpoint for spells like Mind Vision.

* Removed redundant TYPEMASK_PLAYER check.

* Moved SetSeer outside of if statement.
2016-07-20 16:36:39 +02:00
Tiuz90
eafbdb2678 [Core/Spells]Warrior, fixed bladestorm aura remove due to weapon swap (#16873) 2016-07-20 16:24:20 +02:00
SnapperRy
f7ac30867f Core/Movement: interrupt a creature's current cast when fleeing for assistance, and (if spell is not castable while moving) when running random/fleeing movement generators. (#17271)
Also make sure the creature is alive before updating.

Fixes #12823.
2016-07-20 16:23:41 +02:00
Shauren
05f11a46ba build fix 2016-07-20 16:05:51 +02:00
DDuarte
d8bd7aa551 Core/Items: Missing renames 5faaddcf6b 2016-07-20 16:04:39 +02:00
DDuarte
3f90a9ac87 Core/Items: Rename some ITEM_PROTO_FLAG
Source: vanilla alpha pdb
2016-07-20 16:04:18 +02:00
Aokromes
d202a88b65 Core/GameObjects: Update GameObjectTemplate structure and defined more GO flags 2016-07-20 16:03:06 +02:00
Aokromes
ef28a6c817 Core/Quest: send SMSG_QUESTGIVER_STATUS_MULTIPLE after a quest is rew…
…arded.

This updates the status of nearby questgivers and prevents them from being stuck in a state that's no longer valid (for example, stuck with yellow question mark until area update).
2016-07-20 15:54:01 +02:00
jackpoz
4aa993607a Core/Player: Fix duel edge case crash
Fix a crash that could be triggered if an aura removed after duel finished would have caused damage to one of the players.
2016-07-20 15:50:04 +02:00
treeston
a509a209c6 Revert "PvP/Dueling: Fix an edge case crash that could happen if a duel ended while an aura effect was being removed (Living Bomb, Unstable Affliction and similar). Closes #17177."
This reverts commit 73cfbdcf9f.
2016-07-20 15:49:51 +02:00
treeston
08b78720bb PvP/Dueling: Fix an edge case crash that could happen if a duel ended while an aura effect was being removed (Living Bomb, Unstable Affliction and similar). Closes #17177. 2016-07-20 15:49:23 +02:00
Snapper
7185ae680c Core/SmartAI: delay SMART_ACTION_FLEE_FOR_ASSIST if creature is rooted/stunned.
Prevents creatures from teleporting around when fleeing while stunned/rooted.
2016-07-20 15:46:31 +02:00
jackpoz
d9f485273c Core/VMaps: Fix some vmap height edge cases
Fix Map::GetWaterOrGroundLevel() checking dynamic object only in phase 1 instead of current Unit phase.
Improve DynamicMapTree::getHeight() dynamic object check by casting the ray at +0.5f from the passed Z coordinate, this value will be tuned to improve even more the results.
2016-07-20 15:45:05 +02:00
treeston
2f15b10342 AI/PlayerAI: Fix potential edge case crash. 2016-07-20 15:41:57 +02:00
Aokromes
2387591f1a Core/Creatures: Remove resetting of UNIT_FLAG_IMMUNE_TO_PC on combat clearing 2016-07-20 15:39:16 +02:00
Aokromes
d59e84fcb2 Core/SmartAI: Allow SMART_ACTION_FORCE_DESPAWN on no-SmartAI GameObjects 2016-07-20 15:33:33 +02:00
treeston
34ad561ff5 AI/PlayerAI: Code style cleanup. 2016-07-20 15:23:58 +02:00
Aokromes
00fa7d03ed AI/PlayerAI: Finally implement cast logic for controlled players. 2016-07-20 15:19:53 +02:00
Aokromes
59b4b36bdc Core/World: Remove unused config CONFIG_SIGHT_GUARDER 2016-07-20 14:45:41 +02:00