Add ".debug asan memoryleak" and ".debug asan outofbounds" commands to trigger Address Sanitizer warnings at runtime (or other dynamic analysis tools)
(cherry picked from commit 71d15ea25b)
I'm referencing line 97 from ChaseMovementGenerator.
That commit introduced a modification in this use case:
- Chasing target is not my current victim, I should stop moving till it is my victim again
Changed To:
- Chasing target is not my current vicitm, I should stop chasing
My correction:
- I dont care about the relation of my current victim and my chasing target, I'm commanded to chase, something will tell me to stop chasing
--> Most likely: evade, new attackstart, etc.
the rest are just minor changes
(cherry picked from commit 9080e7863c)
* Add rotation to .gob info
- Add rotation (yaw, pitch, roll) to .gob info command
- Replace LANG_SPAWNINFO_DISTANCEFROMPLAYER with LANG_SPAWNINFO_ROTATION
- Fix description of .distance to describe the command arguments (the more you know..)
- Fix .gob info guid targetting nearest gameobject instead of finding with given guid
- Reorder the info data slightly
- Print location and rotation data regardless of object found in world
- Add error messages for when object is not found by guid or entry
(cherry picked from commit 257ae44a20)
- Added SmartEnum.h for enum iteration, stringification, and more, courtesy of krabicezpapundeklu/smart_enum
- Moved a bunch of enums in SharedDefines.h to the new system
- Miscellaneous utility methods ported
Core/Util: Redesign SmartEnum to properly work for large
enums (>64 entries) and play nice with IDEs (PR #22768)
(cherry picked from commit 338e8ba0fe)
(cherry picked from commit f7ca0877a3)
(cherry picked from commit 207093475a)
(cherry picked from commit ee68cf3392)
(cherry picked from commit c16d461e16)
(cherry picked from commit f6b0d99e2c)
(cherry picked from commit bc1f456125)
- Detect the arguments accepted by the command handler
- Tokenize out those arguments automatically and feed them to the handler
- Unmatched rest of the string can be accepted by trailing char const* or CommandArgs*
(cherry picked from commit 66a87c4642)
Trying to figure out what base AI type a given creature is using has annoyed me one too many times (hi there, e8f9068).
(cherry picked from commit f7466c28a5)
Fix crash happening when a disabled quest was added and rewarded (through a GM command). Disabled quests are not validated on startup and they can reference invalid spells.
(cherry picked from commit 5f6af8c6cb)
- Chase to angle is now functional. Pets use this to chase behind the target. Closes#19925.
- Chase to arbitrary range interval works. Not used anywhere, but you can technically make hunter-like mobs.
- Pets now follow the hunter cleanly and without stutter stepping. Also fix some other things. Closes#8924.
(cherry picked from commit 2a84562dc8)