p0wer
695fad7bbd
* Add SpellId.h to solution so we can begin to replace id's with more descriptive,
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* self commenting variables. Thanks to Zor.
--HG--
branch : trunk
2009-12-25 10:45:58 -06:00
n0n4m3
250a00cc1c
Temporary revert 6743 commit. I fix this patch across 1-2 days.
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--HG--
branch : trunk
2009-12-24 10:20:15 +01:00
n0n4m3
3fe0bc5254
Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.
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Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.
--HG--
branch : trunk
2009-12-23 08:04:10 +01:00
Brian
7899d89055
* Fix windows build
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* Thanks Sundark
--HG--
branch : trunk
2009-12-21 00:05:41 -07:00
n0n4m3
5697ea9c94
Update BattleGround System for 322a
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--HG--
branch : trunk
2009-12-17 10:43:12 +01:00
n0n4m3
2028f0658b
Removed mtmaps OpenMP
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Implement mtmaps based on ACE
For stable work MapUpdate.Threads=2 in config
--HG--
branch : trunk
2009-12-17 07:34:00 +01:00
Paradox
dc6f2cd40e
Adds Debug or Release to the Full Revision string, fully tested under Windows.
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--HG--
branch : trunk
2009-12-14 14:50:46 -05:00
spp
51a1a0aca9
Wintergrasp: Normalization of names to fit OutdoorPvP system
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--HG--
branch : trunk
2009-12-14 03:53:38 +01:00
tartalo
d7262a6298
Implement No Fly Zone using Spell, by Spp. Needs db support. Closes #494
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--HG--
branch : trunk
2009-12-01 11:43:57 +01:00
tartalo
bcfff09c74
*Implementation of 'No Fly Zone' (Dalaran and Wintergrasp), by Spp
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--HG--
branch : trunk
2009-11-02 21:05:54 +01:00
Machiavelli
ff902a30d1
Add ssleay32.lib to linker dependencies for TrinityCore.vcproj VC90/VC80, so Windows users can actually make use of SSL features.
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--HG--
branch : trunk
2009-09-02 17:54:08 +02:00
megamage
69c487abe5
*Handle creature rotation using movement generator. Please tell me if this breaks any script.
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--HG--
branch : trunk
2009-08-29 17:14:47 -05:00
megamage
c97ae96ed0
*Move movement generator to a seperate folder.
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--HG--
branch : trunk
2009-08-29 15:56:20 -05:00
megamage
08539ec0a4
*Rename some ai functions.
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--HG--
branch : trunk
2009-08-23 14:20:07 -05:00
Chaz Brown
d0cd451f4f
New Filters added to AHBot, moved into AI section for VS
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--HG--
branch : trunk
2009-08-17 11:37:05 -04:00
QAston
6b4772207f
*Cleanups, remove obsolete code and minor optimizations in spellauras.cpp and spelleffects.cpp
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*Remove GetDummyAura(uint32 spellid) function - it is faster to use GetAuraEffect or GetAura if id is known than iterate threw dummy auras list
*Move Death Strike code from HandleDummyAuraProc to Spell::EffectDummy - original patch by hununza.
--HG--
branch : trunk
2009-08-08 16:18:05 +02:00
Chaz Brown
b9eb4ddf2e
AHBot rewrite, pulled from TC2-3.0.9 repo, in no particular order.
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*Any file named README.Something (including the original README) will be copied to the build directory when compiled with VS
*Converted AuctionHouseBot to class structure, implemented Singleton for class
*Moved global variables inside of AuctionHouseBot class,
*Minor code cleanups, reformated headers, fixed switch logic errors
*Parts of this code are from Naicisum's Mangos version.
*Prevent endless looping condition where Item Quality has no percentage
*Fix situation where items in the AH would be less than the maxitems setting
*Move AHBot item filters to initialization so the items that are not allowed only get evaluated once.
*Change the way Bid prices are calculated, along with Maximius' uint64 fix, prices should look a lot better now.
*Includes a fix for grey items from MrSmite
--HG--
branch : trunk
2009-08-06 03:00:45 -04:00
QAston
0115d648c0
*Cleanups in BattlegroundAV::Update.
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--HG--
branch : trunk
2009-08-03 21:48:22 +02:00
QAston
8777efd03c
*Add some crash prevention checks.
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--HG--
branch : trunk
2009-08-03 12:52:31 +02:00
megamage
ad1752ca84
[8259] Move functions code from ChannelMgr.h to ChannelMgr.cpp. Author: Infinity
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Also cleanups in #includes and singleton instantiate.
--HG--
branch : trunk
2009-07-31 10:58:24 +08:00
Rat
0a479b8795
*Fix CRLF
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--HG--
branch : trunk
2009-07-29 22:28:47 +02:00
QAston
f4a90873b4
*Use _SECURE_SCL=0 in all release vcpp projects - original patch by DearScorpion.
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--HG--
branch : trunk
2009-07-29 13:57:20 +02:00
QAston
e36a0f4825
*Remove _SECURE_SCL = 0 option from windows release builds - this fixes memory corruption at player login and crash -by Kuteur.
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--HG--
branch : trunk
2009-07-26 18:29:49 +02:00
megamage
5b4006ceed
[8194] Use _SECURE_SCL=0 for speedup iterators work at Windows platform in release mode. Author: Ambal
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Change added for VC80/VC90, but not added for VC10.
