Keader
740a59d1cd
Scripts/Priest: Fixed Lightwell getting removed in first damage
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* Spell should drop charge, only when damage > 30% of total health.
2021-01-17 10:22:02 -03:00
Mikhail Redko
a9db8a9b9a
Scripts/Spells: Implement effect "Party Time" & Add Rejuvenation when eating Deviate Fish ( #25802 )
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* Scripts/Spells: Implement effect "Party Time" & Add Rejuvenation when eating Deviate Fish
* Rename XXXX_XX_XX_XX_world.sql to 2021_01_06_08_world.sql
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
2021-01-06 20:47:58 +01:00
Mikhail Redko
65083dc936
Scripts/Spells: Implement hunter pet talent "Improved Cower" ( #25804 )
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* Scripts/Spells: Implement hunter pet talent "Improved Cower"
Closes #25600
* Rename XXXX_XX_XX_XX_world.sql to 2021_01_06_07_world.sql
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
2021-01-06 20:43:20 +01:00
Kargatum
a32b6b8ac4
Core: whitespace cleanup, reduce double blank line to single ( #25795 )
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* Core/Misc: fix double empty line
* worldserver.conf
2021-01-03 11:47:07 +01:00
offl
dc4cb8f1d3
DB/Quest: Convert & update support for 'Prison Break' (11587) to SAI
2020-11-10 00:36:00 +02:00
Keader
4fcd6ddb74
Scripts/Spells: Fixed some code style issues
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Follow up: 18e88653b9
2020-08-29 11:33:09 -03:00
Moki
18e88653b9
Scripts/Spells: Transfer Nurturing Instinct in spell_druid.cpp ( #25307 )
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* Scripts/Spells: Transfer Nurturing Instinct in spell_druid.cpp
* Fix travis
* Rename 2020_08_xx_xx_world.sql to 2020_08_29_01_world.sql
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
2020-08-29 13:09:16 +02:00
Shauren
74a0d579ee
Core/Pets: Fixed automatic resurrecting pets on battleground graveyards
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Closes #25289
2020-08-20 18:44:36 +02:00
Shauren
7d4fbf706a
Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remove it
2020-08-20 16:03:47 +02:00
Shauren
7a5a010d41
Scripts/Spells: Convert remaining spell_generic scripts to simplified script registration using new additional constructor argument support
2020-08-20 15:58:57 +02:00
Shauren
5c1fc5e387
Core/Pets: Pet management refactoring ( #25191 )
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* Core/Pets: Pet management refactoring
* Preload basic pet data on character login with async query
* Load additional pet data (declined names/auras/spells/cooldowns) using async query after we are sure pet loading will succeed
* Remove all select queries related to pet stable/unstable
* Remove all silent pet deletions except explicit UI-triggered abandons
* Fixed displaying stable master content when current pet is not summoned
* Allow to stable/swap unsummoned current pet
Closes #3610
Closes #21266
2020-08-16 21:39:25 +02:00
Peter Keresztes Schmidt
6c7837f947
Core/Unit: Make HandleEmoteCommand typesafe ( #25249 )
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* Scripts/ScarletMonastery: Fix wrong emote during Headless Horseman encounter
* Scripts/HoR: Fix wrong emote during escape event
* Core/Unit: Make improve type safety of HandleEmoteCommand
Change argument type to the expected enum type Emote
* Scripts/CoS: Use SetUInt32Value to set UNIT_NPC_EMOTESTATE
UNIT_NPC_EMOTESTATE is no flag field
2020-08-15 15:29:43 +02:00
Rothend
a375f15ae2
Script/Quest: fix (More) Torch Catching ( #24907 )
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* Script/Quest: fix (More) Torch Catching.
