Shauren
538fa8e97f
Core/Spells: Cleanup movement checks in spells - use correct interrupt flags
2022-05-07 23:31:55 +02:00
Shauren
0620b829b2
Core/Spells: Implemented SPELL_ATTR6_DELAY_COMBAT_TIMER_DURING_CAST
2022-05-07 20:09:25 +02:00
Shauren
50eff8c238
Core/Spells: Implemented SPELL_ATTR6_NO_PUSHBACK
2022-05-07 00:18:01 +02:00
Shauren
0710fd0ee0
Core/Spells: Implemented SPELL_ATTR6_AURA_IS_WEAPON_PROC
2022-05-06 23:18:33 +02:00
Shauren
e4f8403d7a
Core/Spells: Implemented SPELL_ATTR6_DO_NOT_RESET_COOLDOWN_IN_ARENA
2022-05-06 23:12:44 +02:00
tisk
24434c687d
Core/Spells: Implemented SPELL_ATTR6_ALLOW_EQUIP_WHILE_CASTING
2022-05-06 23:01:36 +02:00
Shauren
26d424d916
Core/Misc: Fixed mistake in racemask IsEmpty
2022-05-06 22:39:05 +02:00
Shauren
4bc02e3744
Core/Items: Use correct error message when swapping weapons in combat too quickly
2022-05-06 22:17:16 +02:00
Shauren
94aac14b4d
Core/Spells: Rename SpellAttr6 to use official attribute names
2022-05-06 20:23:13 +02:00
Shauren
d800c87137
Core/Misc: Remove implicit conversions from RaceMask class, fixes racemask check failing during loading from db
2022-05-06 18:45:51 +02:00
Shauren
aa6a0f2431
Core/Crypto: Fixed EVP_PKEY reference counting for copied objects
...
Closes #27943
2022-05-06 12:21:59 +02:00
Shauren
d1266a2abe
CI: Use newer openssl dll filenames when building artifacts
2022-05-03 20:57:08 +02:00
Shauren
370dd97998
Build: Prioritize manually selected openssl location over default installed one
2022-05-03 19:02:48 +02:00
Shauren
849999c1b3
Codestyle fix - remove empty lines
2022-05-03 17:57:51 +02:00
Shauren
63f6626c46
CI: Bump upgrade openssl used on appveyor from 1.0.2 to 1.1.1
2022-05-03 17:52:22 +02:00
Shauren
2345b33669
Core/Crypto: Fix nopch build
2022-05-03 17:51:47 +02:00
Shauren
bc87f7b337
Core/Crypto: Switch away from most deprecated openssl functions and removed upper version limit
2022-05-03 17:03:57 +02:00
Shauren
c68f52568f
Core: Updated allowed build to 9.2.0.43345
2022-05-03 11:17:01 +02:00
Shauren
aefce9a25c
Core/Misc: Prefix include guard to avoid possible conflict with external library
2022-05-03 11:16:35 +02:00
Shauren
33132efd22
Core/Spells: Add notes on remaining SpellAttr5
2022-05-02 21:12:18 +02:00
Shauren
91ca5527d6
Core/Spells: Implemented SPELL_ATTR5_AURA_UNIQUE_PER_CASTER
2022-05-02 21:01:22 +02:00
Shauren
c77017edcf
Core/Spells: Implemented SPELL_ATTR5_ALWAYS_LINE_OF_SIGHT and SPELL_ATTR5_ALWAYS_AOE_LINE_OF_SIGHT
2022-05-02 20:06:00 +02:00
Shauren
2ff29ce1e8
Core/Spells: Implemented SPELL_ATTR5_TREAT_AS_AREA_EFFECT
2022-05-02 19:35:53 +02:00
Shauren
076c63c766
Core/Spells: Implemented SPELL_ATTR5_NOT_AVAILABLE_WHILE_CHARMED
2022-05-02 19:29:51 +02:00
Shauren
acda6f9dcf
Core/Spells: Implemented SPELL_ATTR5_NOT_ON_PLAYER and SPELL_ATTR5_NOT_ON_PLAYER_CONTROLLED_NPC
2022-05-02 18:21:01 +02:00
Shauren
d71ca7a8f5
Core/Spells: Implemented SPELL_ATTR5_IGNORE_AREA_EFFECT_PVP_CHECK
2022-05-02 18:20:17 +02:00
Shauren
8a219b7e39
Core/Spells: Corrected implementation of SPELL_ATTR5_ALLOW_ACTIONS_DURING_CHANNEL - it allows casting other spells while channeling, not allows movement while channeling
2022-05-02 16:15:28 +02:00
Shauren
d818add0e2
Core/Auras: Added support for SPELL_ATTR5_LIMIT_N limit to other number than just 1
2022-05-02 16:14:41 +02:00
Shauren
4ef983f689
Core/Spells: Removed SPELL_SPECIFIC_JUDGEMENT
2022-05-02 15:34:32 +02:00
Shauren
738f285432
Core/Spells: Rename SpellAttr5 to use official attribute names
...