--HG--
branch : trunk
2009-07-24 09:02:24 +08:00
QAston
79e0468af6
*Add better proc check for Glyph of death's Embrace - by Astellar
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--HG--
branch : trunk
2009-07-14 13:35:29 +02:00
thenecromancer
44815a83c4
*Fix Unrelenting Assault
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--HG--
branch : trunk
2009-06-30 10:26:27 +02:00
QAston
5ae6467fc7
*Fix the bug that DKs Death Coil is not learnable
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*Remove some obsolete entries from spell_proc_event table.
--HG--
branch : trunk
2009-06-25 13:06:50 +02:00
Machiavelli
6ad7da569c
*Integrate TicketMgr with ObjectMgr and clean up assosciated code. More features concerning ticket system are to be added soon. Please report any issues, thanks.
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--HG--
branch : trunk
2009-06-15 23:58:29 +02:00
megamage
9d670fe6f5
*Switch to support client version 3.1.3
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*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash.
Source: Mangos
Thanks to TOM_RUS for most work to make this switch possible ;)
--HG--
branch : trunk
2009-06-11 00:45:59 -05:00
megamage
8d1f4f9ea0
*Provide another way to implement dynamic spawns. Now a creature will call its zonescript before spawn to determine the spawned entry. This can be used to implement zones such as wintergrasp with less data requirement (only need to know the entry of counterpart creatures, not require spawn points)
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*Use zonescript as basic class of opvp script and dugeon script (can also be used for bg)
*Store zonescript in worldobject.
*Add door for sapphiron.
--HG--
branch : trunk
2009-05-30 22:15:05 -05:00
megamage
ab5b273d3c
*Some work on wintergrasp. Player can get ranks by killing other players and can build vehicles at workshop. Vehicles can be used to destroy buildings. Except these no other thing is done.
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--HG--
branch : trunk
2009-05-22 10:29:48 -05:00
megamage
25e5c99dec
[7810] Moved ZThread related code on ACE framework. Author: Ambal
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Remove ZThread source code from mangos.
--HG--
branch : trunk
2009-05-13 18:22:21 -05:00
megamage
dcf41256dd
*Move some AI functions to core. No real change.
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--HG--
branch : trunk
2009-05-10 16:07:49 -05:00
megamage
8770df06d4
[7765] Fixed build in proper way in case selected Debug_NoPCH windows configuration Author: VladimirMangos
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* Build mangosd fiels in proper dir
* Use Win32 getrevision version
* Use proper prebuild libs at script DLL linking
--HG--
branch : trunk
2009-05-05 14:45:10 -05:00
megamage
1d2d3693c4
*Replace some "mangos_debug" with "trinity_debug"
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--HG--
branch : trunk
2009-05-04 13:13:07 -05:00
megamage
dceb2b3a92
*Change some VC90 compile options to be the same as those of Mangos. I am not sure if this could be the reason that some windows users have cpu or memroy spikes.
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--HG--
branch : trunk
2009-05-04 11:55:44 -05:00
megamage
cb55e0b274
*Fix a bug the the previous rev.
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--HG--
branch : trunk
2009-05-04 10:58:31 -05:00
megamage
82a67f9b44
*Some vcproj fix. Try to fix build for some compiler.
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--HG--
branch : trunk
2009-05-04 10:55:39 -05:00
megamage
5f167c56ef
[7744] Use Precompiled Headers for fast build in win. Author: Ambal
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Work in "Visual Studio 8 2005" and "Visual Studio 9 2008".
For Compile without precompiled headers use Debug_NoPCH configuration.
*Note: I have only tested VC90. VC80 is not tested. And I do not know if cmake needs any changes.
--HG--
branch : trunk
2009-05-03 21:56:55 -05:00
megamage
619200e7c4
*Remove some useless files.
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--HG--
branch : trunk
2009-05-03 21:05:04 -05:00
megamage
7901962074
[7711] Removed Sqlite Code. Author: AlexDereka
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--HG--
branch : trunk
2009-04-25 09:05:42 -05:00
QAston
02bb32f60f
*Fix seals: command, justice, wisdom, light unleashing damage.
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--HG--
branch : trunk
2009-04-09 14:58:25 +02:00
megamage
f59c4debf6
[7622] Added creatureAI with related database tables. Author: AlexDereka
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*Note: three tables are renamed.
--HG--
branch : trunk
2009-04-07 19:38:09 -05:00
QAston
20c02ef760
*Update of aura system.
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--HG--
branch : trunk
2009-04-06 13:31:14 +02:00
megamage
bc2f2bc56a
[7552] Move client version dependend DBC code to src/game. Author: VladimirMangos
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--HG--
branch : trunk
2009-03-27 09:58:20 -06:00
megamage
68c3039715
*Move most reputation/force faction reaction code to new ReputationMgr. Author: VladimirMangos
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--HG--
branch : trunk
2009-03-26 13:53:32 -06:00
XTZGZoReX
833eaa9ed3
* Disabled incremental linking on TriniyCore and TrinityRealm again, after mangosd/realmd -> trinity-core/trinity-realm conversion.
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--HG--
branch : trunk
2009-03-25 14:15:27 +01:00
megamage
f1afff1a5b
Updated OpenSSL lib. Thanks to Neo2003. Author: tomrus88
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--HG--
branch : trunk
2009-03-21 14:39:04 -06:00
XTZGZoReX
a416f0526c
* Updated some text files.
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* Removed unused text files.
--HG--
branch : trunk
2009-03-20 17:07:29 +01:00
XTZGZoReX
cd898858a6
* Added missing WorldPacket.h to shared.vcproj.
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--HG--
branch : trunk
2009-03-20 16:54:32 +01:00