Closes #24893
Co-authored-by: Carbenium <carbenium@outlook.com >
2020-08-12 13:40:28 +02:00
Carbenium
8642aaaf92
Core/WorldObject: Replace non-std::chrono SummonGameObject overloads
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Also fix intended despawn time of GOs used by the "Engineering a Disaster" quest
2020-07-27 23:00:51 +02:00
Carbenium
5832790428
Scripts/World+Outland+Spells: Use std::chrono overload of Creature::DespawnOrUnsummon
2020-07-26 22:21:59 +02:00
Treeston
896b68d5c2
Core/Time: Rename GetGameTime{System, Steady}Point methods
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The names are a bit unhandy. Rename them (shorter but still meaningful).
GetGameTimeSystemPoint() -> GetSystemTime()
GetGameTimeSteadyPoint() -> Now()
Also add 2 new typedefs:
typedef std::chrono::steady_clock::time_point TimePoint;
typedef std::chrono::system_clock::time_point SystemTimePoint;
Closes #25042
2020-07-17 17:05:55 +02:00
Peter Keresztes Schmidt
c92950b3e1
Core/DataStores: Update DBC field names to generated ones ( #24999 )
2020-07-12 15:36:55 +02:00
Keader
4418450804
Scripts/Warrior: Fixed a typo on intervene script
2020-07-01 07:31:51 -03:00
Keader
6d16c39e76
Scripts/Warrior: Implemented threat effect of Intervene
2020-06-28 13:14:25 -03:00
Shauren
0468c70dfe
Core/Maps: Implemented getting area id from gameobject spawns
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Yes, you can now spawn LK platform anywhere and it will treat you as inside Icecrown Citadel
(cherry picked from commit 42f9deb21e )
2020-06-27 20:23:30 +02:00
Rothend
5f35bf9e79
Script/Spell: fix Midsummer's Juggling Torch ( #24885 )
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* Script/Spell: fix Midsummer's Juggling Torch.
Closes #17446
* Remove unneeded GetPosition() call, thanks jackpoz for noticing!
* Rename 9999_99_99_99_world_midsummer_torch_juggling.sql to 2020_06_24_01_world.sql
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
2020-06-24 21:26:01 +02:00
Rothend
c4caae9b6d
Script/Spell: properly round damage of Seal of Righteousness (on-hit proc). ( #24821 )
2020-06-17 19:28:05 +02:00
Sorikoff
34fecde022
Scripts/Pet: Lil' K.T ( #24528 )
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* Lil' K.T.
* Rename 9999_99_99_99_world_335.sql to 2020_05_10_00_world.sql
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
2020-05-10 16:23:13 +02:00
Keader
94aff38187
Scripts/Spells: Fixed Mages 2P T10 proc delay ( #24496 )
2020-04-26 22:33:40 -03:00
jackpoz
cb41c8828f
Core/Misc: Replace tabs with spaces
2020-04-05 19:11:01 +02:00
jackpoz
caae3886d2
Core/Misc: Remove whitespace at the end of lines
2020-04-05 19:11:00 +02:00
Giacomo Pozzoni
468ecb7252
Core/Logs: Log full guid instead of just low guid
2020-04-05 19:10:57 +02:00
Keader
ed1520bda1
Script/Spells: Fixed some codestyle issues of previous commit
2020-04-03 14:00:46 -03:00
Alan Deutscher
2b1b36f561
Scripts/Spells: prevent Drain Soul from cancelling prematurely ( #24378 )
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More info at https://github.com/TrinityCore/TrinityCore/pull/24390#issue-398263036
2020-04-03 13:57:20 -03:00
Jozef Dúc
e61c54dce8
Scripts/Spells: Fixed Bloodlust duplicated hook call
2020-04-03 12:51:17 -03:00
Gildor
43adbfb459
Core/Spells - DK: Fix Icy Clutch dispel ( #24289 )
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Closes #24269
Patch 3.2.0 (04-Aug-2009): Icy Clutch can no longer miss when Frost Fever hits, however, when Frost Fever is dispelled Icy Clutch will also be dispelled.
