UNIT_FLAG_REMOVE_CLIENT_CONTROL (formerly UNIT_FLAG_DISABLE_MOVE) is a client-only feature that should not be used for NPC scripting. All applications of this flag in scripts/ have been replaced with applications/removals of the UNIT_STATE_ROOT state.
Closes#17311
Another chapter in core script hardcoded text removal:
- remove core script `npc_loramus_thalipedes` from zone_azshara.cpp
- add gossip, SAI script and conditions to database
- remove redundant SD2 comments from file header
SQL content based on issue 14719 by Killyana,
conditions output from Malcrom's Condition Creator
- remove hardcoded #define gossip options
- enum gossip menu IDs from DB
- remove outdated SD comments at the top of the file
Closes#14719
The core script `npc_timothy_daniels` is no longer needed,
all the gossip handling is already present in the database.
- remove core script npc_timothy_daniels
- remove ScriptName from c_t entry in DB
- New error message if a shutdown is delayed due to force threshold.
- New status message indicating that a server shutdown was successfully cancelled.
Change "server shutdown 0" behavior to delay the shutdown by the force threshold specified in configs if there are still players connected, set to 30 by default
This PR affects the following 2 quests:
Quest ID 4001 "What Is Going On?" - part 2 (Horde)
Quest ID 4342 "Kharan's Tale" (Alliance)
Target of this PR:
Move core script npc_kharan_mighthammer to DB/SAI
(thereby removing 10 lines of hardcoded text).
* DB/conditions: extra gossip conditions
- added conditions for gossip before quest taken and after quest completed.
- removed redundant core script SAY_GET_ME_OUT_OF_HERE comment
* DB/creature: add more text to Kharan
- add all missing creature_text lines to entry 9021 Kharan Mighthammer
- add SAI duration to wait before TEXT_OVER is triggered (3000 ms)
Move script npcs_riverbreeze_and_silversky to SAI,
thereby removing one line of hardcoded text.
- Remove core script npcs_riverbreeze_and_silversky
- Create SAI script for gossip event Cenarion Beacon
- Add missing gossip_menu for plant description
- Add missing creature_text about Cenarion Beacon
- Add and correct conditions for gossip availability
- There's still an overload allowing for x, y, z, o to be passed directly
- Fixed default animstate for GameObject creation in many places, it should be 255, not 100 (checked in sniffs)
* Commenting on a ticket no longer sends the GM's name to the ticket handler for assignment
* Closes#16091
* Closes#17686
Signed-off-by: Naios <naios-dev@live.de>
- move npcs_rutgar_and_frankal to DB/SAI
- move hardcoded text from go_wind_stone to DB
- additional enum cleanup in zone_silithus.cpp
- also solves a $r issue in SAY_TEMPLAR_AGGRO
Change log:
- Timers are more accurate
- Corrected Charge ability ID based on 6.x researches
- Added Midnight's missing emotes
- Fixed issue with instance being stuck in combat in case of wipes
- Solved the rare scenario where Attumen would be summoned multiple times
- Visual spell on 3rd phase transition added
- Attumen and Midnight can now be damaged during 3rd phase transition
- Midnight calls for the aid of every horse still alive in the stables
- Use proper spells to summon Attumen and handle transitions
- Now despawns on evade
Video of encounter after changes: https://www.youtube.com/watch?v=KX0rqaBeSzw
Add all 6 spells available from item 20557,
Hallow's End Pumpkin Treat:
- Hallow's End Candy, Orange Giant (24924)
- Hallow's End Candy, Skeleton (24925)
- Hallow's End Candy, Pirate (24926)
- Hallow's End Candy, Ghost (24927)
- Hallow's End Candy, Female Defias Pirate (44742)
- Hallow's End Candy, Male Defias Pirate (44743)
Thanks @Keader for creating the new spell scripts & SQL,
saved me a lot of time! :-)
Event/Midsummer: improve pole ribbon functionality:
- Bunny creature should hover, which puts it in the intended position.
- Use correct visual and internal spells to handle cosmetics and timers.