Commit Graph

35025 Commits

Author SHA1 Message Date
Shauren
6c351bd697 DB/Magister's Terrace: Migrate linked_respawn to spawn groups 2022-09-23 20:06:44 +02:00
Shauren
881950c1d5 Core/Spawns: Added startup error for incorrect map assignments in instance_spawn_groups 2022-09-23 19:27:56 +02:00
Shauren
a67a127b40 DB/Serpentshrine Cavern: Fixed incorrect map id assignment to spawn groups 2022-09-23 19:18:02 +02:00
Shauren
7893c52fb7 Nopch build fix 2022-09-23 19:30:38 +02:00
Ovahlord
8b87b6a058 Scripts/HoL: follow naming standards for boss enums and dropped unused overriden methods from instance script 2022-09-23 19:06:12 +02:00
Ovahlord
9dcb602138 Scripts/HoO: removed a redudant summons.DespawnAll() call from Ionar's script 2022-09-23 19:06:12 +02:00
Ovahlord
dfcc9c69e7 Scripts/HoL: converted Ionar's AI to BossAI 2022-09-23 19:06:12 +02:00
Ovahlord
0efe2a0fa5 Scripts/HoL: converted General Bjarngrim's to BossAI 2022-09-23 19:06:12 +02:00
Ovahlord
7a73b8412a Scripts/HoL: modernized instance script 2022-09-23 19:06:12 +02:00
Shauren
63275e7316 Dynamic build fix 2022-09-23 19:04:35 +02:00
Shauren
46560070ae DB/The Sunwell: Migrate linked_respawn to spawn groups
* Also fixed Felmyst not spawning after server reset if Brutallus was killed

Closes #27904
2022-09-23 17:56:50 +02:00
Shauren
8962d80224 Scripts/The Sunwell: Move Brutallus and Felmyst to BossAI 2022-09-23 16:43:41 +02:00
Shauren
01f0f83139 Scripts: Fixed missing boss count initialization in The Slave Pens and The Botanica as well as incorrect map id assignment to Auchenai Crypts spawn groups
Closes #28278
2022-09-23 09:59:58 +02:00
Shauren
8348b93b1a DB/The Oculus: Migrate linked_respawn to spawn groups 2022-09-22 22:11:35 +02:00
Shauren
ede3f630bc DB/Nexus: Remove unneeded linked_respawn 2022-09-21 23:58:37 +02:00
Shauren
6156c2deb4 DB/Utgarde Pinnacle: Added remaining bosses to spawn groups 2022-09-21 23:47:19 +02:00
Shauren
9fcc820016 Nopch build fix 2022-09-21 21:51:20 +02:00
Shauren
3ed77df473 DB/Utgarde Pinnacle: Migrate linked_respawn to spawn groups 2022-09-21 17:24:24 +02:00
Shauren
ee978871b3 DB/Utgarde Keep: Migrate linked_respawn to spawn groups 2022-09-21 17:21:25 +02:00
Shauren
31bd5a4dd2 DB/Zul'aman: Migrate linked_respawn to spawn groups 2022-09-21 17:13:57 +02:00
Shauren
423ff30539 DB/Black Temple: Migrate linked_respawn to spawn groups 2022-09-21 17:07:27 +02:00
Shauren
5df222f025 DB/Auchenai Crypts: Migrate linked_respawn to spawn groups 2022-09-21 01:14:29 +02:00
Shauren
4af8548206 DB/Mana-Tombs: Migrate linked_respawn to spawn groups 2022-09-21 01:02:50 +02:00
Shauren
58568f6877 DB/Sethekk Halls: Migrate linked_respawn to spawn groups 2022-09-21 00:45:53 +02:00
Shauren
647de4039e DB/Shadow Labyrinth: Migrate linked_respawn to spawn groups 2022-09-21 00:39:31 +02:00
Shauren
e4d489f1e7 DB/The Mechanar: Migrate linked_respawn to spawn groups 2022-09-21 00:10:07 +02:00
Shauren
2e0c1710ff DB/The Botanica: Migrate linked_respawn to spawn groups 2022-09-20 23:46:26 +02:00
Shauren
403825750d DB/The Arcatraz: Migrate linked_respawn to spawn groups 2022-09-20 22:49:13 +02:00
Shauren
e7e860111d DB/Serpentshrine Cavern: Migrate linked_respawn to spawn groups 2022-09-20 19:54:06 +02:00
Shauren
400d7e20d0 Scripts/Serpentshrine Cavern: Move to BossAI 2022-09-20 19:53:50 +02:00
Shauren
c0c8c3bf5d DB/The Slave Pens: Migrate linked_respawn to spawn groups 2022-09-20 19:01:12 +02:00
Shauren
1a2b6a24d2 DB/The Steamvault: Migrate linked_respawn to spawn groups 2022-09-20 18:55:33 +02:00
Shauren
f982e566a7 DB/Shattered Halls: Migrate linked_respawn to spawn groups 2022-09-20 16:24:31 +02:00
Shauren
9cac8d88cf DB/Naxxramas: Migrate linked_respawn to spawn groups 2022-09-20 16:00:21 +02:00
Shauren
cc6e0bfeb4 DB/Karazhan: Migrate linked_respawn to spawn groups 2022-09-19 22:56:20 +02:00
Shauren
059419584e DB/Ahn'Qiraj Temple: Migrate linked_respawn to spawn groups 2022-09-19 22:41:39 +02:00
Shauren
cb7ac758c4 DB/Molten Core: Migrate linked_respawn to spawn groups 2022-09-19 22:35:01 +02:00
Shauren
ec085ffc85 DB/Deadmines: Migrate Deadmines linked_respawn to spawn groups 2022-09-19 21:54:28 +02:00
Neonix
18121ae24a Tools/vmapextractor: Fixed undeclared identifier 'assert' on OSX (#21994)
(cherry picked from commit 4279bfb6cb)
2022-09-14 12:28:48 +02:00
funjoker
c7c5e69beb Docker: Update contrib Dockerfile
(cherry picked from commit 678f7a4615)
2022-09-14 12:27:08 +02:00
Shauren
512f28316e CI/Cicle: Restore old behavior for docker push
(cherry picked from commit 470e5686b8)
2022-09-14 12:26:09 +02:00
funjoker
6372ba3f74 CircleCI: Update to new images (#28243)
* Tests: Update Catch2 to v2.13.9

