Commit Graph

4833 Commits

Author SHA1 Message Date
ZenoX92
5f69a8de70 DB/Quest: Escaping the Tomb
Closes #22033
2018-06-17 15:26:41 +02:00
Keader
3102a6c903 Scripts/Ruby Sanctum: Fixed Baltharus target amount of Enervating Brand part 2
(I forgot the clones, ty Gildor)
2018-06-08 19:02:52 -03:00
Keader
8a312046b2 Scripts/Ruby Sanctum: Fixed Baltharus target amount of Enervating Brand 2018-06-07 22:45:06 -03:00
Keader
289b2dff33 Scripts/Spells: Fixed Berserk rank 2018-06-05 08:46:52 -03:00
Keader
ee7c0c16f1 Kill a whitespace 2018-06-04 22:18:26 -03:00
DanVS
3bd9337d9f Core/Spells: Reset Mangle cooldown in Berserk (#22000) 2018-06-04 22:01:27 -03:00
Keader
6cf8bd5ae7 Scripts/Pit of Saron: Fixed Ick not updading victim
Closes #22001
2018-06-04 21:52:22 -03:00
ccrs
982643cd96 Core/Movement: MotionMaster reimplementation (#21888)
Internal structure and handling changes, nothing behavioural (or thats the intention at least).
2018-06-03 10:06:57 -07:00
Maxwelllmj
4fe5a167d2 Scripts/Karazhan: make Barnes properly start the Opera Event (#21970)
Close: #21881
2018-06-01 10:38:07 -03:00
Keader
65bad41144 Scripts/Magtheridon Lair: Fixed a case when channelers get hit kill and not start fight
It's needed for cataclysm+
2018-05-29 11:38:37 -03:00
jackpoz
953640d563 Scripts/Icecrown Citadel: Fix "intended" crash
Change an assert (that can happen easily using ".npc add") to a sanity check
2018-05-05 19:46:45 +02:00
jackpoz
5f6af8c6cb Core/Quest: Fix crash caused by disabled quests
Fix crash happening when a disabled quest was added and rewarded (through a GM command). Disabled quests are not validated on startup and they can reference invalid spells.
2018-05-05 19:17:52 +02:00
Treeston
1d27f83bda Core/Threat: My dictionary informs me that "fixtate" is not, in fact, a word. Corrected to "fixate".
fd33b1c follow-up
2018-05-04 21:57:18 +02:00
Treeston
fd33b1cd02 Core/Threat: Re-add fixtate system. I am being told Netherspite needs it. 2018-05-04 14:49:08 +02:00
Treeston
081eab3cf5 Core/Unit: UNIT_FLAG renames
[UNIT_FLAG_PLAYER_CONTROLLED -> UNIT_FLAG_POSSESSED]
[UNIT_FLAG_PVP_ATTACKABLE -> UNIT_FLAG_PLAYER_CONTROLLED]
Signed off by: Shauren, Warlockbugs.
2018-05-02 19:09:37 +02:00
Jorge Turrado Ferrero
f13de80834 Scripts/Ulduar: Fixed Vehicles when flame leviathan die(#21897) 2018-05-01 20:11:40 -03:00
Gildor
b5aeca6c93 Spells/Warlock: Corrected spell id of Shadow Ward (#21896) 2018-05-01 11:57:28 +02:00
ccrs
2a45418032 Core/Movement: move MoveSplineInit (#21857)
The number of edge cases in which weirdness is seen on "effect movements" will be kinda reduced, plus consistency, plus movementInform on custom movement spline initalizations.
2018-04-23 20:33:14 +02:00
Shauren
a5df77a9d6 Core/Transports: Force transport passengers into legacy spawn group
Ref #21641
2018-04-19 23:37:41 +02:00
ccrs
f9914caefc Core/Misc: movement header cleanup 2018-04-19 13:31:39 +02:00
Nitair
dc28889151 Scripts/Stratholme: Baroness Anastari rework (PR #21687) 2018-04-16 23:02:09 +02:00
vincent-michael
5f897589f9 Core/Spells: Fixed non pch build 2018-04-07 21:32:10 +02:00
Treeston
74defba5a7 Core/Movement: Fix a potential crash on newly created pets. Closes #21791. 2018-04-07 17:23:26 +02:00
Treeston
4fc9b2cc94 Scripts/Paladin: Fix Righteous Defense. Closes #21765. 2018-04-07 01:38:59 +02:00
Treeston
2a84562dc8 Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenerator and FollowMovementGenerator, full rewrite for both.
- Chase to angle is now functional. Pets use this to chase behind the target. Closes #19925.
- Chase to arbitrary range interval works. Not used anywhere, but you can technically make hunter-like mobs.
- Pets now follow the hunter cleanly and without stutter stepping. Also fix some other things. Closes #8924.
2018-04-06 18:09:55 +02:00
ariel-
bcc7427fbc Core/Misc: whitespace/tab cleanup 2018-04-02 20:37:44 -03:00
Treeston
ebc96af6bb Core/Object: Bump hover delta handling on nearpoints downstack into GetNearPoint2D (from movement generators); functionality should be unchanged 2018-04-01 18:27:29 +02:00
Treeston
4692e10ca2 Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good. 2018-04-01 13:52:36 +02:00
DanVS
c2f1657988 [3.3.5] Scripts/Spells: handle auras on unequipping scripted items (#21643)
Ref: #20415
2018-03-31 09:13:33 -03:00
Keader
99993a7f62 Scripts/Magtheridon: Fixed Magtheridon inaccessible
Closes #21693
2018-03-26 16:24:46 -03:00
Mikhail Redko
7c5b69d18b Core/Creatures: implement CREATURE_FLAG_EXTRA_NO_SELL_VENDOR (#21642)
* Add CREATURE_FLAG_EXTRA_NO_SELL_VENDOR and use it for a single no-sell vendor in game (there are more of them in later expansions)
2018-03-21 10:05:17 +01:00
ariel-
f87da3a306 Scripts/ICC: use script searchers instead of saving list of creature pointers
Closes #21644
2018-03-19 14:59:26 -03:00
ariel-
6eb122792c Scripts/Spells: fix Seaforium Blast script crash
Closes #21663
2018-03-18 16:08:36 -03:00
ariel-
8e853a82cc Scripts/Kalimdor: fix crash with Gordunni Trap 2018-03-14 03:43:59 -03:00
Treeston
43491ba7f4 Scripts/Naxxramas: Fix an issue that could cause Sapphiron to stop using Drain 2018-03-11 13:05:41 +01:00
sirikfoll
e7e46b2a82 Scripts/Spells: Quest King of the Mountain
Added missing jump jets and battle standard visuals
Added allowed area conditions for the vehicle
Fixed Jumpbot's attack spell (thanks @keader for fixing the proc)
2018-03-10 13:31:49 -03:00
ariel-
1a2c6f6545 Scripts/Spells: fix Hypothermia 2018-03-10 03:55:35 -03:00
ariel-
bd3530dd1f Core/Spells: move m_preCastSpell logic to scripts
- Bad name because it was actaully executed after effects
2018-03-10 00:55:24 -03:00
ariel-
94333b734d Core/Misc: nopch fixes, hopefully the last 2018-03-09 16:14:42 -03:00
ariel-
93eda20d5c Core/Spells: Fix periodic rolling adding bonuses twice
Calculation is now done in CalculateAmount
2018-03-09 14:41:28 -03:00
ariel-
45c5e1b9d6 Core/Spells: rework part 5: GameObject casting
Closes #21330
Closes #18885
Ref #18752
2018-03-09 14:41:28 -03:00
ariel-
080d2c6cd4 Core/Spells: rework part 4: iterate over effects first
Ref #18395

