Shauren
5de19484ee
Core/Spells: Removed selecting shapeshift model based on race and skin color for creatures.
2012-11-25 10:23:24 +01:00
kaelima
fc974d6fbe
Core/Movement: Remove deprecated method Creature::AI_SendMoveToPacket.
2012-11-23 20:18:55 +01:00
Spp
32c259b1ce
Core/Channels: Remove unnecessary calls to FindPlayer wherever is possible
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- Add better opcode debug messages
- Move isValidChatMessage debug messages to trace
2012-11-22 12:11:35 +01:00
Spp
cd2b79f8d4
Fix compile under windows
2012-11-20 20:45:10 +01:00
Spp
7bef4ce401
Core/Misc: Reduce header dependencies - Step III
2012-11-20 15:03:56 +01:00
Spp
b5c9ab8802
Core/Misc: Reduction of header dependencies - Step II
2012-11-20 12:30:30 +01:00
Spp
81606e5d1e
Core/Misc: Define some methods const
2012-11-20 09:29:52 +01:00
LordUsagi
cee9c3885d
Core/Entities: AoE spells should be able to hit invisible targets.
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Closes #7712
2012-11-17 19:46:05 -05:00
Spp
db4a69f773
Crash Fix after b99c347
2012-11-17 14:34:25 +01:00
Spp
b99c347747
Core: Remove Player.h dependency from all the possible headers
2012-11-17 05:18:37 +01:00
Lorenzo J. Gonzalez Cabrera
532077de4f
Doze mechanics Fix - By Arrakio
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Info here:
https://github.com/TrinityCore/TrinityCore/issues/8277
2012-11-09 11:37:31 +01:00
ille
2450f4ea56
fishing: set respawntime to now when cant loot, for correct despawn of bobber
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removegameobject from player instead cancel spell, for correct remove of fishing aura
2012-11-03 15:31:14 +01:00
Spp
58ec4e5319
Core/Guild: Code Refactor
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- Send correct events when modifiying Ranks (Add, modify, delete)
- Store money/slots withdraw, not remaining slots. This will update remaining slots/money properly.
- Reset daily slots/money withdraw for all members at same time, configurable
- Better debug messages
2012-11-02 22:26:10 +01:00
kaelima
3ee840a9be
Core/Spline: Change recently added error output to print DB GUID for creatures
2012-11-02 20:33:59 +01:00
kaelima
9d81c763fe
Core/Player: Fix crash in Player::CanUseBattlegroundObject when called from certain spells
2012-10-30 22:30:24 +01:00
Spp
d2ba73d97f
Core/Misc: Proper fix for previous commit ( c5c8e38 - check race change before perfoming faction-change actions)
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Core/Misc: tab to spaces and remove trailing whitespaces
2012-10-29 12:28:12 +01:00
Spp
876ad50dcd
Core/Misc: Tweaked ThreatContainer internals
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(and many cosmetic changes here and there)
2012-10-26 14:31:19 +02:00
Spp
9fbc4c0ae2
Core/Misc: reduced amount of string memory allocations (Step II)
2012-10-24 15:34:48 +02:00
Spp
013fb1f4d9
Core/Misc: reduced amount of string memory allocations (Step I)
2012-10-24 15:34:48 +02:00
Spp
663db1cee3
Core/Misc: Add default count param to HasItemCount
2012-10-23 13:11:57 +02:00
Gacko
2c8c7a195d
Core: Implement Gameobject::Use() for traps
2012-10-21 14:38:46 +02:00
Spp
67a03027ae
Proper naming of LfgDungeon structures
2012-10-19 17:47:51 +02:00
Spp
d0334bf948
Core/Dungeon Finder: Some optimizations.
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- Store teleport coordinates to avoid recalculations each time someone has to be teleported
- Correct teleport error msg when player is charming or using vehicle
- Internal changes in storage types
- Proper code for missing achievement lock type
- Better debug msgs
- Trying to get rid of "Player*" and "Group*" inside LFGMgr as much as possible (Step 1)
2012-10-18 09:15:10 +02:00
kaelima
ca276292dc
Core/BG:
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- Force removal of stealth and invisible auras when using gameobjects with type GAMEOBJECT_TYPE_FLAGSTAND and GAMEOBJECT_TYPE_FLAGDROP
- Do not allow players to use unfriendly battleground objects (prevents flag cap with Nitro Boosts active for example)
2012-10-17 16:56:35 +02:00
Subv
27f091806a
Core/SpellAreas: Changed the way quest_start and quest_end works.
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They now follow this rule:
The player's quest status of quest_start must have the mask defined in quest_start_status in order for the spell to be applied/kept.
The player's quest status of quest_end must _NOT_ have the mask defined in quest_end_status in order for the spell to be removed
To generate the mask:
Take the QuestStatus enum in QuestDef.h, use (1 << theValueYouWant) to obtain a mask and you can use | to combine masks.