* Implemented SPELL_ATTR8_HASTE_AFFECTS_DURATION
2022-05-02 01:11:38 +02:00
Shauren
8d16a79dea
Core/Spells: Rename SpellAttr4 to use official attribute names
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* Corrected implementation of SPELL_ATTR4_CLASS_TRIGGER_ONLY_ON_TARGET
* Implemented SPELL_ATTR4_NO_HELPFUL_THREAT
* Implemented SPELL_ATTR4_NO_PARTIAL_IMMUNITY
* Implemented SPELL_ATTR4_ALLOW_PROC_WHILE_SITTING
* Implemented SPELL_ATTR4_USE_FACING_FROM_SPELL
* Implemented SPELL_ATTR4_BOUNCY_CHAIN_MISSILES
* Implemented SPELL_ATTR4_AURA_NEVER_BOUNCES
* Implemented SPELL_ATTR4_AURA_BOUNCE_FAILS_SPELL
* Implemented SPELL_ATTR4_AURA_IS_BUFF
* Implemented SPELL_ATTR5_MELEE_CHAIN_TARGETING
* Implemented SpellEffectAttributes::ChainFromInitialTarget
2022-05-01 20:01:13 +02:00
Shauren
524d14a162
Core/Players: Fixed dueling
2022-05-01 19:48:31 +02:00
dufernst
86ecc83514
Core/Groups: Execute all group related database cleanup at the beginning of LoadGroups. ( #27935 )
...
Makes certain group_member entries be deleted when their respective groups are removed during cleanup. In cases when LoadGroups aborts early if no groups remain to be loaded after cleanup they would otherwise not be removed.
2022-05-01 17:46:50 +02:00
Shauren
88d7b58a3d
Core/Spells: Rename SpellAttr3 to use official attribute names
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* Implemented SPELL_ATTR3_NO_AVOIDANCE
* Implemented SPELL_ATTR3_ONLY_PROC_OUTDOORS
* Implemented SPELL_ATTR3_ONLY_PROC_ON_CASTER
* Implemented SPELL_ATTR3_PVP_ENABLING
* Implemented SPELL_ATTR3_SUPPRESS_CASTER_PROCS
* Implemented SPELL_ATTR3_SUPPRESS_TARGET_PROCS
2022-04-30 16:57:32 +02:00
ModoX
b409a37c80
Core/Misc: Updated ChatMsg enum to 9.2.0
2022-04-29 21:17:45 +02:00
Shauren
dda375b986
Core/Spells: Rename SpellAttr2 to use official attribute names
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* Corrected implementation of SPELL_ATTR1_ALLOW_WHILE_STEALTHED
* Implemented SPELL_ATTR2_RETAIN_ITEM_CAST
* Implemented SPELL_ATTR2_ALLOW_WHILE_INVISIBLE
* Implemented SPELL_ATTR0_PROC_FAILURE_BURNS_CHARGE
* Implemented SPELL_ATTR2_PROC_COOLDOWN_ON_FAILURE
* Implemented SPELL_ATTR2_NO_TARGET_PER_SECOND_COSTS
* Implemented SPELL_ATTR2_DO_NOT_REPORT_SPELL_FAILURE
* Implemented SPELL_ATTR1_REQUIRE_ALL_TARGETS
* Implemented SPELL_ATTR2_CHAIN_FROM_CASTER
* Implemented SPELL_ATTR2_NO_ACTIVE_PETS
* Implemented SPELL_ATTR2_ENCHANT_OWN_ITEM_ONLY
2022-04-28 18:31:26 +02:00
Shauren
c88b602a2c
Core/Spells: Rename SpellAttr1 to use official attribute names
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* Implemented SPELL_ATTR1_NO_SKILL_INCREASE, SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT, SPELL_ATTR1_DISPEL_ALL_STACKS
2022-04-25 22:16:56 +02:00
Naddley
b83e10321d
DB/Spawns: Added more Bastion spawns
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Closes #27929
2022-04-25 17:45:05 +02:00
Shauren
a31e681944
Core/Spells: Rename SpellAttr0 to use official attribute names
2022-04-24 18:40:10 +02:00
Shauren
51299ab886
Core/SAI: Corrected wrong useSaiTargetAsGameEventSource logic in previous commit
2022-04-24 16:21:29 +02:00
Shauren
9d0187dd56
Core/SAI: Implemented new action SMART_ACTION_TRIGGER_GAME_EVENT
2022-04-24 15:02:40 +02:00
Shauren
b8246d1ba7
Core/SAI: Support gameobject targets for SMART_ACTION_PLAY_ANIMKIT
2022-04-24 14:35:38 +02:00
Shauren
5e90f188f8
Core/Corpses: Fixed crash in corpse creation
2022-04-24 14:31:55 +02:00
Shauren
22edf79c70
Core/Achievements: Implemented GameEvent related criteria types 73 and 93
2022-04-24 13:59:51 +02:00
Shauren
1c62b0b90f
Scripts/Instances: Replace manual criteria timer starts in instances with new GameEvents api
2022-04-24 13:58:18 +02:00
Shauren
e1abd8256b
Core/Achievements: Implemented criteria flag "Reset on Start" and removed manual script workarounds for it
2022-04-24 12:36:28 +02:00
Shauren
111fc6ac6f
Core/Battlegrounds: Replace manual criteria timer starts in battlegrounds with new GameEvents api
2022-04-24 12:09:10 +02:00
Shauren
597485f1d4
Core/GameObjects: Implement more gameobject gameevent uses
2022-04-24 00:56:00 +02:00
Shauren
41a04a0c49
Core/Scripts: Begin unifying triggering gameevents (not the game_event db stuff)
2022-04-24 00:16:13 +02:00
Shauren
fddd6cdf3f
Core/Objects: Initialize position data and zone/instance script for all worldobject types (except player)
2022-04-23 23:03:22 +02:00