(cherry picked from commit 189ea0b1a5)
2022-09-14 11:12:29 +02:00
Giacomo Pozzoni
de4920de81 Core/World: Include more details about MaxCoreStuckTime asserts (#28188)
* Core/World: Include more details about MaxCoreStuckTime asserts

Include more details about MaxCoreStuckTime asserts that might help find why FreezeDetector gets triggered with idle MapThreads

* Codestyle fix
2022-09-11 18:45:14 +02:00
lee
fea9de5b17 Scripts/Battle for Mount Hyjal:Fix wrong npc text,trash movment,archimode last phase (#27910)
* Fix wrong npc text,trash movment,archimode last phase

1.Fix wrong npc text for Jania,Thrall,Tyrande.
2.Change Hyjal trash movement from walk to run.
3.Fix archimode drain worldtree event.
4.Fix archimode below 10% hp phase.Case Protection of elune on player.

* fix code style

fix code style

* fix wrong type

* Revert "fix wrong type"

This reverts commit 204c45f7d7.

* fix wrong type

* Update boss_archimonde.cpp

* add missing Creature Text

* fix code style

* Update hyjalAI.cpp

* do some work to prevent respawn mobs in combat

* remove dup yell at alliance base

* fix code style

* fix SPELL_METEOR unvisiable when spawn Giant Infernal

* change to DoCastSelf

* hide archimonde doomfire spirit visual

* fix code style

* fix SQL warning when startup server

* fix code style

* move SetRun out of constructor

* remove target list

* move setRun

* fix code style

* Change npctext ID to high ID.Fill text into Creature Text

Change npctext ID to high ID.
Fill text into Creature Text.

* Remove Magic Numbers

* change npctext high ID

* fix change high npc_text id in code

* remove setCanFly,add flight state to db

* change npc_text id

* change npc yell condition after second boss dead

* update npc_text IDs taken from sniff file.

Updated IDs taken from sniff file provided by Aokromes.

* remove MoveInLineOfSight

* move protection_of_elune immuity effect to spell script

* move worldtree channel target to db

Move worldtree channel target to db
Fix wrong position and movement_type of worldtree channel target

* update wrong npc_text IDs in code

* remove CastProtectionOfElune

* remove SetVisible(false),change flags_txtra of doomfire(18095) and doomfire_spirit(18104)

* update sql

* fix compile error

* revent spawntime,move guards say slay and say death to db

* Move code from Initialize() to Reset()

Move code from Initialize() to Reset()

Move code from Initialize() to Reset()

Update boss_archimonde.cpp

* remove unneeeary ->AI()

* Update hyjal_trash.cpp

* Update src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp

* Update src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp

* Rename 9999_99_99_world.sql to 2022_09_11_00_world.sql

Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
2022-09-11 17:33:25 +02:00
Shauren
a55a566602 Core/Auras: Fixed requireImmunityPurgesEffectAttribute logic for school immunities
Closes #28237
2022-09-09 21:48:35 +02:00
M'Dic
5ec5e1e1d0 Scripts/Events: Ironforge hourly bell event correction (#28234)
Changes go_bells script to play the BellTollDwarfGnome once at every hour.

References:
https://www.reddit.com/r/classicwow/comments/ou0rw5/question_what_is_that_super_loud_bellowing/
cherry-pick commit (Hourly bell: Dwarf horn sound should only play once vmangos/core#1569)

Co-authored-by: schell244 <9536270+schell244@users.noreply.github.com>
2022-09-08 18:19:15 +02:00
Shauren
3306a4d06c Core/Auras: Improve aura interactions with immunities on spell effect level
* Effects that target is immune to will be suppressed instead of completely removed

Closes #28096
2022-09-05 18:22:39 +02:00
Shauren
f3384fecaa Core/Spells: Move entering combat for caster and calculating crit chance to separate function called only once for each target instead of doing it once for every effect on every target 2022-09-05 00:30:17 +02:00
Shauren
e2840a3f81 Core/Spells: Simplify combat flagging code on spell launch and impact 2022-09-04 22:49:08 +02:00
Shauren
e8dfd8c25c Core/Combat: Allow PvE combat references to become suppressed, just like PvP ones 2022-09-04 22:49:08 +02:00