Implement far spell queue processing
Closes #7395
2018-03-09 14:41:28 -03:00
ariel-
e8d5aa56cc Core/Spells: rework part 3: spells only handle at most one UnitAura and one DynObjAura during its lifetime
Closes #15088
2018-03-09 14:41:28 -03:00
Shauren
241109327b Core/Creatures: Remove hover on death 2018-03-08 23:13:51 +01:00
Shauren
592516ae69 Core/Creatures: Reworked setting move types in database
* Each move type has its own field instead of trying to combine everything in InhabitType
* Allow overriding movement separately for each spawn
2018-03-08 23:13:51 +01:00
joschiwald
e9aba10695 Scripts/Misc: Fixed hover movement for Stormcaller Brundir 2018-03-08 23:13:51 +01:00
Chaouki Dhib
510bc0b7a0 Scripts/Misc: Hover script fixes 2018-03-08 23:13:51 +01:00
Treeston
df639d85e4 Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does. Also moved to public so spellscript can use it. 2018-03-08 18:41:46 +01:00
ariel-
0c1e485e13 Core/Entities: ghouls start with full energy 2018-03-07 04:19:06 -03:00
ariel-
6e0b9a7916 Core/Creatures: port power type updates from master branch
Core/Misc: Added helper function Unit::SetFullPower
Cherry-picked from 8199eef81c

Core/Creatures: Updated power type handling (#20981)
Cherry-picked from 16a7a414ab
2018-03-07 03:34:45 -03:00