Brian
4d00596e95
* Update for 3.3.5a
...
--HG--
branch : trunk
2010-06-30 13:11:44 -06:00
Brian
b0df141c54
* Another opcode update
...
* Thanks TOM_RUS
--HG--
branch : trunk
2010-06-30 13:05:23 -06:00
Brian
9b7da805f8
* Some update to chat enums
...
* Thanks TOM_RUS
--HG--
branch : trunk
2010-06-30 13:02:43 -06:00
Brian
27958838bf
* Update / Add some opcodes
...
* Thanks TOM_RUS
--HG--
branch : trunk
2010-06-30 12:58:00 -06:00
Brian
f1bcd2c5bc
* Fix expected client build
...
--HG--
branch : trunk
2010-06-30 12:46:19 -06:00
click
cc51206403
Use proper paths for searching
...
--HG--
branch : trunk
2010-06-30 23:35:45 +02:00
Shauren
c0dfc791de
OpenSSL windows detection
...
You have to have x64 version of the library to build in x64 mode (and x86 for win32 build) - affects only windows
--HG--
branch : trunk
2010-06-30 23:14:50 +02:00
Shauren
4cd95932da
Forgot to change included files after PCH rename (win projects)
...
--HG--
branch : trunk
2010-06-30 19:45:36 +02:00
Tartalo
728c3b476d
Remove sql content managed by TDB
...
--HG--
branch : trunk
2010-06-30 19:42:25 +02:00
Tartalo
83c037a338
Fix sql from rev 8806 for the new conditions system
...
--HG--
branch : trunk
2010-06-30 19:39:14 +02:00
Shauren
9a91e70f05
This should fix building game with windows projects
...
--HG--
branch : trunk
2010-06-30 19:29:48 +02:00
Tartalo
fe1caeefc0
Obsidian Sanctum: Many improvements & fixes, by moriquendu
...
Closes issue #1278
Closes issue #2505
Finally I make some time to review & push this change. Thanks for the patience
--HG--
branch : trunk
2010-06-30 19:02:20 +02:00
click
0a5a30a592
Minor cleanups to accomodate CMake-usage on Windows
...
--HG--
branch : trunk
2010-06-30 18:46:55 +02:00
click
d12b6fa6dd
Fix vmap3_assembler CmakeLists.txt - thanks m.ax for noticing the typo
...
--HG--
branch : trunk
2010-06-30 17:14:13 +02:00
click
a9cae00503
Remove double-created genrev-target and move the CMAKE_BUILD_TYPE-declaration out of that section (not needed there)
...
--HG--
branch : trunk
2010-06-30 17:02:19 +02:00
click
f8bb7afa98
And even more CMake-specific cleanups (mutes most of the "non-harmful" warnings - VS is just trying to be too friendly/noisy at times)
...
--HG--
branch : trunk
2010-06-30 16:51:37 +02:00
click
fc1ed4b109
Make CMake-based building on Windows a little bit more silent + allow it to use more than 2GB memory on 32-bit platforms (shady solution)
...
--HG--
branch : trunk
2010-06-30 15:08:32 +02:00
Shauren
1740bace3a
Initialize a pointer with NULL value to prevent possible crashes.
...
--HG--
branch : trunk
2010-06-30 14:48:38 +02:00
click
d405f3fca5
Add CMake platform-check (32/64-bit) (includes new test-variable ${PLATFORM} that defines X86/X64 basesystem)
...
--HG--
branch : trunk
2010-06-30 14:39:21 +02:00
Tartalo
d8bdc9d22f
Violet Hold: Don't make sinclari unselectable when event starts
...
Thanks to dex for pointing it
--HG--
branch : trunk
2010-06-30 13:41:04 +02:00
Shauren
2ea043484d
It is now possible to use CMake on windows for proper build (PCH support included)
...
Merged PCH header into gamePCH since they became the same after these changes
--HG--
branch : trunk
rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp
rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
2010-06-30 13:10:13 +02:00
Shauren
b0d5071598
Added rename forgotten in revision 1744c10a1b
...
--HG--
branch : trunk
2010-06-30 10:55:12 +02:00
Tartalo
e2f47ef672
Violet Hold: Implement sinclari's option to teleport player's inside during
...
main event, based on DennisRassmann
Closes issue #2810
--HG--
branch : trunk
2010-06-29 21:15:19 +02:00
Tartalo
aa9b52c67a
bypass Map::CanEnter() checks on login (fixes a crash)
...
Need info about this bypass is exploitable or not
--HG--
branch : trunk
2010-06-29 15:41:39 +02:00
Tartalo
745c2fb599
Violet Hold: Restructuration: Add an EventPhase var instead of using door's
...
status to handle main event. Needed for next commits and cleansing
--HG--
branch : trunk
2010-06-29 15:40:20 +02:00
Shauren
9a648e120d
This should not be there
...