This expands the usage of the spell_area table, making possible to give a player an aura while he has a quest, but remove it as soon as the quest is completed (not rewarded).
Feature request by @Svannon
2012-10-16 21:44:28 -05:00
kaelima
4ec23cdba5
Core/PacketIO: Automatically set field count in SMSG_INIT_WORLD_STATES instead of manual switch.
2012-10-17 00:46:11 +02:00
kaelima
88ddc9662e
Core/Battleground: Allow players to start capping flags stealthed or invisible - gameobject should remove the stealth/invis aura on use.
2012-10-17 00:44:16 +02:00
Subv
8536b360a0
Core/Spells: Fix a possible crash in Light's Beacon when a player logged in with the aura.
2012-10-16 09:24:53 -05:00
Subv
b06e9cfd41
Revert "Core/Entities: Do not create the model twice for a GameObject."
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This reverts commit 0f166336ca .
2012-10-12 09:33:34 -05:00
Subv
970009cb3b
Core/Players: Remove the mute from the DB when the timer expires.
2012-10-10 11:49:51 -05:00
Subv
ef6e7e0914
Merge pull request #8001 from tibbi/reputation_convert
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correct reputation converting at faction change
2012-10-10 06:43:47 -07:00
Subv
3e5af53bf7
Core/Achievements: ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL doesn't require a killing blow anymore, only a honorable kill.
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Author: @tibbi
Closes #6224
2012-10-09 22:59:18 -05:00
tibbi
05eaf75501
adding forgotten UpdateCharacterNameDataLevel call
2012-10-08 20:02:11 +01:00
Subv
00373eee90
Merge pull request #8015 from Retriman/masspellsTIII
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Core/Spells:
2012-10-07 17:52:14 -07:00
trickerer
0f166336ca
Core/Entities: Do not create the model twice for a GameObject.
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Should fix #5218 (Still need to check)
2012-10-07 19:42:06 -05:00
Subv
42d606a81b
Core/Spells: Fixed a crash caused by Beacon of Light.
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GroupReference sources should always be checked against NULL pointers.
2012-10-07 19:02:59 -05:00
Retriman
3c2a523980
Core/Spells:Ranged spells cant be parried or dodged.
2012-10-07 14:46:29 -04:00
kaelima
8c013955ac
Core/Misc: Fix some possible issues detected by static code analysis
2012-10-07 01:31:43 +02:00
Kaelima
6b56acaa28
Merge pull request #7913 from Warpten/theRubySanctum
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Scripts/Ruby Sanctum: Halion, the Twilight Destroyer.
2012-10-06 14:27:59 -07:00
Warpten
c971447855
Scripts/Ruby Sanctum: Halion, the Twilight Destroyer.
2012-10-06 22:47:52 +02:00
Nay
d641775a1f
Core/Traps: Remove hardcoded cooldown value of 1 and use startDelay instead, as per Kaelima suggestion
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startDelay is 1 for all hunter traps
Fix non PCH build (boss_elder_madox.cpp)
Remove a double parentheses in LFGGroupScript
2012-10-06 17:01:29 +01:00
Nay
0edd7f4459
Merge pull request #7981 from Retriman/SpellTi
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Core/Spell: Traps Hunter.
2012-10-06 08:41:13 -07:00
Retriman
7e651ed729
Core/Spell: Traps Hunter.
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*Fix the range of the activation of the traps, according for video and comments.
*Fix armed traps in combat change in 3.0.2. see u http://us.battle.net/wow/en/game/patch-notes/3-0-2
2012-10-05 15:17:14 -04:00
kandera
42c047bebc
Merge pull request #7839 from Warpten/soulwell
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Core/Spells: Fixed Soulwell charges removal on use.
2012-10-05 06:04:24 -07:00
kandera
c4c093ac80
Merge pull request #7971 from Retriman/SpellTi
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Core/Spell: Remove LOS in spell tremor, grounding Totem.
2012-10-05 05:52:39 -07:00
Retriman
5f90eb831a
Core/Spell: Remove LOS in spell tremor, grounding Totem.
2012-10-04 23:32:50 -04:00
Kandera
94b2f90a5a
Core/Spells: fix typo from 0f85a1d4f3
2012-10-02 11:58:27 -04:00
Kandera
0f85a1d4f3
Core/Spells: Fix seal procs from tiny abom in a jar. Closes #3463
2012-10-02 10:58:11 -04:00
Kandera
c85c0c549a
Core/Spells: when charges are removed by a proc they should be handled with AURA_REMOVE_BY_DEFAULT. Closes #7910
2012-10-02 10:23:36 -04:00
Spp
7831ecdb18
Core: "Initial support for C++11 compilers"
2012-10-02 15:06:19 +02:00