2020-03-14 18:13:43 -03:00
Rushor
3ddc6e70df
Spell/Script: Spawn Blood Pool
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Closes #23878
2020-03-13 16:21:23 +01:00
Sorikoff
53657441aa
Scripts/Spells: Nourish ( #24057 )
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* Scripts/Spells: Nourish
* Rename 9999_99_99_99_world.sql to 2020_02_08_02_world.sql
* Update 2020_02_08_02_world.sql
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
2020-02-08 20:55:09 +01:00
Alan Deutscher
a0c07655eb
Scripts/Spells: fix Turkey Timer duration ( #24048 )
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* spell_gen_turkey_marker::OnPeriodic: Pop expired stack timestamps from tracking list.
* Be a bit more explicit about the data type of removedCount.
* Formatting nudge.
* Remove brackets.
2020-01-14 19:49:32 +01:00
Gildor
78e77a086b
Core/Spells: Fix Sacred Shield (Paladin) absorb amount with ICC buff ( #24023 )
2020-01-02 13:07:39 -03:00
Aokromes
ed93932537
New year
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Say bye bye to every year changing dates
2020-01-02 06:25:50 +01:00
Gildor
617e9dacc8
Core/Spells: Fix Power Word: Shield (Priest) absorb amount ( #23985 )
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Closes #22090
2019-12-30 10:46:10 -03:00
Keader
e15354dc7f
Scripts/Spells: Fixed Black Magic proc with some druid spells ( #24002 )
2019-12-30 10:42:21 -03:00
Eridium
b60786a916
Spell/Script: Egg Nog ( #24007 )
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Closes #23996
2019-12-29 12:09:31 -03:00
Keader
ecd4ffc1ce
Build fix
2019-12-15 12:40:26 -03:00
Killyana
6ca4f340bd
Tabs
2019-12-15 16:33:00 +01:00
Killyana
c22b1e6cb4
DB/Quest: Take Down Tethyr!
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Closes #22407
2019-12-15 16:27:21 +01:00
Killyana
6db4bf6671
Quest: Weakness to Lightning
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Closes #23916
2019-12-07 16:57:16 +01:00
Giacomo Pozzoni
909941e1b4
Core/GameObjects: Skip LoS checks for traps ( #23936 )
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* Core/GameObjects: Skip LoS checks for traps
* Core/GameObjects: Fix spells cast by traps missing always
* Scripts/Spells: Fix WSG heal buff not healing
The WSG green heal buff is now cast by a GameObject so the spell target should be used to calculate the healing, not the GameObject.
2019-11-24 21:00:42 +01:00
Gildor
b98f858cd2
Spells/DK: Fix wrong class name in Rime AuraScript ( #23783 )
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(Introduced in this commit: 2ff855054f )
2019-09-10 16:29:38 +02:00
ForesterDev
448facc5e7
Core/Spells: Fixed warlock's Banish cancel if target was already banished ( #23697 )
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* Core/Spells: Add SpellMissInfo argument to BeforeHit hooks and call them also when the spell doesn't hit. (#17613 )
(cherry picked from commit 8ff5b35be1 )
# Conflicts:
# src/server/game/Spells/Spell.cpp
# src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
# src/server/scripts/Spells/spell_warlock.cpp
* Core/Spells: Fixed warlock's Banish cancel if target was already banished (#17614 )
(cherry picked from commit 4587b5d880 )
# Conflicts:
# src/server/scripts/Spells/spell_warlock.cpp
2019-08-23 19:24:56 +02:00
Sorikoff
d56dd89635
Scripts/Spells: Code style adjustments for druid scripts (final?) ( #23726 )
2019-08-19 09:13:38 +02:00
Sorikoff
63bbf4a4be
Scripts/Spells: Code style adjustments for druid scripts ( #23725 )
2019-08-18 17:24:18 +02:00
Sorikoff
9a8a01925a
Scripts/Spells: Port druid scripts to new script registration syntax (2 of 3) ( #23696 )
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* Scripts/Spells: Port Druid Scripts to New Script Registration
* Revert
* Revert 2
* Revert 3
* Revert 4
2019-08-18 15:56:27 +02:00
Keader
ea16c4ac9f
Scripts/Spells: Implemented Wyvern Sting script
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- Removed old hack with spell_linked_spell
2019-08-17 11:48:27 -03:00