--HG--
branch : trunk
2010-06-29 14:33:07 +02:00
Shauren
4b19773df1
Added support for SPELL_AURA_SCHOOL_HEAL_ABSORB (301)
...
--HG--
branch : trunk
2010-06-29 14:20:49 +02:00
Shauren
20225b4eab
Make table names more consistent (item_set_names and locale)
...
--HG--
branch : trunk
2010-06-29 13:32:07 +02:00
teacher
bb9ad49666
Added missing data to fulls and better format for sql update files.
...
--HG--
branch : trunk
2010-06-29 13:22:56 +02:00
Supabad
b61674fbf2
Hellfire Ramparts - Code cleanup & Re-write Nazan a little bit
...
--HG--
branch : trunk
2010-06-29 12:49:37 +02:00
Machiavelli
87cc652a82
Replace some misplaced DirectExecute´s with delayed Execute calls. DirectExecute at this moment should only be used for transaction control and not for dynamic content.
...
--HG--
branch : trunk
2010-06-28 23:19:54 +02:00
Tartalo
95aadc4037
Violet Hold: More work on crystal activation thing.
...
Process the event that's throw by the activation spell
--HG--
branch : trunk
2010-06-28 22:45:23 +02:00
Tartalo
9bedc08b71
Violet Hold: Fix crystal activation mechanic
...
--HG--
branch : trunk
2010-06-28 22:39:54 +02:00
Tartalo
948f333dc3
Little fix for Vehicle inmunities hack.
...
Closes issue #2590
We must found a less hacky way to handle this
--HG--
branch : trunk
2010-06-28 22:23:57 +02:00
Tartalo
de71d39abf
Apply inmunities to vehicle's on its creation, by Josh
...
--HG--
branch : trunk
2010-06-28 20:56:29 +02:00
Xanadu
ebadd7ef79
Merge
...
--HG--
branch : trunk
2010-06-28 20:35:58 +02:00
Xanadu
bde8e96cc5
Aspect of the Viper now correctly displayed as a buff. Closes issue #107 .
...
--HG--
branch : trunk
2010-06-28 20:34:11 +02:00
Tartalo
5d3a529e84
Merge
...
--HG--
branch : trunk
2010-06-28 20:32:56 +02:00
Tartalo
bb6d8a7e67
MapManager uses proper Map::CanEnter() function instead of rewriting the same
...
checks (we could move more code to there)
--HG--
branch : trunk
2010-06-28 20:31:20 +02:00
Tartalo
6531cbcb21
Violet Hold: Link Defenseless achiev code to crystal activation code
...
--HG--
branch : trunk
2010-06-28 19:42:59 +02:00
Supabad
b9a2bd24f7
minor change to destructable buildings.
...
--HG--
branch : trunk
2010-06-28 18:45:54 +02:00
click
72de3dd6c4
Remove hardcoded stacking for ammunition-types (should now stack properly)
...
--HG--
branch : trunk
2010-06-28 17:12:36 +02:00
Machiavelli
fb4d4514e5
Add prepared statement example for auth server ping
...
--HG--
branch : trunk
2010-06-28 16:09:16 +02:00
Machiavelli
b6e180c17c
Add PreparedStatementHolder class that will be used for registering and calling prepared statements on the MySQL server.
...
Information about prepared statements can be found here: http://dev.mysql.com/tech-resources/articles/4.1/prepared-statements.html
In short: better performance shall ensue.
--HG--
branch : trunk
2010-06-28 16:09:06 +02:00
Brian
d2f6ae6f77
* Fix creatures spawning with less than max health if curhealth field in
...
* creature is != maxhealth in creature_template and the creature is supposed
* to regenerate health.
* Patch courtesy of Visagalis
* Thanks for taking the time to fix this LONG outstanding bug
--HG--
branch : trunk
2010-06-28 06:42:01 -06:00
click
988467467c
Properly initialize variable in WorldObject::PlayDirectSound()
...
Fixes issue 2838
--HG--
branch : trunk
2010-06-28 14:40:57 +02:00
Supabad
37529a1e9f
add forgotten header for leviathan
...
--HG--
branch : trunk
2010-06-28 14:24:35 +02:00
Supabad
418360d8f9
Add Hard Mode support to Flame Leviathan. more code cleanup.
...
Big Thanks to all who participated.
--HG--
branch : trunk
2010-06-28 14:05:32 +02:00
Xanadu
0485d99e5d
Fixed periodic damage for stackable auras (Deadly Poison...). Patch by Lyall. Closes issue #1368 .
...
--HG--
branch : trunk
2010-06-28 05:26:00 +02:00
Tartalo
f4531c5a58
Violet Hold: Add crystal mechanic support to Portal's and Ichoron's adds
...
--HG--
branch : trunk
2010-06-28 01:04:13 +02:00